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Skreech Verminking

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Posts posted by Skreech Verminking

  1. 11 minutes ago, Satyrical Sophist said:

    There absolutely can be some truly atrocious march ups. Unfortunately it’s the price of having a bunch of varied factions, even if they are overall balanced apparently for example Hedonites of Slaanesh somehow have an 11% win rate vs Kharadrons in woehammers latest stats thingie. KO seem to have a fair amount of skewed results.

    image-35.png?w=1422&ssl=1

    Mmmh one faction in particularly seem to be missing

    • Haha 2
  2. On 3/27/2024 at 8:30 PM, HCMistborn said:

    I really hope they don't get rid of Bonesplittas and Beasts, they are such cool factions. I feel like they are suffering from old model syndrome. GW wants to cut them cause they don't sell as well, but they don't sell as well because they are ancient. 

    I mean currently the removal of the bonesplittaz is a wishlist and rumor of some people.

    I wouldn’t count on them being removed.

    although neither would I count on them staying.

    if I had to compare them to a faction, I’d say they have about as much of a chance of staying in aos as do the fyreslayer dwarfs

  3. 47 minutes ago, Luperci said:

    The only unit I'd like to see in DoK is the assassin character tbh, turning DoK back into whfb dark elves is kinda lame. I'm really curious about what's going to happen to doomfire warlocks, it's definitely a kit that needs redoing and I expect the dark riders days are numbered. But then they just released a whole army subfaction based around them? Does anyone have the dark riders/warlocks and any of the new aos cavalry (vanari, freeguild cavaliers etc.) is there a size difference in the horses that's noticeable? Just wondering if I should kitbash my warlocks onto the new darkoath cav horses 

    I actually wouldn’t mind that at all.

    although I‘D be happy if a city of dark elves would make the return.

    like they did with broken realm morathy

  4. 12 hours ago, pnkdth said:

    That's what I'm banking on. 10th 40k (and mission cards) and the managed changes had me kind lukewarm but I've really warmed up it. Mission decks, from my POV, is 40k's way of creating uncertainty and tackle mathhammer and also making it more difficult to solve the game.

     

    Yeah it can be quit funny.

    last game me and my opponent got to score 2 of those cards.

    we really just chose the wrong omes at the beginning of the game😂

  5. 1 hour ago, Gailon said:

    We can all only speak to our experience. But I have seen predictions like this be wrong many many times.  Many times players thinking ‘this turn roll decides the game’ only to get to the end of the round and say ‘ok, now this roll decides the game.’

    my personally theory is that playing ‘margin matters’ games can really open players up to these realizations. The high level competitive players who play teams tournaments see this regularly. It means that how many points you win or lose by matter doesn’t your team. So games are played to the end. Without just being discouraged with the ‘I lost, let’s just pick them all up.’  
     

    for me when I started playing margin matters I started to see how close games can be. And the choices I made that had nothing to do with who won the turn roll that could have changed the outcome. 
     

    Now I’d say that my turn rolls genuinely fall into three categories that happen in about even amount. I want to win to take the turn, I want to win to give the turn away, and I want to lose because I genuinely can’t tell whether to take it or give it away and I’d rather force my friend to make to the choice. 

    What predictions?

    I never gave up after loosing a double turn  I just haven’t seen anybody not take the double turn.

    as for the discussion I had with my opponent.

    he thought the same way telling me that there is a strategic reason one shouldn’t take the double turn. Only admitting afterwards that if he took it the game would have ended turn 2 anyways

    That may be a prediction but that was the discussion I had with an opponent, not my own prediction

    although prediction might be to far fetched considering its what he believed the outcome to have been, if he chose not to show me the supposedly strategic genius behind the “not taking the double turn idea”

    considering that we weren’t looking into

    The future but rather into the result of a possible outcome,  if we would have chosen to take the other path

  6. 6 hours ago, Riff_Raff_Rascal said:

    If they give Doomwheels an explosion rule i'd be in heaven

    That’d be awesome.

    I just hope they’ll rewrite the rattling guns overcharge ability if that’s the case, or I’ll be yeeting them i to the enemies 😂

  7. 2 hours ago, Gutpile said:

    These boxes, both 40k and AoS, always have basic battleline troop models. If not Clanrats then what?

