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Num

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Posts posted by Num

  1. Thanks, I think I'll go full stormfiends, WLCs and mortars then.

    I might also try a few endless spells to throw into the pit. Are there any strong ones for such army? I was thinking pendulum, palisade or shackles perhaps. How many do you usually play? Is balewind still worth it for the warlock?

    Cheers

     

    • Like 1
  2. Dear fellow rats, I am calling for your help.
    I've tried multiple times to build good lists following advice and learning from battle reports. But they just don't work in my local meta, and it often resulted in me not having much fun during my games.

    Here is the problem: all the games in my local shop are multiplayer (from 2v2 up to 4v4) with 1000 to 1500 for each player. We never play the official battle plans. We always play some custom "fun" rules (catching and holding the flag, etc...), but it almost always end up in a giant tarpit at the center of the (rather small) map, with the objective being quite secondary. The armies are generally quite powerful, with big heroes and weird combos (nurgle with flies and GUO, nightnaut ignoring rend, beatsclaw with 4-5 models, tzeetnch,...).

    So far, all my attempts at trying to "play objectives" have failed.

    Example

    On 10/22/2018 at 9:14 PM, Num said:

    Hi, I'm reviving the horde for a special event at my local shop. It is a 1500pts multiplayer event in which an artifact pops on the map and has to be taken by heroes. The artifact gives once per battle a huge movement boost. It can stolen on the dead body of the bearer.

     

    Here is the list I'm considering:

    - arch warlock - chaos talisman

    - skaven assassin

    - screaming bell general - cunning deceiver

    - 1 warp grinder

    - 40 clanrats

    - 40 clanrats

    - 20 clanrats

    - 2* warp lightning cannons

     

    General idea is to secure the artifact with hordes of clanrats (killing the bearer with cannons if the artifact has been taken already). Once the artifact is surrounded by clanrats:

    - the arch-warlock drills his way in the center of the horde to steal it (very "eight lamentations"-like!)

    - the skaven assassin pops in the center of the horde too

    - the screaming bell rings (very " vermintide"-like) as many times as needed (I've got 2 extra CP so 3 stacked per turn) so that the whole horde can converge to either roadblock the opponents or thicken the bodyguard horde

    Still hesitating between keeping a 40 pack or dropping tob20 to take an extra grinder (for the 40 clanrats). But I'm not sure its wise to steal the artifact in the first turn. Let them kill one another first...

     

    Anyway, it looks like a fun event :)

     

    If you have any alternative strategy, I'm all ears..

    Cheers

     

    Very cunning, yes-yes. But it was just a giant tarpit, my drilling teams never managed to get a clean opening, and our team just got tabled.

    Worse than that, it was not very fun to me because, most of my army being underground, I just stood there watching the other 6 players do their stuff. Each turn lasts ages because of everyone casting spells, moving, shooting, fighting...

    So what do you think I can do to adapt to this context? I just want to:

    - be able to put up a fight against multiple opponents with powerful heroes and combos

    - have stuff to do all the time (during each phase, and if possible during opponents' turns too)

    - not be tabled in a snap of fingers

    - survive or stand out of the tarpit

    - bonus if I could help my teammates, but nobody really cares really, because the purpose is often just to destroy as much as possible with the big toys.

     

    So this is why I thought of focusing on Skryre, because of the potential power and diversity... I kept trying terminus, but as we never play objectives, my clanrats just get murdered serving no specific purpose. One of the games I had the most fun is when I played 9 stormfiends and finally managed to actually wipe stuff and put up a fight. People reacted well because everyone is doing the same. It was like they finally reckoned the Skaven is a race to be truly afraid of, rather than insects to stomp! Hail the Horned Rat.

     

    Any idea please for a list matching these criteria?

    In terms of minis, I have arch warlock, engineers, 9 stormfiends (3 warpfire, 3 shock, 2 grinders, 1 rattling), 2 grinder teams, 3 warpfire teams, 8 mortars, 2 cannons, 20 acolytes, 100 clanrats, 80 giant rats, 6 rat ogors, 2 pack masters, screaming bell, assassin, plague priests, warlords, death runner, 30 stormvermins, and probably other stiff I forgot. I'm not against buying stuff (verminlord warpseer for instance).

