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Templar101

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Posts posted by Templar101

  1. Thanks, that makes sense. It is to counter Slaanesh but I'm timing to charge everything at high tide then hope for the best haha. Should have enough units to score objectives and I do like the threat multiple Namarti units present. Issue is if the eels fail or fluff then it kinda falls apart. 

  2. Thinking of doing a Deep Kin army for the AoS WHW Heats, thoughts?

     

    Enclaive: Dhom-Hain
    Realm: Ulgu

    Leaders
    Isharann Tidecaster
    - General
    - Trait: Born from Agony
    - Spell: Steed of Tides

    Isharann Soulscryer
    - Artefact: Talisman of the Watcher

    Isharann Soulrender
    - Artefact: Cloud of Midnight

    Volturnos

    Battleline
    10× Namarti Thralls
    - Icon Bearer

    10× Namarti Thralls
    - Icon Bearer

    10× Namarti Thralls
    - Icon Bearer

    10× Namarti Thralls
    - Icon Bearer

    10× Namarti Reavers
    - Icon Bearer

    10× Namarti Reavers
    - Icon Bearer

    Other
    9× Arkehlian Morrsarr Guard
    - Command Group

    Warscroll Battalion
    Namarti Corps

    Endless Spell
    Malevolent Maelstrom

    Points = 1,990
    CP = 2
    Drops = 5

    General lets me dictate when I do high tide (turn 2 vs Slaanesh, aggro rush etc) and I do MSU but with small drops. Can nullify shooting for a turn and can teleport heroes. Volturnos helps with his bravery buff too. Endless Spell there just because.

  3. Hi everyone, fairly new to KO but have been working on the following list:

     

    Realm - Hyish

    Artycles - Master of the Skies
    Ammendments - Trust Athermatics, Not Superstition
    Footnote - There's No Trading With Some People

    Leaders
    Aetheric Navigator
    - General
    - Fleetmaster
    - Aethersight Loupe

    Aether-Khemist
    - Aethershock Earbuster

    Battleline
    Arkanaut Company x 40
    - 12 Light Skyhooks

    Arkanaut Company x 10
    - 3 Aethermatic Volleyguns

    Arkanaut Company x 10
    - 3 Aethermatic Volleyguns

    Artillery
    Grundstock Gunhauler
    - Sky Cannon

    Grundstock Gunhauler
    - Sky Cannon

    Grundstock Gunhauler
    - Sky Cannon

    Behemoth
    Arkanaut Frigate
    - Heavy Sky Cannon
    - Malefic Skymines

    Other
    Grundstock Thunderers ×5
    - Aethershot Rifles

    Skywardens x3
    - Drill Cannon
    - Grapnel Launcher

    Skywardens x3
    - Drill Cannon
    - Grapnel Launcher

    Warscroll Battalion
    Grundstock Escort Wing

    Extra Command Point
    Starting Command Points = 3
    Drops = 3
    Total = 2,000

     

    Main plan is reroll hits and wounds of 1 vs flying stuff which is the majority of good units in the game. All heroes dispel and my navigator dispels on 3d6. Khemist buffs the Arkanaut blob while my Skywardens go for objectives and harrass. Can also focus-fire down 1 unit per turn as the battalion gives me +1 to hit against a unit per turn for the units in the battalion (so 4 cannons hitting on 3s). 

     

    Thoughts and criticisms?

    • Like 1
  4. As Depravity Points are generated from attacks and spells do:

    a) Endless Spells generate DP on enemy units if casted by a friendly Slaanesh model?

    b) Do warscroll abilities like the KoS' challenge mortal wounds and the chariots mortal wound abilites cause DP? As neither of those are spells or attacks. Just abilities. Seems like RAI vs RAW.

  5. On 5/21/2018 at 12:56 PM, Goblin-King said:

    Of course shardgale shouldn't be seen in the vacuum of being an inspire ploy only. 
    Lots of cards lets you attack several times during a single activation/power phase.
    Attack, but don't kill two different targets. Finish them off with shardgale. Losing your own durability doesn't matter so much if you just took out two of your opponent's fighters. 

    While yes it can be use to finish off fighters, it won't trigger any of your instant objectives too (which Orruks usually run a lot). Plus it's still quite a bit of setup for the Shardgale kills when you can just do the easier thing of have your fighters one-shot enemies.

    I'm not saying Shardgale is bad, just that it's not as efficient as other cards and can also be quite the double-edged sword.

  6. Even with Tainted Vitality, that's now a 10% chance of having both in-hand on the first draw and it's going to be unlikely that you'll have both to use together.

    Also with how easy it it is do go to 4 damage now, putting your entire warband (outside of Gurzag) to 3 wounds each makes it too easy to have them all die to one-hit kills.

    Sure you could always hold off using Shardgale till you draw Tainted Vitality but now your waiting with a basically dead card in-hand and preventing you from getting your game started.

  7. Yeah, third for no Shardgale with Orruks. While it is nice to have an inspired warband, it comes at the cost of the durability which is the main good point for the Orruks.

    I still prefer Shattering Terrain for the precise damage it puts on one of your fighters (while inspiring them) and then also usually helping to kill a single enemy fighter.

  8. 22 hours ago, Requizen said:

    http://www.adepticon.org/wpfiles/2018/shadespirejudgerulings.pdf

    Rulings for Adepticon, from GW themselves. 

    Expendable again has become an insane upgrade. You don't give up a Glory, and you can rez the model with Skritch or There Are Always More. If you're going for a balanced build (not all in on Skritch), this could be a straight up autoinclude.

    This isn't how it was played at the Grand Clash at Warhammer World on Saturday so I'd still wait for an official FAQ. It was either no glory no rez, or opponent gets glory and you can rez.

    • Like 1
  9. I really don't like their playstyle after having a few games with them. Thought I'd love them but they are far too restricting. You will always have to go for the objectives so your opponent knows your gameplan before the game has even started. It's the same reason I dropped Orruks but on a larger/worse scale. 

    You wanna sit back and inspire but the stats and awesome FS objectives want you to be in your opponent's face. If only they inspired via being equipped with upgrades instead.

    • Like 1
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