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Twh30

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Posts posted by Twh30

  1. 42 minutes ago, Aryann said:

    I expected that faction updates will be more than 1 hero + endless spells and a scenery but seems to be the case at least for FEC, Skaven and Khorne. Probably it will be the same for Sylvaneth. What do you expect from a new Sylvaneth battletome? What kind of new allegiance abilities can we get or any at all? What new?

    I think they will make most things wholly within rather than within as pretty sure they are trying to stop conga lines. So could hurt us a little tbh

  2. 22 minutes ago, Nizrah said:

    Trying to make shooting list for next T but point format is odd ( 1750 ). Here is what a already comes to my mind. @Requizen It would be great to hear your opinion. ( You are my shooty senpai 😛 ).

    Allegiance: Stormcast Eternals
    - Stormhost: Anvils of the Heldenhammer

    Leaders
    Lord-Relictor (100)
    - Prayer: Translocation
    Knight-Incantor (140)
    Knight-Azyros (100)
    - General
    - Trait: Deathly Aura
    - Artefact: Soulthief

    Battleline
    5 x Judicators (160)
    - Skybolt Bows
    - 1x Shockbolt Bows
    5 x Judicators (160)
    - Skybolt Bows
    - 1x Shockbolt Bows
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers

    Units
    9 x Vanguard-Raptors with Longstrike Crossbows (540)
    20 x Sequitors (400)
    - Stormsmite Mauls and Soulshields
    - 9x Stormsmite Greatmaces

    Endless Spells
    Geminids of Uhl-Gysh (40)

    Total: 1740 / 1750
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 103



     

    Mayb to make extra shooty could take out incantor and geminids and add in ordinator plus 3 ballistas 

  3. 1 hour ago, HammerOfSigmar said:

    Since there is no lord aquilor in your list, I do recommend you the fly the pallador's to 3" away from the enemy that sits on the objectives and then use ballistas to shoot down the enemy sitting on the objective. Then the objective is yours. That's the best way to use palladors currently, which I can figure out.

    Cool thanks for the advice. Do you think the list could be semi good or more just a fun list?

  4. Come up with this list just wondered opinions on how successful would be? Has lot wounds so could be strong . Haven’t decided on stormhost thinking mayb anvils or the extra movement one? Plan is to drop ballistas down blast lot off while pick targets with judicators . Palladors to harass and capture objectives.

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  5. 4 minutes ago, Requizen said:

    6 Raptors isn't nearly as scary as 9, but it's still pretty good. You're not getting as much out of the Command Ability, but it opens up the list a bit if nothing else. 

    Instead of Evos altogether, you could add in some chump units. More Aetherwings, any number of Skinks, and yeah some 5 man Sequitor/Liberator units do fine for reaching out to grab objectives or stand in the way.

    Yea chump units would be good just to protect raptors 

  6. Just now, Requizen said:

    Most people don't care if Astreia's model is used as a normal LA, but you could always swap the head and/or staff pretty easily. Nobody has ever called me out for using Vandus as a regular LCoD.

     

    I dunno how effective just 3 Evocats are, but the idea is sound. Honestly if you dropped the Dracolines and one unit of Libs, you could take Evos 10 on foot, which is my personal preference unless you're going all in on Dracolines (6+ with the LAoD)

    That’s cool looking for options on it I’m not stuck on the dracolines . Do you have any other alternative possibly to evos ?  Have thought bout the 9 raptors instead of 6 take dracolines out add mayb 5 sequitots as well?

  7. 27 minutes ago, Requizen said:

    Continuing thought experiments on "melee is for suckers" Stormcast.

    Anvils of the Heldenhammer

    Incantor - General, Deathly Aura, Lightning Blast, Staff of Focus
    Relictor - Translocation
    Azyros - Soulthief

    5x Liberators
    5x Judicators - Bows
    5x Judicators - Bows

    9x Longstrikes
    3x Longstrikes
    3x Hurricanes
    3x Aetherwings
    3x Aetherwings
    3x Aetherwings

    Vanguard Justicar Conclave

    Comet

    7 drops is pretty good for Stormcast, especially this heavy shooting. Could shift away from Anvils and split the Longstrikes to 2x6, but I like the capacity to absolutely ruin melee armies. Extremely light on bodies but should pump out enough ranged damage to nullify any threats.

