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KoalaSnok

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Posts posted by KoalaSnok

  1. Regarding FAQ:

    "Page 61 – Ruler of All He Surveys Change the second sentence to: ‘In addition, an Abhorrant Ghoul King that is within 1" of this terrain feature can use the Summon Men-at-arms command ability without a command point being spent.’ (i.e. Remove the keyword formatting from ‘Abhorrant Ghoul King’ in the rule; the rule should only affect models from the Abhorrant Ghoul King warscroll.)"

     

    This feels kind of unnecessary seeing as it already specifies the command ability "Summon Men-at-arms", which only the AGK on foot has. But i guess it doesnt hurt to have it there for extra clarity.

  2. Recently posted this in the "New FEC Tome List Thread" but thought it would get some more exposure here - apologies for those of you following both threads! Im not too keen on painting any more wings, and overall prefer the aestetic of Horrors over Flayers, so i came up with this list.

     

    Allegiance: Flesh Eater Courts

    -Delusion: the Feast Day

     

    Leaders:

    Crypt Haunter Courtier        120
    -General
    -Dark Acolyte
    -Spectral Host

    Abhorrant Ghoul King on RZD    440
    -Splintervane Brooch
    -Razor-clawed
    -Monstrous Vigour

    Abhorrant Archregent        200
    -The Dermal Robe
    -Deranged Transformation

     

    Battleline:

    Crypt Horrors x6        320
    Crypt Horrors x6        320
    Crypt Ghouls x40        360

     

    Endless Spells:

    Chalice of Ushoran        40
    Cadaverous Barricade        30

     

    Battalion:

    Abbatoir            120

     

    Other:

    Charnel Throne            0
    1CP                50

     

    Total: 2000

     

    Summoning a Varghulf and probably 20 ghouls. The archregent gives Horrors +d3 attacks and 11" move, with a little luck both units plus the courtier general. Courtier gives the AGKoZD run+charge, and the AGKoZD casts his signature spell, making sure the horrors reroll all failed hit and wound rolls while in range of him. The brooch on AGKoZD along with Dermal Robe on Archregent will give the enemy wizards a hard time with -1 to their cast and +1 to my unbind. It could be replaced for Flayed Pennant on the courtier general though.

    Feast day will give me 2 free CP per battle round (1 each player turn) in the form of Feeding Frenzy.

    Abbatoir will pump out mortal wounds against hordes and combo well with chalice.

    Alternatively, with so many strong spell options for so few casters, I thought about going:

    -Cadaverous Barricade        -30
    -1CP                -50
    +Corpse Cart (ally)        80

    To further improve the chance of getting our oh-so-sweet spells off.

     

    What do you guys think?

  3. 31 minutes ago, XReN said:

    I would suggest an option for 2nd list:
    Allegiance: Flesh Eater Courts
    - Grand Court: Blisterkin

    Leaders
    Abhorrant Ghoul King on Royal Zombie Dragon (440)
    Crypt Haunter Courtier (120)
    - General
    Abhorrant Archregent (200)
    Crypt Ghast Courtier (60)

    Battleline
    40 x Crypt Ghouls (360)
    6 x Crypt Horrors (320)
    6 x Crypt Flayers (340)

    Endless Spells
    Chalice of Ushoran (40)

    Total: 1880 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 121

    I'm suggesting haunter as general because he does not want to be in melee at all and would allow you to field your units in healthy numbers
    GKoZD to summon varghulf (which can be then telleported anywhere via court's CA) providing a courtier to support every unit you have
    Then summon 20 ghouls to sit at home or screen a flank, in which case you can also drop a chalice nearby and so if they take casualties but survive - some come back
    End essentially you want some spare CPs, one to summon and a couple of "reserve" for battleshock and redeployment, whille all what's left would be spent on Feeding Frenzies. 

    This is very similiar to the list I've been considering lately. Im tired of painting a bunch of wings and prefer the aesthetic of Horrors over Flayers though.

    Allegiance: Flesh Eater Courts

    -Delusion: the Feast Day

     

    Leaders:

    Crypt Haunter Courtier        120
    -General
    -Dark Acolyte
    -Spectral Host

    Abhorrant Ghoul King on RZD    440
    -Splintervane Brooch
    -Razor-clawed
    -Monstrous Vigour

    Abhorrant Archregent        200
    -The Dermal Robe
    -Deranged Transformation

     

    Battleline:

    Crypt Horrors x6        320
    Crypt Horrors x6        320
    Crypt Ghouls x40        360

     

    Endless Spells:

    Chalice of Ushoran        40
    Cadaverous Barricade        30

     

    Battalion:

    Abbatoir            120

     

    Other:

    Charnel Throne            0
    1CP                50

     

    Total: 2000

     

    Summoning a Varghulf and probably 20 ghouls. The archregent gives Horrors +d3 attacks and 11" move, with a little luck both units plus the courtier general. Courtier gives the AGKoZD run+charge, and the AGKoZD casts his signature spell, making sure the horrors reroll all failed hit and wound rolls while in range of him. The brooch on AGKoZD along with Dermal Robe on Archregent will give the enemy wizards a hard time with -1 to their cast and +1 to my unbind. It could be replaced for Flayed Pennant on the courtier general though.

