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KoalaSnok

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Posts posted by KoalaSnok

  1. Speaking of Be'lakor, how are peoples experience with the resin kit? Is it well cast or, like the few finecast kits I have tried from GW, a nightmare of beard and bent shapes? I like the look of the model but am very hesitant to put myself through the agony of another failcast, even one as awesome as the dark prince. Sadly the metal version on ebay is way too expensive for me.

  2. @TheadTheOgorSlayer

    If you can only reroll failed casting rolls and the spell has a casting value of 8 or lower (which I'm fairly certain it does) then you cannot reroll it. Rerolls before modifiers, and the Hexgorger Skulls are an effect that takes place after the casting roll has been made. It is not part of the spell itself. Just like you cant reroll your casting roll after the opponent has unbound it to try and get a higher roll.

    If you can reroll ALL casting rolls however, go ahead.

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  3. 1 hour ago, Lazaris said:

    Hi everyone! 

    What would you say is our best answer to Nagash in a bonereaper army?

    I thought about allying Be'lakor to prevent Nagash from doing anything for 1 turn (or 2), but I'm not sure it would be worth the points.

    If he shuts down an 880p model for 2/5 of the game, and adds 2 (although futile) unbind attempts, I think he should be worth the points. If you can fit him.

  4. 4 hours ago, Neverchosen said:

    Sorry for the delayed response, I was moving and as such my battletome was packed away and I was only able to get to it today.

    On page 67 it states "f a unit already has a Damned Legion on its warscroll different to the one you chose, it cannot gain another. You can still include that unit in your army, but you cannot use the allegiance abilities for its damned legion". I assumed that meant that the Gaunt Summoner could not use Rally the Tribes as it is one of the Ravager's allegiance abilities and it has Everchosen listed on it's warscroll?  

    Indeed, that is correct. Good catch! -Nevermind, as Drib points out below the legion is "Host of the Everchosen".. Does the "Everchosen" keyword even do anything?

    • Thanks 1
  5. 6 hours ago, Roark said:

    The screenshot below assumes a frontage of 10

    10 Chosen cost nearly twice the points of 10 Grimghast, twice those of Graveguard, and more than twice the points of bestigors. All of which get horde discounts. If you factor that you will "always have a warshrine", you should also factor that you will always have a necromancer for dance macabre on the undead options, giving fight twice in a much more reliable way than our Chaos Lord. Oh, and they also resurrect. The bestigors as you said, are way faster and can often t1 charge, while the Chosen will be trudging slowly across the battlefield or get teleported away from their synergies, and most probably fail the charge.

    That being said, I am still tempted by them, but what really kills them for me are indeed those resin models. Were they just 20 points cheaper i might have considered converting them from Blood Warriros or such. But then I feel I would have to make entirely different lists to really build around them, and probably ditch all ordinary warriors.

    • Like 1
  6. 11 minutes ago, Enoby said:

    Just wondering, what do people see as the problem in this army? Besides being a bit overcosted, I don't think the stats are too bad - the amount of rerolls you get is nice. 

    I've actually found Chaos Chosen really good for Slaanesh, but I don't often see them talked about - any reason why? 

    Try comparing them to Bestigors and Grimghast reapers or even Graveguard and you might see why. Those are just a couple examples of units in similiar role. They excel at nothing, and are just not punchy enough to grant them a spot in an army with few points to spare. 

  7. 1 hour ago, Gistradagis said:

    The Gaunt Summoner on foot isn't part of STD's battletome, so the answer would be no (except as an ally). Only the Gaunt Summoner on Disc is in it.

    This is wrong. It is keyword based, so the Gaunt summoner on foot can be taken with s2d allegiance, in the same way marked s2d units (and Archaon) can be taken as the 4 respective god allegiances.

  8. 7 hours ago, Maddpainting said:

    5 attacks -3 rend is better than 3 attack -1 with D6 MWs vs heroes on a 6.

    You dont have to put SoJ on an actual sword, it would also be used on the axe profile.

    So the comparison is 5a/rend-3 vs 5a/rend- with D6 MWs vs heroes on a 6.

    I will be going with the Dimensional Blade on my Crackerjack. And Miasmatic blade on my Sorcerer. (Host of Everchosen)

  9. 52 minutes ago, Grimrock said:

    It looks like your list wouldn't work in the khorne allegiance. I believe the Knights, marauder horsemen, and chariot are all only battleline in a Slaves to Darkness allegiance, so you wouldn't have any battleline in khorne. For those models I think you're better off taking the S2D allegiance and just allying in the stoker.

    Edit: also you can't take the  ruinbringer battalion in a khorne allegiance. The Bloodmarked Warband is the only S2D battalion that can be taken in khorne. 