    Thanks a lot

     

  3. 27 minutes ago, Pompe said:

    Sounds like a really fun event. But you really sould look up Night Runners! That run move ahead of game start will almost certainly secure you the artifact even before the game starts. If your lucky your 13" into the board at the end of deployment.

    I wish I had some :( Ibdont have a verminlord deceiver either, it would have been nice.
    This night runner strategy would have been insane, 7"+1d6 at deployment, and then triple bell 10"+1d6, plus the grinders popping. I'm not sure I would have been able to keep the artifact until the end though, as all the other players would be onto me...


    Lets see how this cunning strategy plays out. I see no reason why it would fail - besides treason. It is very cunning. I just have to seize the artifact with my masterful drilling engine once my faithful servants have secured it. Perfectly calculated and wise. The opponents will not be wise enough to see it coming, pity them. *evil laugh*

    (That's how the warlock sees it... From experience, I just think that the rats will die in buckets or flee, the warlock will never pop due to poor grinder rolls, the cannons will deal only a few MW, and the bell will cripple itself meanwhile)

     

  4. Hi, I'm reviving the horde for a special event at my local shop. It is a 1500pts multiplayer event in which an artifact pops on the map and has to be taken by heroes. The artifact gives once per battle a huge movement boost. It can stolen on the dead body of the bearer.

     

    Here is the list I'm considering:

    - arch warlock - chaos talisman

    - skaven assassin

    - screaming bell general - cunning deceiver

    - 1 warp grinder

    - 40 clanrats

    - 40 clanrats

    - 20 clanrats

    - 2* warp lightning cannons

     

    General idea is to secure the artifact with hordes of clanrats (killing the bearer with cannons if the artifact has been taken already). Once the artifact is surrounded by clanrats:

    - the arch-warlock drills his way in the center of the horde to steal it (very "eight lamentations"-like!)

    - the skaven assassin pops in the center of the horde too

    - the screaming bell rings (very " vermintide"-like) as many times as needed (I've got 2 extra CP so 3 stacked per turn) so that the whole horde can converge to either roadblock the opponents or thicken the bodyguard horde

    Still hesitating between keeping a 40 pack or dropping tob20 to take an extra grinder (for the 40 clanrats). But I'm not sure its wise to steal the artifact in the first turn. Let them kill one another first...

     

    Anyway, it looks like a fun event :)

     

    If you have any alternative strategy, I'm all ears..

    Cheers

     

  5. I feel you :D I moved from verminus to skryre for the opposite reason (I wanted to try elite shooting instead of horde)

    Have fun with the stormvermins then, and please keep us posted so that we can also learn collectively :)

    As long as you manage to protect them (tunneling, bubble wrapping, buffing,placement for charging first, or splitting them in small units), they should do the job. They may look horde chaff to the careless enemy, but they truly are elite.

    I personally played them in AoSv1 like @Riff_Raff_Rascal

      in units of 10s. This made them more survivable, and their bonuses still applied when fighting small units. I haven't done this in AoSv2 yet, but I suppose that with some spare command points, you could buff your multiple small units to some great effect. In which case having multiple warlord instead of the brood horror could be of greater use. On the other hand, the brood horror ability is an area of effect so it can also benefit multiple units of 10.

    In the "multiple units of 10 stormvermins" strategy, I also used to field one or two plague priests to weaken units for my stormvermins to wipe.

    Cheers

  6. 7 hours ago, Riff_Raff_Rascal said:

    Has there been any eratta to Skritch spiteclaw? 'Cause I'm looking to abuse the fact that his warscroll's command ability is actually very different than the generic warlord's. I was thinking of doing something sneaky-sneak similar to @Gwendar above and tunnel up, wrap stormvermin completely around and skitterleap skritch into position.  I have to ask due to the eratta on the generic Warlord command ability and if that would include Skritch despite being a named character and considering that the command ability name (Gnash-gnaw on their bones!) are the same. Does the FAQ affect all abilities named as such? Or just for stuff on the generic warlord. 

