- Read more...
- 0 comments
- 340 views
-
Posts
61 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Store
Downloads
Blogs
Events
Blog Entries posted by Tom W
-
Inspired by the events at the start of 'Ghal Maraz' in the realm of metal, this campaign will take step back in time, before the shattering of the great city of Argent.
-
Right of Conquest.pdf
- Read more...
- 0 comments
- 623 views
-
Finally, I have begun play testing this campaign system, and so far so good. There are enough tactical choices in choosing which territory to attack, that the 'Empire building' game feels exciting, and each individual battle is enriched because of it. The initial choice of capital cities is very much led by which 'spoils' you will gain from owning that city (in the General's Handbook some of the spoils are way more powerful than others), but as the campaign grows, the tactical choices open up, so that you find yourself wanting to block your opponent's territory, or complete a secret mission.
made a few minor amendments to this update, which are highlighted in red: Better definition of who is the ATTACKER and the DEFENDER, more variation in the outcome of the battle depending on major/minor victory, and restricting SPOILS bonuses to only one at a time. Also allowing capital city to be UP TO 3 EPs, if desired.
Right of Conquest 1.3.pdf
- Read more...
- 5 comments
- 926 views
-
So, here is the final draft for the 'Right of Conquest' map campaign. The play testing has been going well. The campaign feels balanced and tactical. The latest revision adds a number of new actions which can be carried out during the resource phase, and tones down the numbers of troops that can be raised in a season. The wording of the 'battle phase' paragraph has been tidied up, hopefully to make it all a bit clearer.
Enjoy, and thanks for the positive feedback.
Right of Conquest 1.4.pdf
- Read more...
- 0 comments
- 733 views