Jump to content

Skellisquad

Members
  • Posts

    36
  • Joined

  • Last visited

Posts posted by Skellisquad

  1. On 6/10/2019 at 1:02 PM, riddlesworth said:

    @Skellisquad interested to hear what you think your errors were.

     

    Primarily my deck is best when I'm playing to minimise the glory I allow my opponent to score. I let my self be tempted away from this in a couple of crucial games which allowed them to get rolling. 

    In the final match my mistake was not rolling enough successes!

  2. Congrats on the result. I was  less fortunate at the UKGE GC. Lack of playing time before the GC really showed. I was fine playing my deck but less good at adjusting to my opponents. I only played one healing card (Empathic Exchange) and rarely felt the need to inspire if I didn't see it. After reading some comments from the eventual winner I dropped it for a store championship the next day. Have to say playing with no healing and a strong gambit is fine. Ylthari pretty much always inspires just from spells. I don't run Leech Power or Scorched Earth. I lost the final to Cursebreakers but in retrospect made several crucial errors. 

    https://www.underworldsdb.com/shared.php?deck=0,N265,N268,N302,N557,N503,N340,N499,N458,374,N276,N451,N371,331,348,N430,N454,N529,N370,N266,N388,N527,324,257,433,N486,N290,235,N543,291,N269,N357,N467

     

  3. 6 hours ago, belly318 said:

    Another card I don't like is Warding Stance. I much prefer Trusted Defender/Champions Fortitude. +1 dice is functionally the same as rerolling one - unless you rolled two successes (and needed three). But it can be applied to any fighter.  I don't get why people are including it - is there something i'm missing?

    Another question, does Withering count for Sorcerous Scouring? It's wording makes me question it.

    Crits. More chance of crits with 3 dice and you never have to think about whether to reroll a shield. 

    Withering doesn't count. It's covered in the FAQ. 

    To go back to @riddlesworths comments, I've been playing a few games against Mollog and it is a tough match up. There are a few things I learnt. If I loose the board choice I will pick Soul Refractor even though it doesn't have a lethal hex. Its a necessary sacrifice. I will set up with Ahnslaine forward and Ghallanghan on the opposite edge. Ythari and Skhathael as far back as possible. Ahnslaine is the sacrificial lamb. I also ended up running Hidden Paths and Sphere of Uglu.  These two can keep Ylthari alive in many other circumstances which helps address your issue about about the problems of running spell heavy. You also need to be prepared to mulligan that first hand if you dont have some escape cards in hand. 

  4. 2 hours ago, riddlesworth said:

    I see John Rees won a tournament with Guardians at Warhanner Fest. His deck is interesting - advancing strike being the most interesting choice.

    Advancing strike is probably easier to score  than Death from afar. Both require a degree of aggression.  As @belly318 pointed out you have to be more aggressive to score either along with Swift Strike and Sorcerous Scouring if the opponent  is defensive.

    My reaction to this circumstance was to look at objectives that dont need me to be. I think both options are valid for the Guardians as they can take the fight to the enemy.  It depends on your personal preference. John likes to take the battle to his opponent.

     

  5. 3 hours ago, riddlesworth said:

    A thought on this given my last comment. Would you drop healing amphora for Sphere of Ghur? With leech power, crit reaction and healing potion you can inspire ylthari and skathael. Do you need to invest more resources inspiring anyone else?

    That's an interesting question. It does seem overkill but having both feels like it maximises your chance of inspiring someone in the first round. Replacing it with a spell would certainly help with Ylthari inspiration and Song of Hatred but also increase your dependacy on dice.  Definitely worth trying. In play my second drawn Healing was often used to actually heal someone!

     

  6. 7 hours ago, belly318 said:

    Did you include any of the 1 damage gambit spells?

    I found those the easiest way to score death from afar with any reliability. 

    I've been running Victory after Victory in my deck.

    Yes I did. The problem was that there wasn’t anyone I could finish off with a spell. It did happen once, but I was only two spaces from them at the time! 

    You're running exactly the same objectives as I was. The Guardians deck that came second in the tournament was running with Combination Strike instead of Death from Afar for more passive scoring. 

    The tournament final was Guardians vs Profiteers. The Guardian's won round one, lost the second on a tie break and the third on glory. Keep an eye on http://canyourollacrit.com for the detailed report. 

  7. 20 person tournament outing today for my Guardians. I placed fourth with a 3-1 record including two mirror matches. Confirmed my opinions about Death From Afar and Strike Swiftly. Really struggled to score these so I think they're out. Two other Guardian decks were running Victory after Victory and Combination Strike which is certainly worth a try. 

    • Thanks 1
  8. My thinking about the Ylthari is in line with the decks listed here but I foresee a problem.  I've always found Masterstroke hard to score so I'd take Swift Strike, Death from Afar and Scorcerous Sourcing which also have strong synergies. 

    The problem with these is that they all require taking a enemy out of action. Getting a couple of these in your first hand can really cause a problem as with 2 dice attacks and 1 or 2 damage scoring these will be difficult against Magores or Stormcast variants.  If Knockback was more useful I'd be tempted by Get Thee Hence and Stumble as Gallanghal already has Knockback when inspired. Stumble is also a Reaction for scoring Lithe Spirits. Unfortunately unlike What Armour GTH still needs the attack to succeed. 

×
×
  • Create New...