    For reference, here's spiteclaw' warscroll (released 02/07/2018) and the Chaos FAQ (23/07/2018)

    https://www.games-workshop.com/resources/PDF/Downloads//aos-warscroll-spiteclaws-swarm-en.pdf

    https://whc-cdn.games-workshop.com/wp-content/uploads/2018/06/age_of_sigmar_grand_alliance_chaos_errata_en.pdf

    Hi. There hasn't been an errata but I find it very unlikely there won't be one. I think that Skritch's ability was meant to be synchronized with the standard warlord's. Also the errata might be interpreted in the way that both are the same ability, as they have the same name and skritch has the skaven warlord keyword.

    So if you don't already own skritch, don't buy it just for this cheese... I have made this mistake for both skritch and the death runner. Both got 'nerfed' because of too much cheese in their original use. They're still cool models to collect though

  7. 12 hours ago, Gwendar said:

    So, despite my discontentment towards Horde armies, I have really been considering going into Verminus finally to give myself 1 real horde army and just use plenty of 5-10 man movement trays. I know GA: Chaos is generally the way to go, but I have been dabbling with some lists and after reviewing a few posts, I have a "final draft" below. Give some thoughts and heavy CC, I'm far too used to how to play Skryre and not so used to competitiveness with high model count Skaven.

    Allegiance: Verminus
    Skaven Warlord on Brood Horror (220)
    - General
    - Trait: Cunning Deceiver
    - Artefact: Crown of Conquest
    Verminlord Warbringer (280)
    Skaven Warlord (100)
    - War Halberd & Barbed Blade


    40 x Clanrats (200)
    - Rusty Blade
    40 x Clanrats (200)
    - Rusty Blade
    30 x Stormvermin (420)
    - Halberd & Shield
    20 x Stormvermin (280)
    - Halberd & Shield


    20 x Gutter Runners (200)
    - Allies
    1 x Warp Grinder Weapon Team (80)
    - Allies

    Total: 1980 / 2000

    Idea is tunneling the 30 pack of Stormvermin to hit a flank and the GR's to tie up something else in the backline\go hunting for squishy targets.

    Hi, welcome to the horde :D

    Cool list, with a few caveats in my mind:

    - you have no shooting and would likely suffer against shooty army

    - you have little magic too

    - stormvermins are only good when they attack first. If they fail their grinder charge at 9", that's 400-500 points down...

    - stormvermins cost quite a lot, lack versatility and their stats are close to clanrats'. Can you babysit two units at a same time? If not, also consider that if you get rid of 10 stormvermins, you get 40 extra clanrats under GA: chaos (blob of 40 stormvermins plus 40 clanrats at the same price). It depends on how hordy you want to be.

     

    Personally, I have abandoned stormvermins for now, as much as I wanted to love them :( mainly because of the price and lack of versatility. Clanrats do the horde job, and I find my hammers in skryre instead. Also clanrats can be insanely buffed and you get 80 for the price of 30 stormvermins. I now use the models for conversions or skirmish.

    I think that even the hardcore verminus players in this thread have replaced stormvermins with plague monks :D

     

  8. 56 minutes ago, Nizrah said:
    Allegiance: Chaos
    Packmaster (60)
    - Herding Whip & Blade
    Screaming Bell (200)
    Arch Warlock (140)
    - General
    - Artefact: Crown of Conquest
    40 x Clanrats (200)
    - Rusty Spear
    40 x Clanrats (200)
    - Rusty Spear
    4 x Rat Ogors (200)
    40 x Plague Monks (240)
    - Foetid Blades

    Total: 1240 / 1250
    Extra Command Points: 0
    Allies: 0 / 200
    Wounds: 157

     

    What do you think fellow rat man?