    Feast day will give me 2 free CP per battle round (1 each player turn) in the form of Feeding Frenzy.

    Abbatoir will pump out mortal wounds against hordes and combo well with chalice.

    Alternatively, with so many strong spell options for so few casters, I thought about going:

    -Cadaverous Barricade        -30
    -1CP                -50
    +Corpse Cart (ally)        80

    To further improve the chance of getting our oh-so-sweet spells off.

     

    What do you guys think?

  4. Buy a bunch of free peoples models to go along with your fec, split the models in half (literally) and assemble as 50/50 human/ghoul, paint the ghoul half normaly and the human part as a Ghost. This displays both the ghouls as what they truly are, and the way they percieve themselves. For added effect, also split the basing. This Will of course require quite a lot of work, but i think it could look pretty cool!

    • Like 1
  5. On 8/11/2018 at 3:05 AM, Sception said:

    That makes more sense, though it would still make most sense to me that, since spellportal lets you measure range & line of sight from the further portal, that that would be the model that you 'measure around'.

    Again, though, spellportal is already pretty questionable in all but a very few cases now.  It still seems unwarranted to look for readings to constrict its value even further.

    Also the english rules are the actual official ones. If a translation makes the two rule versions mean different things, then the english version is the correct one. 

  6. 6 hours ago, kenshin620 said:

    Speaking of the Black Coach, while the model is one of the best chariots I have seen for the game, for those who are concerned about money do you think it may be acceptable to buy Start Collecting Malignants, get some plasticard, and make a kitbashed one?

    I dont see why not. As long as its easily distinguishable from an ordinary mortis engine and you use the correct base size for the coach - why would anyone complain? Conversions are awesome ;)

  7. 37 minutes ago, jjb070707 said:

    @Honk What exactly does a coven throne add to that list? It's warscroll doesn't mention rerolling 1s. It seems to just have a situational command ability, and an unlikely to  trigger, but powerful ability to summon a vampire lord. Is the battalion that uses the coven throne where we get access to rerolls? And if so is it worth a "tax" of a coven throne to unlock, as the throne itself seems like a low to mid tier support piece in an army that doesn't need to rely on support as much due to mobility and shock damage.

    You are looking at an old warscroll.  

  8. Im expecting bladegheists and harridans to be priced like the GGR. If they are costed any higher than that, Im abandoning the Nighthaunt. With that said, ill try not to complain any more about this on these forums.

  9. 1 minute ago, Honk said:

    The way I would interpret the rules, I‘d say yes.

    Like you could bring legion of sacrament to any other legion, you can transfer the Castellan to Soulblight. All the pieces are legal in a Soulblight army, so no stress there with ally points and stuff...

    and greatly reduce your drop count

    All battalions in the LoN book gain the keyword for all of the legions by being in the book. The same does not apply for soulblight. I dont have the book with me now, but i dont think the battalion is listed as soulblight. This means, per Core Rules FAQ, that a soulblight army using this battalion would have to pay ally points for ALL UNITS contained within (even units with soulblight keyword), and the battalion tax. 

    If the battalion actually contains the soulblight keyword however, no problemo.  

  10. 3 minutes ago, Fluttershy said:

    hmm.. doesn't make sense to me.

    but looks like you are right, so i'll only have to pay "allies points" if i choose a nighthaunt warscroll battalion as a FEC allegiance army!?

    Well, it applies more specifically to LoN. There are certain nighthaunt battalions containing only units legal in LoN, but if you take the battalion they still take up ally points. Even though they are actually LoN units outside the battalion. 

  11. 1 hour ago, Fluttershy said:

    it's getting even better ;)

    if you pick a warscroll battalion f.e. thats FEC and you chose the DEATH allegiance, the FEC units in it do count against the limits on the number of allies the army can have. (FAQ Core Rules Page 7)

    Actually all battalions also count as having their corresponding GA keyword (its mentioned on the same page), so they wont use up ally points in GA:Death. 

  12. 13 minutes ago, GeneralZero said:

    I did some search on GW around the world: USD115.   I found that the ironclad is a this price. Which means for GW:

    115 USD

    70 £

    90€

    Wow.. If the coach turns out to be more expensive than Nagash himself, I just might go for a list with the big guy instead.. :s

  13. 6 hours ago, Nactigal said:

    So what are you all going to run on the black coach -- Soulreach grasp or Reaper scythe?

    The reaper scythe seems way better. I don't think the ranged attack is worth the loss of more rerolling attacks and mortal wounds. Thoughts?