    Archaon is pretty fantastic in khorne though, so if you want to go that route he's a good start to the army. Actually there are a good number of S2D units that port over well to khorne since the army is so good at buffing things up. 

    Yeah i know I wouldnt be able to take the battalion, and I do own some warriors to fill out battleline. I just brought up the current list so you would know roughly what i was toying with ;)

  10. 11 minutes ago, Grimrock said:

     Actually 3 is unfortunately a no. Unlike endless spells, Judgements are locked in with the khorne allegiance abilities so you have to be taking the khorne allegiance to get use to them. See the first line on the Judgement rules on page 77 of the blades of khorne book.

    I dont have the BoK book but I'll take your word for it! Speaking of BoK - I'm currently painting up my Archaon and plan on running a rather casual list (I think?) without any Varanguard, going mostly mounted and using the Ruinbringer battalion. Since i plan on marking everything except for my Sorcerer with Khorne mark, I'm kind of wondering if going Khorne allegiance with the same units would do better? As I mentioned I dont have that book so I dont know much about the allegiance abilities. I do have a bloodstoker and bloodsecrator though!

    My list atm goes something like:
    Archaon
    Sorcerer Lord
    Chaos Lord on Karkadrak
    2x5 Chaos Knights
    2X5 Marauder Horsemen (Javelins)
    Chaos Chariot
    Ruinbringers battalion
    spare pts for endless spell

  11. 48 minutes ago, Snakeb1te said:

    I'm a beginner to this game. I like versatility of rules and builds in my armies, so S2D are perfect for me (5 useable battletome allegiances). 

    1) Can mortal wizards in god-marked allegiances cast S2D endless spells?

    2) Can god-marked wizards in S2D allegiance cast god-marked endless spells?

    3) Can a khorne-marked warshrine in S2D allegiance army cast Judgements?

    4) Can I use S2D battalions in god-marked armies without worrying about allies?

     

    1-3: Yes. (I suppose you mean s2d wizards in question 1)

    4: Only the 4 godspecific battalions which all specifically state that they can be used both in their respective god's allegiance and s2t allegiance.

    This is my perception at least, please correct me if Im wrong.

    • Like 1
  12. If you have multiple abilities that trigger at the same time, the controlling player (you) decide in which order to activate them. If the other player also has abilites occuring at the same time, you alternate with the player whos turn is taking place going first. 

    If the first ability takes the unit out of range then the second ability does nothing, although this seems unlikely to happen in most cases with 1-3mw. You could probably position yourself to mitigate the risc, and activate the ability with the lowest mw potential first - so use the chariots inbuilt ability last, just in case you roll yatzee!

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  13. 50 minutes ago, mmimzie said:

    Rift can do 14 damage per unit, and thats on top of access to a spell portaled tzneetch's inferno, geminids, gaunt sumoner anti horde, 40 shooting pinks, and whatever else. List could be made better with min maurder squads charging from teleport. 

    Soooo, if it's too oppressive in the meta, the next FAQ update will probably limit the bonus to something like 3 extra mw.

  14. Just got this guy and turned him into a Chaos Lord:

    336752553_6bf1d601-2f5f-4fa6-a2dc-1bdc79

    https://www.tradera.com/item/341006/381359278/chaos-hero-warhammer-fantasy-age-of-sigmar-9th-age-kings-of-war-mordheim-

    FNnh3gu-gWv-rCLAkKXixgXIFAFGdnh9bs3ceLHm0AVOZnA4YLjBu4vn-GuQYNnah5MbeSj1H-66QIPo

    Was considering using the original flails at first but the resin chains were not of proper length so would have required rebending and gluing 2 together for each weapon, so I used my spare parts to make the superior weapon option instead! Still some work to be done but I need to let the green stuff on the base harden first.

    • Like 1
  15. Allying in a tzeentch magister and/or taking their new endless spell the tome of many eyes (could be cast by gaunt summoner or Archaon) would let you lock down enemy units for a turn by placing a Chaos spawn into combat at the very edge of the unit, minimizing the attacks it receives. If im not mistaken Kairos could also turn enemies into chaos spawn and is exactly 400p.

    • LOVE IT! 1
  16. 48 minutes ago, Asamu said:

    I'm curious how the 6s to hit causing mortal wounds interacts with the Slaanesh bonus.

    Does the attack cause

    1.) 4 mortal wounds instead of only 2, because it causes an extra hit, 

    2.) an extra wound roll,

    or 3.) does nothing happen?

    This has been answered before in Slaanesh FAQ, as well as some other places. It generates a normal hit which causes a wound roll as per standard attack sequence. There is no reason to think that the extra generated hit would be a "hit with dice value of 6", its just a "hit".

