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Twisted Firaun

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Posts posted by Twisted Firaun

  1. 59 minutes ago, Melcavuk said:

    I had a play with it, some lines I tweaked a little if its OK and I added a factional tagline (we give it all for the weld) here's my tweaked bits:
     

    Not all of the forces of Order come are heralded with the flash of thunder or the smell of salt water.

    Throughout the realms the screech of steam engines and the smell of black powder herald the Iron Weld.

    Noble engineers stride on mechanical wonders alongside the labourers upon whose backs their empire has been built. 

    It is through their industry and ingenuity that the free cities defences are produced, and it is through their architectural advancements that they rise.

    Unlike the Hosts of Sigmar or the Children of Alarielle, the Ironweld fight not on the promise of rebirth or life eternal, nor rest in gilded promised land.

    Yet despite the myriad of creatures lurking in the shadows, ever hungry for the souls of mortal men, they march ever onwards.

    No loss of limb, nor fear of death could hinder their steps, and even in their most mortal hour all can return to the great furnace, stoking the beating heart of the Weld

    All Born to the Weld know that even if they were to fall, they would do so lifting the Nobility ever higher to stand amongst titans and gods.

    For it is through their artifice that they become legend.

    Through Sacrifice, Progress.

    We Give it all for the Weld, and Nothing Less.

     @S133arcanite For the falling out between the counsel of Iron it might be nice to colour it that each god sought to tend to the defenses of their own kind, each one draining resources from the whole. It would be in this manner that no cities would be fully defended in time and thats what broke the final straw in their pantheon, the human and duardin ones seeking to defend their own shrined cities by removing the Aelven ones. A cold, strategic gambit to ensure their own worshippers could endure the coming storm at the expense of their brother gods.

    Nothing to mind, as I said it was a rough draft.

    • Like 1
  2. Lovely bit of lore.  and now here's a rough draft for the introduction, I hope it fits the theme well enough.

     

    Not all of the forces of Order come are heralded with the flash of thunder or the smell of salt water.

    Throughout the realms the screech of steam and the smell of black powder herald the Iron Weld.

    Noble engineers stride on mechanical wonders alongside the laborers whose sacrifice makes their machines function. 

    It is through the production of their mighty factories that the free cities defenses are produced, and it is through their architects that they rise.

    unlike the hosts of Sigmar or the children of Alarielle, the Ironweld are not gifted or powered by the divine, there is no rebirth or reincarnation waiting for them.

    Despite the fear of their souls falling into the clutches of daemons, or worse into the hands of the Undying King, the men and women of the weld fight on.

    though they may lose arms, legs, and even their bodies, and slowly become fuel for the next machine, they fight on.

    The average man of  Weld knows that even if he were to die, the nobility will make certain his sacrifice is not in vain.

    For it is through their artifice that they become legend.

     

    • Like 1
  3. 5 hours ago, Melcavuk said:

    UNIT BREAKDOWN:
    Ironsworn Templars


    Unit Type - Slotless
    Keyworks - ORDER, IRONWELD ARSENAL, COGWORK, IRONSWORN, TEMPLAR, HERO

    Weaponry - 
    Valve Lance - Some Templars mount vats of heated oil below their steel hewn lances that they might at the peak of battle drown  impaled foes in the boiling liquid. If in the combat phase this model wounds but does not kill an enemy model with its Valve Lance you may open the vats, roll a D6 subtracting one if this ability has already been used this battle. On a roll of a 3 or more that model immediately takes D3 mortal wounds as they are doused in burning oil.
    Cogwork Trampling -  (D3 attacks where the Templar kicks things)

    Abilities -
    Signal Lantern - Models in this unit may be equipped with a Signal Lantern, marking targets of priority to the heavy guns down field. You may reroll hit rolls of a 1 for friendly IRONWELD WAR MACHINES in the Shooting Phase when they target an enemy unit within 6 inches of a model with this special rule

    Weld Heraldry - Models in this unit may be adorned with Weld Heraldry, a reminder to all in the field that the Nobles shed blood alongside their subjects. You may reroll failed Battleshock tests for LABOURER units when they can draw line of sight to atleast one model with this special rule.