     

    Worth noting is the fact that a leveled up coach can run/retreat and charge, but not run/retreat and shoot. Also the scythe still rerolls hit rolls of 1 against sub-5 units. (All its melee attacks do).

  14. 2 hours ago, Lemon Knuckles said:

    I stand by the interpretation that you roll for Mark for each hit dice thrown.  

    I know some people have argued that it is one per attacking unit, but that doesn't hold up to me. 

    The errata language actually helps clear it up a bit:  "On a 6+ the attacking unit suffers 1 mortal wound after all of its attacks have been resolved."  Ergo, an attacking unit has multiple attacks, and I don't consider it a stretch at all to say that each of those attacks needs a target.

     

     

    2 hours ago, Lemon Knuckles said:

    ...whenever the general is chosen as a target for an attack during the melee phase...

     

    Agreed. Seeing as you can divide your attacks freely between any enemy models in range, there is just no way to argue that the target is selected "once". The attacker has to choose his target for every single attack, even if he wants them all to go into the same target. If anyone has problems understanding this, then maybe that person should stop "batch rolling" attacks for entire units, and start rolling for one attack at a time - to better understand the actual rules at work "in the background". 

    • Haha 1
  15. Just went through the Skirmish points updates for NH.. Is anyone else completely baffled that the Cairn Wraith went from 12 to 32 (!!!!!) points?! It went from our cheapest hero choice to our most expensive one, including all the new ones - even KoSoES! Surely this must be a misprint?

  16. 49 minutes ago, SleeperAgent said:

    Is there a way to buy the anniversary Guardian of Souls for people who didn't have the option to get one? The Mortality Glass is very strong. Or can we just declare a regular GoS has that instead of its normal one?

    You could convert one, who is going to say no to that? I find it odd that he isnt included in the battletome though... feels like a cheap move from GW.

    • Like 1
  17. 2 hours ago, Mikeymajq said:

    Anyone got any cool colourschemes going? I want to make my Nighthaunt be from a specific realm but right now I'm a bit stumped for ideas.

    Im considering going for firespirits from aqshy. Basically something similiar to the burning skull shown in malign sorcery. Im thinking brownish robes with blackened, charred areas.

    OH, and white hot metal. 

    • Like 2
  18. 4 hours ago, bonzai said:

    Hey all. 

    My wife is starting Nighthaunts and wants me to help her with a list.  She wants to play a female centric list (of course), so that has me leaning towards the Shrieker Host.  Here are my thoughts so far;


    Heroes
    Lady Olynder- General, w/ lifestealer 240
    Banshee w/ midnight tome, spectral tether 80
    Spirit of Torment 120
    Spirit of Torment 120
    Guardian of souls w/ lantern of Nagagishizzar, soul cage140

    Battleline
    10 chainrasps 80
    10 chainrasps 80
    10 chainrasps 80

    Other
    4 myrmourn banshee 80
    4 myrmourn banshee 80
    10 dreadscythe Harridens 180
    10 dreadscythe Harridens 180
    Mournghoul 300

    Endless spells
    Gravetide 30
    Geminids 40
    Prismatic Palisade 30

    Battalions
    Shrieker Host 140

    Total: 2000

    Essentially I am trying to capitalize on two synergies. First is bravery shenanigans and the second is a negative penalties to hit. The shieker host forces the opponent to reroll rolls of 1 on battleshock, and are unable to be targeted with inspiring presence when close to models in this formation. I want to further augment this with the army's natural -1 debuff,  and the gravetide.  Hopefully between all this, it will help force some battleshock losses.

    The second is stacking negative penalties to hit on dangerous units. The harridens have a -1 to hit penalty to models within 3. The Mournghul has -1 to models within 6. Lady Olynder has a spell that also gives -1, and lastly the Geminids can also give a -1. That's a possible -4 that can be stacked!

    So it plays on ghosts strengths... being spooky and hard to touch. However I have some concerns. There is a low model count comparitivley. The Harridens are most likely over priced, and feel like they should be in squads of 20.  I try to compensate for this by amping up the healing. My battle line is minimal, and will most likely just drop on clear objectives later in the game.

    Other than that, I have 3 wizards, and two units that can also unbind. The palisade was put in due to me having 30 points left over. It will be useful for blocking firing lanes and messing with the opponent.

    I would love to hear thoughts and suggestions on this list.

    Just like you said i feel like your units are too small and will be easy to pick off entirely, rending your healing abilities useless (cant bring back whiped units). Its hard to tweak if you want to keep the theme though, and still keep that mournghul. Maybe you could drop the spirit torments to free up 240p to spend on either upgrading the chainrasps to 3x20, or expanding the harridans to 20 and 15? Alternatively, drop 1 spirit torment and one of the endless spells and just put one harridan unit to 20.

    Third option, drop a spirit torment and replace the chainrasp with 3x3 spirit hosts. They get a better ethereal save and benefit more from Olynders command ability (bringing back whole models). 

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