    (Fun fact: The same question recently came up in 40k with the new space marine rules sometimes generating additional hits and other effects on hit rolls of 6, which they at first FAQ'ed INCORRECTLY to get all other bonuses on the extra hit, and then had to REFAQ not to do so in order to be consistent with earlier FAQ's on the issue.)

    • Like 1
  17. 5 hours ago, Tankman said:

    Any word on if/when they will have AoS rules?

     

    5 hours ago, Dew said:

    GW has said on their Facebook page that they will have rules for AOS. I would imagine they will be free downloads but when I have no idea

    All of the Warcry Warbands have had their AoS rules available as free downloads since they went up for pre-order. It's in the "Downloads" section of their store page, as with all AoS units.

    Splintfangaos.png

    • Like 1
  18. 26 minutes ago, Praecautus said:

    Hi Slaanesh-ies

    First off blood for the blood god!

    Now we have that nonsense out of the way, a question re endless spells. Do you gain depravity points if a generic endless spell eg aethervoid pendulum, cast by a Slaanesh leader causes wounds on an enemy leader? What if it was cast by an enemy leader ?

    I can understand a Slaanesh endless spell working that way, but the generic ones I can’t work out if points should be earned or not.

    Whether the endless spell is a Slaaneshi one or a generic one wouldn't matter, generation of depravity only depends on who cast the spell, or who got damaged by it. (Either cast by a Hedonite hero and damaged a multiwound target, or damaged a Hedonite hero). 
    The question as to whether the endless spells generate depravity points at all however, is in need of a FAQ for clarification. With the way they work, the actual casting of the spell simply summons a model. It is then the model, not the act of casting the spell, which deals any potential wounds with its abilities. I could see reasoning for GW to rule it both ways but i'm expecting them to say that no, endless spells dont generate DP.

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  19. 4 hours ago, Rentar said:

    To anyone who's built the Fane and magnetised the giant moon bit:

    How did you magnetise it? Send pictures if you can. I would greatly appreciate it!

    I don't have one myself, but looking at the kit in the GW store, wouldn't it be best to just pin it instead of magnetising? (Drilling a small hole in each surface area and pinning with copper wire.)

  20. 40 minutes ago, Nevar said:

    Allying in Direwolves does not fill my battleline requirements unless I miss my mark?

    Varghulfs can heal any unit, and seeing as I was relying on the Archregents summoning units I need for the battle, Varghulfs allow us to summon anything and have the correct Courtier to run along side them.  If I take the flayer courtier, I have to summon more Flayers or else the courtier becomes useless to the new summons.  Plus, Varghulfs are worth the additional points in their personal stats alone no?

    Pallisade completely blocks all LOS.  FEC fence just gives cover if you cluster around it, and 25% of all enemy armies are unaffected by its slow.  I would argue the FEC fence is mostly useless.  To be fair I was building with local meta in mind.  He will be fighting my Skaven, and that skaven force has x4 Lightning Cannons.  Cover won't save the Archregents, but completely blocking line of sight protects the throne sitting summoning masters until they have had time to bring in their units, assuming they didn't just quickly spam them immediately.  Honestly though, it was a 30pt spell and I had to choose between FEC Fence and Pallisade, and I completely disagree with you on the effectiveness of either.

    I had thought with the throne, I could assume I was summoning for free, leaving me the +1 CP per turn for other uses, plus in most cases I would also have the Orator ability giving me an additional one on a 4+.  That said, I went back over the lists and considered battalions for more CPs and potential artifacts.  How about this list?

    Blisterskin Grand Court

    Abhorrant Archregent:  Hellish Orator, Eye of Hysh

    Abhorrant Archregent

    Crypt Infernal Courtier:  The Flayed Pennant

    x10 Ghouls

    x10 Ghouls

    x10 Ghouls

    x6 Crypt Flayers

    x6 Crypt Flayers

    x6 Crypt Flayers

    Deadwatch Battalion

    1950 Points  +2CP


    Seems like this list would have stupidly good mobility with the ability to redeploy Flayers using the Blisterskin command ability, and a unit of flayers able to pile in and attack in the hero phase in addition to using Feeding Frenzy.  This list -could- theoretically have all three Flayer units fight twice in the first turn, and potentially have a 4 pile in and fight from the battalion.  This list could also potentially have 4 CP on turn 1 depending on that 4+.

    I imagine one of the Archregents would want to move forward and the Orator would want to camp on his throne to preserve the 4+ CP gain.

    You do realise that blisterskin makes flayers battleline, right? 😉

  21. 3 hours ago, Morhgoz said:

    Damn, then I probably give The Dermal Robe to not general Archregent and change general's command for Dark Wizardy.

    And use Archregents to summon Ghouls and Ghoul King to summon Warghulf.

    In grand court you dont get to pick command trait.

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