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Templar101

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65 Celestant-Prime

About Templar101

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    Judicator

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  1. As Depravity Points are generated from attacks and spells do: a) Endless Spells generate DP on enemy units if casted by a friendly Slaanesh model? b) Do warscroll abilities like the KoS' challenge mortal wounds and the chariots mortal wound abilites cause DP? As neither of those are spells or attacks. Just abilities. Seems like RAI vs RAW.
  2. My Thundrik's Profiteers that you might have seen already 🙂
  3. Hi guys and gals, here are my reviews on Thundrik's Profiteers and Ylthari's Guardians including all the faction and universal cards. Enjoy 🙂 https://canyourollacrit.com/2019/04/20/thundriks-profiteers/ https://canyourollacrit.com/2019/04/20/yltharis-guardians/
  4. Here are my converted Skaven warband: The Skink Starswarm!
  5. 3 of those decks are mine ? I finished 3rd at the Warhammer Fest Grand Clash, 2nd at the London GT Grand Clash and 5th at the UK Games Expo Grand Clash. All with my Skaven. My blog (https://canyourollacrit.com/) covers my Skaven progress via tournament round-ups. I'll do a warband deconstruction on them when I win a Grand Clash haha.
  6. While yes it can be use to finish off fighters, it won't trigger any of your instant objectives too (which Orruks usually run a lot). Plus it's still quite a bit of setup for the Shardgale kills when you can just do the easier thing of have your fighters one-shot enemies. I'm not saying Shardgale is bad, just that it's not as efficient as other cards and can also be quite the double-edged sword.
  7. Even with Tainted Vitality, that's now a 10% chance of having both in-hand on the first draw and it's going to be unlikely that you'll have both to use together. Also with how easy it it is do go to 4 damage now, putting your entire warband (outside of Gurzag) to 3 wounds each makes it too easy to have them all die to one-hit kills. Sure you could always hold off using Shardgale till you draw Tainted Vitality but now your waiting with a basically dead card in-hand and preventing you from getting your game started.
  8. Yeah, third for no Shardgale with Orruks. While it is nice to have an inspired warband, it comes at the cost of the durability which is the main good point for the Orruks. I still prefer Shattering Terrain for the precise damage it puts on one of your fighters (while inspiring them) and then also usually helping to kill a single enemy fighter.
  9. I'm not too sure myself with RSS feeds as I have no knowledge about it haha. Here is The HWG podcast feed: https://itunes.apple.com/gb/podcast/the-honest-wargamer/id1299828011?mt=2 The Shadespire one was a little delayed being uploaded but will be up in an hour (:
  10. I have an article on deck building in general here: https://canyourollacrit.com/2018/03/16/deck-building-101/ My main advice (apart from what I say in the article ?) is just to introduce a lot of easy to score cards (Orruks are perfect for this if you want a combat deck). Limit the use of End Phase 3 cards as well as cards that have stricter scoring conditions. Swift advance, Plant a Standard and Master of War are 3 very easy to score cards to name but a few.
  11. Me and Rob from the Honest Wargamer will be doing monthly Shadespire podcasts. The first one is up on twitch and soundcloud/itunes in podcast form (: https://m.twitch.tv/videos/239038512
  12. Hmmm that's true but then if you don't get to go second then you won't be able to take advantage of it.
  13. Interested to see why people run Time Trap with Skaven. I don't with mine but I did with my Stormcast. The problem I have with Time Trap and Skaven is that they can't take the opponent doing 2 activations in a row against them compared to Orruks and Stormcast. Sure you could use Illusionary Fighter to teleport Skritch to safety after a risky Time Trap but even then your opponent can still cause a lot of damage and it still requires you having that card in your hand.
  14. I've played Orruks for 3 months and while they are good, I find them rather poor competitively. Gurzag is amazing but I found people just killed Gurzag, then Bonekutta and left the other 2 till last. My newer decks focused on buff Hakka and Basha but it just requires a lot of effort. Orruks also always have to be in combat and defensive Orruks don't really work. Your opponent will know how to deal with you by holding back turn one, starving you of glory and they killing of Gurzag and Bonekutta. Khorne I think are amazing and just require the right balance to work. While Skaven beat them in movement, Khorne have an amazing ranged fighter as well as Saek. Garek can become a glory machine with his upgrades too. My SCE tore apart all the Orruks I faced, even at the Grand Clash. Partly due to that my deck is built to one-tap Orruks as well as me having played with them for so long. On a side note, the reason there were no Khorne in top 16 was because I beat the highest ranking Khorne dude in the final game
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