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Posts posted by Neck-Romantic
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It wouldnt take toooo much I think.
Give Stalkers a 6" pile-in or attack twice mrchanic. You cant take them in overwhelming numbers BUT either of those could make them quite nasty for picking off support heroes coupled with their range and retreat/charge
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The artwork seems to feature Olynder, Reikonor, and Harrows
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Agreed. I would absolutely take her if I could use her ability and RotSH
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The Myrmourn banshee warband having no unique models took a lot out of me. Im hoping for anything at this point
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Have we hesrd what the WD 'ghost' tease was about yet?
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White Dwarf magazine
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180 after GHB19
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And a bunch of the NH minis arent nighthaunt and cant be allied with NH either...
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Olynder's ability to replace models only works if shes the general iir; cant work in concert with RotSH
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Without having to re-write their warscroll; simply cutting their point cost would have given them a great job as board-cloggers and tarpits, with their larger base size and retreat-chsrge mechanics
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Oh of course it could. Our units are so homogenous that any change quickly sets them apart.
"While wholly within 18" of a Knight of Shrouds from this battalion all Stalkers in this Battalion strike first in the combat phase regardless of any other rules or abilities"
Done.
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I still hold out hope for the Bladegheist Hero 😁
Or something that utelizes Stalkers.
Such a missed opportunity in GHB19; if stalkers were cheap I would plug a few units in and let them bounce around and run interference ala night goblin fanatics
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We could really use either. It honestly wouldnt take too much to really help us out
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Beat me to it. I looked it up and it IS a generic NH ability but it still requires the general
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Think Im one of the only ppl that loathes the Craven King figure.. got a half finished custom job involving the altrrnate-sculpt Executioner with a fancy mace-swap for the axe going.
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... I didnt know you could run multiples of the same Battalion..
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It's Gaunts Ghosts. Impy G
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You just view SH's output as 1.5 MW per base and you are usually never diappointed; and yes every now and then they positively melt stuff.
With a Torment and ROTSH handy they regen fairly well and my 2 groups of 6 (I like em) are rarely ever fully wiped out
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Booooo
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Would having 2 mournguls stack the -1 to hit aura or just spread it around?
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I usually run 2 large clumps of SH's as an Anvil that tarpits well with RotSH, and with a STorment they can sometimes dish out some terrifying damage.
Bladegheists in either 2 clumps of 15 or 3 groups of 10, with a KoSoS lurking to buff whoever needs more hitting power, and a second Torment floating in the middle as the Hammer
And either a max size group of Myrmourns or a Mourngul careening around in the middle of it all
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Everybody:
Me: I'm still butthurt that the Bladegheist limited edition model has no rules
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Yyyyyeah that kind of "my model is charging .0001" above yours" kind of stuff doesnt hold water around my club. Nor does toppling your minis off to the side when you cant physically place them on top of whatever terrain is in the way.
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My usual Deepkin opponent typically clusters on top of terrain and chokes the board with his sunken ships to reduce the places where large-footprint units can land; then sends in his generally small-footprint eels to pick you apart. Their max-range sorceror hero picks off ghost heros and the big turtle usually bullies anything but my largest-sized units; who spend most of the game chasing him down til the turn he gets to attack first. Incredibly frustrating army to play against.
AoS 2 - Nighthaunt Discussion
in Death
Posted · Edited by Neck-Romantic
I have 12 Hosts and 10 Hexes too : P
If they get buffed significantly I might boost that up to 18 hosts
Ide LOVE to see an Olynder Battalion that boosts their MW to a 5 or 6