    Special Rules - 
    Stoke the Furnace - In each of your Hero Phases this unit may select a single Cogwork Labour, they gain the corresponding abilities until your next hero phase. You may elect to overheat the furnaces to drive the Cogwork construct on to feats of greater potency, if you do so roll a D6, on a 3 or more you may select a second Cogwork Labour ability to take effect until your next hero phase. On a roll of a 1 this model immediately suffers a mortal wound. You may reroll failed attempts if there is a friendly ENGINEER within 3 inches of this model.

    Cogwork Labours - 
    Piston Overdrive - Double this models move characteristic until your next HERO PHASE.
    Iron Stampede - Until your next HERO PHASE, after this model has completed a Charge Move roll a D6 for every enemy model within 1 inch, on a roll of a 5 or more that unit immediately suffers a Mortal Wound.
    Titanic Swing - Add D3 to the attack characteristics of this models Valve Lance until your next HERO PHASE.

    NOTES:
    This unit has the HERO keywork but is not a LEADER, this is to reflect the fact that whilst piloted by a Noble these are not your generals but questing knights of the Ironweld. This permits them to take Weld Relics or Artificer Cogwork upgrades to their armour but do not count toward your LEADER limitation.
    I have included alot of interplay between the various units in the faction with this scroll, it can boost the effectiveness of Labourers and Warmachines but is itself boosted by Engineers. It will have a respectable 7 inch move naturally but can Piston Overdrive to get where it is needed in the first few turns, having to select whether to focus on mobility, getting to combat or combat potency means each turn there is a tangible effect to the choices you make with Cogwork Labours.

    Work in progress Warscroll:

     

    page01.jpg

    so far this seems balanced from my cursory views, but where is everyone getting AOS 2.0 blank war scrolls? I'm just curious

  4. 1 hour ago, khadgar567 said:

    Runes can work so we have forgethenes work as caster unit. Know we are talking for complete army. While robber barons can work as inside faction enemy as normal nobility keeps factories working to keep forge citys safe while robber barons discard  uselesd units ala beasts of chaos. Maybe robber barons can declare units to suicide bomb while nobels use advence tactics to keeps combat machine working

    So we agree on using runes instead of magic? alright then, how do we update some of the current models available to the weld(the official ones) such as the glorious steam tank?

  5. 3 minutes ago, khadgar567 said:

    that leaves the casters part and the endless spells. we can use spotters for few magic style actions like directed bombardment or requesting supply drop to boost the damage of units like gunnery sergeant from vampire coast. but the new tomes still feel like don't solve big problems as we still focus on shooting and bunkering down on the corner of the map until we get morale win or lose the battle. how about a unit like tree revenants to act as honor guard or tough hammer allow ironweld to push objectives as besides the Templars and lancers we need a few close combat forces capable to push to the objective while bunkered forces act as support /  via indirect fire. this way when we need object secure templars and revenants left the main army to get into the goal early then main bulk of the forces reach and bunker in until we get the win.

    How about instead of focussing on the spells, we get a few more heroes? synergy is a big part of AOS, especially now of all times. we could have a robber baron/captain of industry type who boost's the hit rolls of war machines, at the cost of laborers lives for example.

  6. I always love the subsections of each army, I find that they give some colorful narrative to otherwise bland armies. So here are some I've come up with:

    Order of the Storm Forged

    hailing from the realm of heavens, the Order of the Storm Forged are amongst some of the most prestigious(or arrogant depending on who you ask) of the gunnery schools. The Guild Patriarch often claims that his family studied under the famous Six Smiths, and that most of the blessed sigmarite items the Stormcast Eternals used can be traced back to any of the noble houses of the guild. In battle the nobility of the order can often be found marching alongside members of the Hammers of Sigmar, staying behind to fortify newly captured realmgates or laying siege to enemy fortifications.

    Drakes Foundry

    Based primarily in Aqshy, the guild Drakes Foundry was founded by a mixture of azyrite immigrants and reclaimed tribes. Instead of the common segregation and thinly veiled racism common amongst the reclaimed, the scholars of the Weld encouraged the intermingling and sharing of knowledge between the two cultures, which led to the discovery of the volcano ring known as Grimnir's Cannons. the magma from the Cannons is rich with various metals, which, once filtered and separated from the molten rock, are of an incredible quality. The rapid expansion and wealth of this relatively new guild exemplify this, and the quality of their weapons have only increased as the guild makes trade deals with multiple Fyreslayer lodges.

