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El Syf

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Posts posted by El Syf

  1.  

    4 minutes ago, frostfire said:

    Going to play a against a Tempest’s Eye army who goes with 40 arkanauts and a lots of irondrakes and oh boy they just stab in our weakness since mortek guards only get to reroll save in the combat phase.

    How do you deal with such a heavy shooting army?

    Mortek Crawler spam?

    • Like 1
  2. 46 minutes ago, Sception said:

    Because they look like they should be.  They're huge and impressive models, more monster than unit, so they just look and feel like they should be 100+ points a model, and that's clearly caused someone in the dev studio's circuits to short out.

    Frankly, I don't want them to cost less, I want them to be buffed until they're worth the cost they already have.  +2 wounds each, +1 attack each, an extra -1 rend on the swords, +1 move for harbingers, +1 save / -1 move for archai. 

    Maybe swap out the archai's mortal shrug for the immortis's bodyguard ability, so they can do what their fluff says they do outside of a battalion.  Differentiate them from immortis by restricting the immortis bodyguard rule to non-monster heroes.

    Definitely give morghasts in general a better signature ability than a bravery debuff.  Maybe instead an ability to force a non-death units within 3" to take a battleshock tests even if they'd otherwise be immune.   Not only would that be better than a bravery debuff, it would make all the other bravery debuffs in death armies worth something.  Maybe make it a command ability if it's too strong as a passive.

    With all that, they'd finally be close to as strong and terrifying as their models imply.  They might even need to be more expensive than their current 105 points per model, but I'd be fine with morghasts costing more so long as they were actually worth the price and impressive enough to live up to both that their models.

    Couldn't agree more.

    There is a way to have Morghasts be -3 rend (already -2, a further -1 from Bludgeon), +1 to hit (helm of the ordained?), reroll 1's to hit (soulguide) can't remember) and +1 attack(Endless Duty). But it involves keeping 2 characters relatively near them.  I just love the models too much I suppose :(

    • Like 1
  3. 17 minutes ago, DioRa said:

    I'm still quite on the fence of Swords vs Spears on Mortek Guard and Kavalos deathriders.

    While it can be agreed that large units of Mortek Guard will have more use for the spears, but I simply don't think the big 40 man units will be efficient enough to benefit from all those wholly within buffs. Which steers my choices to at least units of 20 minimum, and then swords become more attractive than spears. Though spears looks cooler...

    As for the Deathriders, spears will always look better on charging cavalry. And being able to get 4+ exploding hits on the charge with spears makes it also a bit more attractive to go with them.

    But my philosophy has always been that rend is king in AoS. If you have an option with rend then it tends to be always the more superior choice than one without rend.

    Are the rest of you too having hard time deciding on this aspect too?

    I agree 100% rend is always better than reach in my book, unless you're playing nighthaunt.

  4. 15 minutes ago, Primes said:

    Another Question: Morghast vs. Stalkers for our "Hammer".

    Everyone seems to be saying that Morghast are trash, but why?

    When comparing a Unit of 4 Morghast and a Unit of 6 Stalkers for all but offence:

    - Morghast are 3" faster and fly without the need for a RD Point

    - Morghast can be way more tanky with an additional 5++ or more reliable when charging (3D6 > Reroll?) without the need for a RD Point

    - They give a Bravery debuff (not worth much, but might help against IJ for example

    - They have 6 Wounds a Piece vs. 4 Wounds for Stalkers, making them easier to heal, especially with their better defence

    Offensively I would compare Halberds with Spirit Blades in Precision Stance:

    ... Haha never mind. Offensively Stalkers blow Morghasts out of the water, only redeeming quality might be that you get to attack with all 4 Morghast vs. maybe only 4 Stalkers (thanks to higher move and 2 " Reach for Morghasts)..which might also be offset by basesize.

    Still: Might Morghast be useful in a role similar to Harassers or even Mini-Anvils with nice Output?

     

    Erm, I prefer the look of Morghasts does that count?

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  5. I’ll read the tome in depth once it arrives, just seems quite silly morghasts went down in points in ghb 2019 only to go up in this. In all honesty unbufded moegjasts feel 150 at most. And GW instead of making a horrendous model of Nagash now just make him to expensive to take. 860 why not just whack him back up to 900 and be done with it.

    • Thanks 1
  6. Nagash and morghasts going up in points is an absolute joke. 

    800 for Nagash was right, morghasts have always felt overpriced with one concession being the +1 attack in grand host making them feel almost worthwhile.

    Getting the battle tome and scenery but just feels like death (nagash and morghasts) have got shafted again.

    • Like 1
  7. 8 minutes ago, Malakithe said:

    Nagash/Arkhan in the various legions could end up being bonkers.