    Plague monks, giant rats maybe even night runners or poisoned wind globadiers.

    but I dunno we’ll see when the starter box fers announced.

    hopefully will get something to look at this week

  8. 2 hours ago, Gailon said:

    This baffles me. This is certainly a common sentiment but it is so far from my experience. the double turn is a risk management component. It adds variability and unpredictability that requires thought. 
     

    there are many many times when people don’t take the double. Especially the double from 1 into 2. Because someone can plan against it. One of the costs is also the risk of getting doubled in return. Playing in the top of a round is a different way to play in the bottom.  It adds depth to have different considerations. 
     

    I also like that it does add increased variability. I don’t want to play chess. 
     

    I really like watching Season of War because I feel like it really shows this in action. Turns given away, and surprises and swinging in games. 

    I can only talk from my experience, but I had the same discussion with another guy, who chose. Ot to take the double at the end of the first battle round.

    after we finished our session he admitted that the game would have ended if he took it, with a full annihilation on my side.

    So that’s probably the closest I got to the so theorized tactical decision of not taking the double turn.

  9. 3 minutes ago, Dragon-knight77 said:

    So we got a couple option

    • Armored Troggoth which was mention in the Short. There also the sulfer breath troggoth

    Warhammer Underworlds Grinkrak's Looncourt Review, 40% OFF

    • Updated Shottas and Stabbas like in Grinkrak looncourt
    • new Doom diver/Spear chukka or any sort of siege weapon
    • A new breed of squigs (personally would like a Squiggoth to make an appearance)
    • Updated Spider-riders (make use of the Gallet spider-rumor engine)

    Nasty_Skulker_M01.jpg

    • A Nasty skulker legacy unit

    You know whats funny about that soecific underworld warband?

    those stabbas fit so perfectly into any stabbas unit.

    they have the exact same size are easy made with not many details, and with their more heavily equipped armor they make perfect unit championsADBD2115-F68B-414C-87C0-1F1E6F15EC5F.jpeg.625af85404d2dae8d86eb11f6aa23406.jpeg

    F18CF879-93F4-45F9-B2E0-A76913EBFA35.jpeg

    • Like 3
    • LOVE IT! 2
  10. 5 hours ago, The Lost Sigmarite said:

    They'll find a home for the Beastmen, they'll get them into S2D where all the Beasts sculpts that BoC deserved (hello Ogroids) already are waiting for them

    Is wait before stating they are dead.

    might as well be that they are getting a refresh at some point.

    After all officially there is no indication that beasts are going.

    unless of course you’d count their tow supported rules, but considering that logic slaves would also be removed😂.

    sounds unlikely

    • Thanks 1
  11. 14 minutes ago, Gitzdee said:

    Skragrott kinda declared war on the Skaven here.

    https://www.warhammer-community.com/2024/03/15/dawnbringer-chronicles-xxiv-rumbles-in-da-green/

    What new models do we think could be added to GG to fight the Skaven? Updated Stabbas/Shootas? Something new?

    I dunno.

    just remember that a story doesn’t always indicate new models for a faction.

    or the skaven would have gotten some of theirs years ago😂

  12. 5 hours ago, Ejecutor said:

    No Stormcast died? I would thought that at least 3 died. 1 prosecutor and two liberators. The prosecutor shot by a skaven sniper, the new machine killing a liberator and the rat ogor killing the other liberator with flames.

    The feeling is mutual yet unlike the skavem, where you kinda see how skulls get ripped of of their bodies, where theg get stabbed and such things.

    the stormcast well don’t really get shown dying.

    sure we saw the stormcast being incased by flames, but we din’t see him dying or vanishing into lightning.

    same can be said by those stormcast being shot at.

    it kinda just looked like shots doing nothing

    • Like 1
  13. 10 hours ago, The Lost Sigmarite said:

    Now that all the dust has settled for tha announcement of AoS4, I'd like to share an opinion with you all : why Skavens are the perfect antagonists for the new edition.