    Ur-Chemist's 

    Hailing from Chamon, this guild is primarily made up of Dispossessed and "mad" human wizards and scholars. The Ur-Chemists seek to restore order to what they consider "Grugni's Workshop", as such they strive to find locations of potent chamonite upon which to build powerful navigation and chronological device, the better to catalogue the realm. The Ur-Chemists have raised certain beings to a state of sainthood, such as Lady Celemnis, who is called upon by the many artisans to bless their blades. 

    • Like 3
  7. On 1/3/2019 at 9:44 AM, Melcavuk said:
    Stage one Mockup of Morgaraz the Spider King.
    Not a huge fan of the big boss on giant spider model and without new models coming to replace him in the new Gloomspite Battletome I found the need to build a decent replacement.
     
    The base should be the right size and with the pillar he has gained the added height.
     
    Current WIP lore is Morgaraz was chasing the Bad Moon through the fungal marshes on night, eyes turned skywards as he clamoured frantically over brush and through bog to try and pursue the malevolent god to earn his favour. Blind to the obstacles ahead of him Morgaraz fell quite unfavourably into the nest of an Arachnarok brood, quite unable to dwell on his misfortune the young Grot found himself wedged quite firmly into an arachnarok egg, the corrosive fluids within already withering his lower body.
     
    Whether ignorant to the intruder, or simply mistaking the part grot part egg as one of its own brood the Arachnarok did not deliver the swift demise that Morgaraz expected, instead day after day, night after night he felt himself withering away.
     
    It was then quite unexpected, as the brood began to hatch and the frenzied spiderlings began to clambour around the nest that Morgaraz too felt the egg beneath him tremour and shake. Erupting forth Morgaraz scrambled forth from the nest, his legs freed after weeks he ran for aslong and as far as he possibly could. It was only, given time to reflect that he glance down and found himself quite changed, below his waist his body was withered away, the fledgling spiderling too had suffered in the collision. Instead the two now existed, fused at the waste.
     
    Morgoraz was reborn, king of the Spiderlings.

    IMG_4932.JPG

    IMG_4933.JPG

    IMG_4935.JPG

    IMG_4936.JPG

    Simply amazing as always(and a good choice if the rules I read off of the New Zealand page are to go by) do you have any other conversions planned besides the Skragrott one? perhaps a special shaman variant?

  8. Another unit down! this time it's the Syreens!

    Often when a chip leaves port, the crew leaves behind their loved ones. whether these be a worried mother, a caring lover, or a sibling who was promised wonderful stories, these worried souls often wait at the shore hoping for a sign of a familiar sail. Sadly many brave souls do not return, their ships lost to the deep. The grief that these poor souls feel causes them to toss themselves into the waters. But their spirits do not rest, now they sing for eternity, desperately trying to reunite with their lost sailors.syreens.jpg.ab5750b600c7becf8f8d300d0c6b5423.jpg

    • Like 1
  9. 3 hours ago, tea_wild_owl said:

    regarding 1), I build a ship(wreck) for my undead army from the idoneth ship, playable as 2 mortis engines (you can separate them). so it's doable :)

    InShot_20181113_131251112.jpg

    InShot_20181113_131106114.jpg

    InShot_20181113_131439190.jpg

    Damn that's good, also I'm looking for some advise guys, what model should I use for the Bloated Corpse? or should I just not include it and replace it with one of my own crazy ideas?

    • Like 1
  10. 19 minutes ago, Overread said:

    I don't expect to see anything of Moonclan until next year, they've teased it this month so I'd expect January for them. This month we've got a lot of weeks eaten up with big box Christmas releases. There's also Blackstone taking a 2 week pre-order (which might mean we miss one whole week of new products to order). Wrath and Rapture is iffy on if its this year or next, but I'd wager as they've shown the box art (which almost confirms the 2 other new options in the box) as well as shown off the fiends and hounds, we are close to a release this year (ergo pre-Christmas). 

    After that I just can't see there's any time left to get Moonclan out, esp when one considers that GW is going to wind down a bit over December and January as staff go on holidays. 

    It appears that Blackstone is only taking up one week, starting on the tenth. But I believe you are correct about moonclan.

  11. 3 hours ago, Melcavuk said:

    I'm curious if anyone has a size comparison between this new dragon and the Smaug model from GW. With the latter previously being the biggest GW dragon in production and priced £80 cheaper it'd be an interesting comparison 

    @melcavuk, all I know is that it looks awesome

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