    Alternatively:

    Anvils of the Heldenhammer

    Venator - Soulthief
    Incantor - General, Deathly Aura, Lightning Blast
    Incantor - Stormcaller
    Ordinator

    5x Judicators - Bows
    5x Judicators - Bows
    5x Liberators 

    9x Longstrikes
    3x Aetherwings
    3x Aetherwings

    Ballista
    Ballista
    Ballista
    Ballista

    An absolutely barbaric amount of shooting, potentially enough to end friendships. Could instead drop a Ballista to get a Comet, but that's purely preferential. Again, if not Anvils, maybe break up the Longstrikes, but overall the amount of ouchies this puts out is pretty high. 

    Both almost immediately lose to Sylvaneth who know how to block LOS well, or Idoneth who just ram 12+ Eels into your guts and remove your whole army. Both basically turbomurder any melee-only army that walks across the table. I feel like they could be great anti-Nagash spoiler armies, since Rend-2 shooting is the best way to deal with the big lug, but if you don't instagib him, the jig is pretty much up.

    I kinda want to take one of these to a 2-day that's happening this weekend but I'd have to speed paint a couple things.

    I am trying to come up with a mostly shooting army, I also play sylthaneth but know the trip is to drop down behind them to snipe them off and using an heraldor to hurt them. Been thinking bout list similar like this . Using the evocators to mop up any strays

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  8. 5 minutes ago, HammerOfSigmar said:

    Judicator's primary damage output is shooting, why you want to retreat....you cannot shoot if you retreat...

    The major problem with crossbow Judicators is that they have a shooting range of 12", enough for many units to get into combat in one turn so you need something to protect them. I don't see it in the list posted above unless you want to put the sequitor and judicator together near an objective and leave everything else to your enemy.

    I have toyed with taking out the 5 man unit of judicators and comet adding in 10 liberators and 10 skinks for screening purposes or just comet for 5 liberators 

  9. 17 minutes ago, PJetski said:

    It can be in certain armies. Anvilstrike (Stormcast) and Thunderquake (Seraphon) are devastating shooting lists.

    I agree . Also judicators shouldn’t be underestimated with crossbows as lot of horse armies about which means a unit of 10 auto 2d3 mortal wounds against them plus the quantity of shots can really cripple an army before it gets going . Also the heraldor dropping with them allowing to retreat and run or charge can help

  10. 2 minutes ago, Requizen said:

    Crossbow Judis are good at chewing through units. If you really want to chunk down hordes of chumps, take Raptors with Crossbows and watch them evaporate.

    I may try that I have some of those already could take out 1 ballista ordinator , incantor and comet and add in heraldor/ veritant and 6x crossbow raptors 

  11. 1 minute ago, Requizen said:

    Hm, I'm not sure. It's a lot of shooting power, sure, but it'll fall apart quite quickly to things that Alpha or get across the table fast. The CP use for Longstrikes I don't think is worth it for only 6. Longstrikes in general are not very efficient at shooting non-heroes, so every time you use that CA you want to get as much out of it as possible, which means a big unit.

    Not saying it couldn't work, though. The amount of shooting available in the list could be strong enough to just table many armies before they can react, and many armies don't have the capability of surviving massed ranged damage and still pulling out a win.

    Thank you . I was think there are a lot of hordes around as well hence 1 unit of judicators with crossbows to drop down behind enemy lines? But yes could move stuff around to include 3x more long strikes

  12. 2 hours ago, Requizen said:

    Yeah it's definitely an option, especially given how meaty a 10-man unit can be, and it's still quite punchy. The only downside is that losing a Wizard unit misses out on a dispel, which isn't a huge deal, but it also makes me weaker on Places of Arcane Power and Relocation Orb, which are pretty popular tournament missions. Those are already really matchup dependent (I've faced Nagash on them twice, try shifting him off an Objective before he tables you 😕 ), so idk how losing that extra scoring possibility will affect overall performance.