    1. They're iconic and unique ! Skaven are 100% Warhammer - they're not ripoffs from Tolkien, Moorcock, D&D or medieval/early modern history like most WFB factions, or inspired by the latter like most AoS factions, they're their own thing entirely ! They're evil ratmen with a WW1 inspiration (inspiration not ripoff) and that's very unique and that's what makes them iconic. For me, Skaven are one of the most famous Warhammer icons - on the levels of Space Marines, Orks or "heavily armoured fantasy warrior" like SCE or chaos warriors that Warhammer popularised.
    2. They're pure evil ! No morally grey villains here, Skavens are just evil incarnate, all they want is to completely dominate the whole setting, they'll kill and destroy everything including each other. Having bad guys that are just 100% evil is great because 1/ it's fun to play as them and 2/ it's fun to play against them !
    3. They have a varied roster. Obviously the starter will have your basic clanrats and clawlord, but expanding from that new players will have a variety of playstyles to choose from. Want to go magic heavy with grey seers and verminlords ? You can ! Want to go shooting heavy with guns, chemical weapons and artillery ? You can ! Want to go with a zoo of Frankenstein rat monsters ? You can ! Want to play a horde of rats and have a 1 hour movement phase ? You get the idea. Also they have some great kits from a money/points ratio, like Thanquol, the verminlord, the A-bomb...
    4. They're just fun ! They constantly backstab each other, snort the magic chaos rock they use as fuel, create insane mad science, they're so completely over the top evil it becomes comical. Even their rules are fun : you can supercharge your war machines to do a ton of damage but they may blow up in your face instead, sacrifice underlings, have your characters bravely run away...
    5. You have a lore justification for fighting every single army in the game including yourself.

    Now lets just hope the new rules will truly show their charactersitic.

    not like the current one we have.

  14. 6 minutes ago, Dragon-knight77 said:

    Gzydhd the greatest and most terrible chaos god across the Mortal realm, Old world and 41 millenium

    So apart from wolf rider what exactly does Gitmob has going for them? Like if they're going to expand the sun goblins they'll probably need something other than the already implemented Snarlfang riders

    Wolf chariots, would be an interesting idea.

    they could also go with the old world theme and make new normal goblin troop, which will likely said make both sides happy.

    but these sun goblin always felt right as a faction that mostly rides on wolfs when going to war

    • Like 1
  15. 57 minutes ago, Garrac said:

    Btw, forgot to tal about this

    image.png.eaf170e81ad50ff393e5426a837a03e9.png

    There IS an used skaven symbol that resembles this rune!

    image.png.20b963a45c39a2984fb388a0ecf4ea90.png

    Armybooks often showed these similar runes, but they didn't hold a meaning as far as I can tell? Don't have the heraldry book as of now to tell it exactly. What I can tell it's that this is a generic rune not related to Skyrre, nor Moulder.

    I funnily enough do have the heraldry book

    (although sadly only in german)

    the mark that we are seeing on that clawlord, resembles thst of the clan rictus or the black fur clan as it is translated int german

    image.jpg

    • Thanks 1
  16. 19 minutes ago, Luperci said:

    lrl are high elves for sure but if you actually look at the themes and aesthetics they are a pretty big departure from old world high elves, minis like the stonemage and kitsune wind spirit are very heavily inspired by Japanese folklore, I can see why people don't like the big helmets but personally it's one of the less immersion breaking/unrealistic things present in the aos mini ranges. Also you're forgetting the greco roman Gorgon and harpy aelve and the Warhammer fantasy empire minis were not an original concept lol, most factions in the old world are either lifted from real life history or tolkien (not that that's necessarily a bad thing, some of the old world lore is very neat)

    I just had another look through the lrl range.

    i don’t see much japanese inspired folklore in those models.

    I mean if I’m looking through the range trying to find something that fits to the eastern folklore in total I guess you could say its that one elve riding a cloud, where the riding a cloud part could fit with the monkey king story of the chinese folklore.

    but with the exception of that, I’m not seeing much that’s hinting towards a japanese influenced range.

    also Monks, what models in their range are the monks?

    I don’t really see Them.

     

    The gorgon and harpy esthetic is something the dark elves had in the old fantasy.

    Where the lore for the ghorgon is quit similar to that of the greeks in the dark elve lore.

    aos basically took it upon itself to increase the range of ghorgon but that’s about it.

    and as for the empire being inspired by historical mercs, that where trained by some swiss Reichsläufer, yes I’m aware of that.

    its why I mentiomed that warhammer fantasy to my knowledge is the first fantasy set game that ever chose to put the landsknecht  into their own setting, which is quit ingenious as well as something entirely new from the human factions I have so far seen from other fantasy genres. The current range while onteresting in my oppinion kinda went into that whole aspects we know from roleplaying games like dnd, the black eye etc. and basically took the inspiration from other fantasy genres.

    combining brettonian themed armies, with black powder weapons

    • Confused 2
  17. 13 minutes ago, Matrindur said:

    For Skaven it could be a Grey Seer or just something new entirely

    If it is a grey seer, I hope they’ll do a grey seer on something.

    like a poxrat as a mount or so.

    considering that we have a grey seer on foot that already looks amazing

  18. 50 minutes ago, Ejecutor said:

    Also, imo, a big reason for aesthetics changing a bit or models getting more stuff over is the fact that technology advances and they have to "reflect it" somehow.