    Im not happy with those crazy points costs. Morghast actually went up which is absurd as they were always terrible to begin with. They didnt even change their warscrolls. And the battleline is way too much. Heres hoping GW drops points in the next GHB

    They are goodish in grand host. :)

  8. Arkhan and Nagash have got buff?

    As others have said super disappointed morghasts got nothing other than the hekatos keyword, but if Mr. Hat has been souped up I can live with it.

    They might have got another points reduction with any luck.

  9. 46 minutes ago, Panzer said:

    It's a 4+ save you can re-roll and potentially improve to a 3+ save with the right subgroup rules. That's really solid for a battleline anvil unit.

    It’s good I’m not denying that, just think excellent was too strong. As I said as soon as any rend gets involved it goes from good to at least I get to re-roll a 5 or 6+. 

    Not meaning to put a downer on it, I just don’t like the word excellent bein used for something that is reasonable.

    Hopefully Nagash and Arkhan get something  with the spell lore and possible warscroll changes.

  10. It's a lot more of a tease than some faction focuses have been in the past. The juicier units not getting a look in... 

     

    Also am I the only person that thinks a 4+ save is far from "excellent"?! If it was akin to Gotrek's op shoulder pad, then excellent would be the correct adjective. I'd go for mediocre once you apply anything with rend.

  11. 10 minutes ago, Indecisive said:

    Now that the release isn't so far off, what are your must gets and will skips?
    Like, top 3 models you wanna buy and the 3 you're almost guaranteed to walk past.

    Want:

    1. Mortek Crawler

    2. Gothizzar Harvester

    3. katakros

    Dont want:

    1. Mortek Guard

    2. Coffin guy

    3. Kavalos death riders.

    Rules will probably change this as I’m fully aware that if I stick to this I won’t have any battleline units! 

    • Like 1
  12. Early 1999, saw some Night Lords Chaos space marines at an independent shop and was hooked from there. Then not really having a great understanding of the lore I spent my pocket money on this chap and painted him as an ultramarine!

    https://www.ebay.co.uk/itm/CHAOS-SPACE-MARINE-LORD-CHAMPION-METAL-Warhammer-40k-Games-Workshop/223705431681?epid=1508010509&hash=item3415e1fe81:g:6SUAAOSwQApdpGEy

    That is still one of my favourite models ever! Sorry for the 40K vibes.

  13. 6 minutes ago, Overread said:

    I need rules points and prices before I can make any firm choices. 

    Things like infantry its hard to choose because they can wind up costing a lot if you need many of them or for varied weapon options. Meanwhile things like the trebuchet look awesome, but until you know the points its hard to make a choice. If it winds up 500 points or something insane like that then 1 is likely the most you'll ever get to use in most games; of course the other extreme is it ends up being 100 points and then taking four or five is a high possibility. 

     

    Celestar Ballista to the rescue!

  14. I second what @Sception said. Unless Nagash gets an updated warscroll (which doesn't Nerf him) I'm not sure he's of much use in competitive play.

    It really irked me when GW asked what people would like to see in GHB 2019 and so many people said Nagash to go up in points. Yes umbral spell portal and hand of dust can wipe out your prized model, but that tactic was very situational.  Did it really justify both going up in points?!

    Anyway before I go full blown sour grapes he is a list I use casually, that almost certainly will not win any tournaments but can be good fun...

     Allegiance: Grand Host of Nagash

    Leaders
    Nagash Supreme Lord of the Undead (850)
    - General
    - Lores of the Dead Spell 1: Vile Transference (Vampires)
    - Lores of the Dead Spell 2: Overwhelming Dread (Deathmages)
    - Lores of the Dead Spell 3: Fading Vigour (Deathmages)
    Vampire Lord on Zombie Dragon (440)
    - Deathlance & Shield & Chalice
    - Artefact: Ethereal Amulet
    - Lore of the Vampires: Amaranthine Orb

    Battleline
    5 x Dire Wolves (70)
    20 x Chainrasp Horde (160)
    2 x Morghast Archai (200)
    - Spirit Halberds
    20 x Skeleton Warriors (160)
    - Ancient Blades

    Endless Spells / Terrain
    Umbral Spellportal (70)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 92

  15. Nagash to finally sort out his rodent problem would be good. Every time he's been on the precipice of achieving something monumental, some bloody rats show up and spoil it!

    On a more serious note I think Death will stay largely as it is; LoN is grand alliance death and some units from new battletomes will get thrown into it to keep it as the overall Grand Alliance army.

    With warscrolls and points all being downloadable, this shouldn't be that much of a chore for players either (IE not spending £30 on a book when you only want to use 1-2 units from it). This would also help in keeping the army somewhat relevant, until a new LoN book is done should the old one get to that point.

    Soulblight is an intriguing one as Bonereapers will arguably fill the elite army role for Death; so what would be the point in a full blown soulblight army?

    You could also fiddle around with the hunger mechanic so that Necrachs heal when casting rather than killing stuff in combat. 

    It's also funny to note last year(?) was the supposed year of death yet we've got the same amount of tomes this year.

     

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