    It's worth testing, though. I think there's a lot of changes possibly
    - Keep the list the same, but swap the Castellant for an Incantor, trading defensive power and CP for extra MWs and the dispel scroll
    - Drop the Evocators for Incantor + 10 Skinks, getting more bodies and similar Wizard power, but losing punch and defense

    I'm also sure there's some way to trade the Castellant for an Arcanum and get Sequitors in there, but I'm not sure how much it changes the overall power level. All worth considering.

    What’s your thoughts on this as an alternative lists?

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  13. 14 minutes ago, Requizen said:

    Sure! I post it here every so often, hasn't changed much in the past ~6-8 months.

    Stormhost - Anvils of the Heldenhammer

    Lord Castellant (General, Deathly Aura)
    Knight Azyros (Soulthief)
    Lord Relictor (Translocation)
    Knight Heraldor

    Liberators x5
    Liberators x5
    Liberators x5

    Evocators x10 (Grandstaves)
    Evocators x5 (Swords and Staves)
    Vanguard Raptors with Longstrikes x9
    Aetherwings x3
    Skinks x10

    1950/2000 (Extra CP)

    Basic plan is to get the Longstrikes firing multiple times per turn, obviously. If you can get the Evos to pile in an extra time, they'll generally kill whatever they're touching. The rest of the list is keeping the Longstrikes alive, taking objectives, etc. You end up playing it far back quite a bit early, which means you'll almost never sweep on points early on, but by the time T3 rolls around you should have killed all the support pieces and murderized something with the big Evo unit, freeing you up to score more easily.

    I've considered a couple changes.
    -Not sure if the extra CP is super necessary, I usually use it to reroll an Evo charge or get them a 6 to run with the Heraldor Run + Charge. Which is super useful, but 50 points could really change the list, even if it's just 3 more birds for more screening/scoring.
    -I really want a Wizard in there. An Incantor to guarantee shut down an important spell could change the game against Nagash/Alarielle/Arkhan/etc, and using the Realm spells could be quite powerful as well, but I'm not sure what to drop for it. I think all the Heroes are necessary support pieces.
    -Not sure about the 5 man Evo unit. Taking it out removes a lot of melee threat from the list, but they're not super impactful by themselves. That said, if I can turn those points into more screening/scoring units, it could be better for the battleplan altogether.

    I've got a smaller GT coming up next month and then Adepticon in March. Hoping to get some good mileage out of these guys!

    Mayb option for alternative to 5 evos could be 10 sequiturs ?

  14. 5 hours ago, Nos said:

    The Vanguard Conclave is unlikely to do much for you, I would drop it and take another unit of Judicators, unless it’s there to facilitate the single drop. You’re missing an artefact looks like. Scroll of condemnation might be fun with an Anvils list. 

    It will be a lot of fun to use, but it will require a ton of coordination to work well . For a shooting anvils list you’re lacking one big repeat option. One unit of Judicators or a Ballista firing twice is nice but unlikely to be seismic. Against something that hits hard and fast or is able to deep strike you’ll likely encounter problems as you don’t really have anything there to brace against shock troops or defend  held objectives for long. There’s also an absence of Mortal Wounds which is key against certain units. And against Sylvaneth you’re going to be very frustrated!

    You could try getting rid of the Heart renders and Judicators, swap them for a unit of 6 Raptors with Hurricanes Crossbows who can make the most of the Anvils ability and a value unit of Sequitors, Or even get a Zephyros with Sword of Judgement or Venator in there for hero/monster hunting.  Judicators are good because their range allows them to contribute while capping but this looks like the kind of list where the enemy will be coming to you. The comet is powerful but because you have a list which discourages the enemy standing still you’ll have to repeat cast to really get it to work which is a pretty big gamble with only one caster. A unit of Liberators for the same price will provide you with more of a tactical base to anchor the rest of your tricksy maneouvures. 

    What are your thoughts behind it? It looks like the vanguard theme is something you’re going for so I’ve tried to respect that in my suggestions.

     

    Your right I was looking to get the drops down. I’m new to stormcast and really looking to go for a full on shooting list while letting other units grab objectives ie heartrenders . I am not altogether set on the vanguard theme so am open to any suggestions .

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