    You mean like how the cities of sigmar went back in time with their technology advances😂.

     

    • Haha 2
    • Confused 2
  19. 4 minutes ago, Cdance93 said:

    Have to disagree with you a bit here, sure the aesthetic may draw some definite inspiration from High Elves of old, I don't think in any fantasy setting I have seen Aelves portrayed as "Warrior-monks" or dedicated to nature to heavily.

    Sorry mate haven’t read the lore of the lrl.

    I just looked at the models amd went.

    without those weird spirit-thingies, pretty much Highelves with a too big helmet.

    their death rate of necks being broken must be incredible high 

    • Haha 3
  20. 25 minutes ago, Goatforce said:

    Yeah it does seem fairly case by case. LRL, CoS, Sylvaneth are big departures. Stuff like SBG and Seraphon are basically updates to the old stuff.

    Personally hoping that Chorfs are more the latter on a slight tangent. I am absolutely up for some crazy AoS interpretations of their monsters and such in the army, but I hope the core feel of it is very similar to the old stuff. I love how Total War handled them and fused the old "big hat" Chorfs with the newer stuff from the Tamurkhan supplement.

     

    36 minutes ago, Ejecutor said:

    Well, there's clear cases where the models have been AoSified. Like LRL or CoS. Imo it is army dependant.

    I think where we can truly say that those armies are an aosified or newly inspired army, would be the steampunk dwarfs, the fish-things and that’s about it.

    stormcast feel like their whole inspiration came from 40k marines selling so well.

    And while cos has new humans, those models kinda feel like they have been taken from every fantasy genre that tells about humans existing.

    in all in all, the whole landsknecht idea gw had with the imperium in warhammer fantasy is the first time I’ve seen a fantasy setting using something beyond the middle age with some black powder weapon theme.

    Which I liked a lot.

    as for the new pointy-ears.

    they don’t look that much different to those old high elves to me.

    they’re clothes are quit similar, same can be said about their playstyle.

    where the lrl are definitely new are their helmets and some of their monsters nobody I know of, really plays.

    their helmets are also something where I have seen many people using conversion or bits from the old highelve range because those helmets are somewhat ridiculously neckbreaking😂.

    and as for sylvaneth,

    Halve their range is from the warhammer fantasy era and some of their other modes heavily inspired by those models.

    (the bigger treekin with scythes or big swords, seem to have gotten a huge inspiration from durthu himself, but they definitely have some concepts we haven’t seen in the fantasy era, with like all their halve treelike spirit thingies.

     

     

    • Confused 5
  21. 23 minutes ago, Gitzdee said:

    This had been rumoured before, dont remember who said it. 

    Edit: i dont think thats the case since we already had the Underworld Rippas Snarlfangs warband too that used a similar design.

    Nor do I.

    there are a lot of people here that often think that there is an aos style and an old world style.

    yet we had so many armies that took their inspired look from the old world and kept that even after a refresh.

    personally if somebdoy came to me telling me that these mew slaves to darkness look perfectly made for aos I could say the same about these new models for old world, and funnily enough I’m not the only one who’d be stating that.

    • Like 4
  22. 6 hours ago, Magnusaur said:

    My speculation on the contents of the new launch box ("Ruination"):

    Stormcast

    1x Lord-Ruinator on Birb

    3x "Ruinators"

    10x Reforged Liberators

    3x Reforged Prosecutors

    One or two additional character models.

    Skaven

    1x Warlord on Giant Rat

    20x Clanrats

    10x Giant Rats (chaff, like Scarab Swarms - I know a rumor said they were going away, buuut)

    3x Jezzails

    1x New Artillery Thing

    1x Rat Ogor

    One, maybe two additional character models, like a Grey Seer.

    This seems to align itself pretty closely with both Dominion and Leviathan. I don't think we'll see Stormvermin in the launch box. They feel very much like a "next step" kit to me, a la new Genestealers.

    I have a feeling you are on the right track somewhat.

    i still believe we won’t be seeing giant rats or clanrats in that box.

    (but I can be wrong)

    My guess is that we’ll be seeing  we’ll 2x3 rat ogres with some packmaster gear units that ade now put together as one unit

    as well as the new artillery piece and jezzails

    as well as the clawlord on either a brood horror sized rat monster or on a poxrat (old wolf rat like mount they had in the fantasy times)

     

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