    Nice. The only change I'd make (if you have the models) would be to swap the 4 rat ogors with 40 giant rats, just in case the bell manages to drop the extra attack (plus you'd have over 180 wounds at 1250 points, not bad!!)

  9. Thanks for sharing :)
    I have a similar question: what are your conversions/customizations of stormfiends?

    I've got 9 now, but I feel the models are quite redundant once you start fielding them together (like 3 gauntlets, 3 warpfire...). The poses are the same and I feel quite constrained by the strict weapon requirements

    So what are your tips/quick wins to make each stormfiend more unique please?

     

  10. Has anyone tried the screaming bells since v2?

    Stacking the command ability seems nice for a movement boost. I still don't own two models but I can definitely imagine running two in a horde list for guaranteed buffs and perhaps even a free verminlord

     

    I'm also thinking about a moulder allegiance list now that I have 9 stormfiends, 80 giant rats, 6 rat ogors. What do you think would be the best allies ? I'm thinking a mixture of plague priests and poisoned wind mortars or acolytes. Or some wizard but I don't know which... Screaming bell perhaps for the movement boost stack aforementioned? Wolf rats could go up 14" move with two CP... Plus a bell pushed by giant rats would look quite fun... Just need to add a flute to the grey seer on top...

    • Haha 1
  11. Short question to the worshippers of Clan Skryre: How many Stormfiends is too many?

    For instance, did you have any success running 9 stormfiends (outside of 9 warpfire-Stormfiends gautyfire)?

    For cost-related reason I was thinking 3x warpfire, 3x shock gauntlets and 3x grinder

    Cheers

  12. 23 hours ago, Skreech Verminking said:

    Yeah, but there is no rule stating, that a successful attack can’t have more then one hit or wound role, so in other words it should be possible

    and the shock gauntlets ability only says that a to hit of 6 or more will count as d6 hits instead of 1 and not d6 attacks

    I doubt that. If that is the case, then what would be the purpose of the FAQ? If you compare the original versus the FAQ, i the FAQ would not change anything following this logic. There is no weapon that would make multiple attacks.

    • Thanks 1
  13. Hi all

    Still trying to fit a double gascloud in a list for some free long-range MW. What do you guys think of the following attempt at a skryre-moulder list?

    Quote

    Allegiance: Skryre
    Mortal Realm: Aqshy

    Arch Warlock (140)
    - Artefact: Ruby Ring

    Clan Skryre (80)


    Gascloud 1

    Gascloud Chokelung (70)

    Warlock Engineer (100)
    - General
    - Trait: Overseer of Destruction
    - Artefact: Ignax's Scales

    3 x Stormfiends (290)
    5 x Skryre Acolytes (60)
    5 x Skryre Acolytes (60)

    2 x Poisoned Wind Mortar Weapon Team (120)

    Gascloud 2

    Gascloud Chokelung (70)

    Warlock Engineer (100)
    3 x Stormfiends (290)
    5 x Skryre Acolytes (60)
    5 x Skryre Acolytes (60)

    2 x Poisoned Wind Mortar Weapon Team (120)

    Moulder allies

    Packmaster (60)
    - Shock-Prod

    5 x Wolf Rats (100)
    5 x Wolf Rats (100)
    10 x Giant Rats (60)
    10 x Giant Rats (60)



    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 380 / 400
    Wounds: 127

    Cheers

  14. I'm not surprised by the overhype.

    How to write an article for warhammer community:

    - "We have some *major* reveals coming soon" (ie some things are coming at some point)

    - "The box is absolutely *packed* with content" (ie we added some doice and rulerz to the box)

    - "The unit just received a *massive* point drop so that you can fit it *very comfortably* in your list" (ie minus a few points)

    - "This rework is *absolutely insane*, we are so *thrilled* by it" (ie minor upgrade, borderline nerf)

    Etc.

     

    It kind of reads like a Robert E. Howard novel :D

    • Like 3
    • Haha 7
  15. I just saw an awesome conversion of Warg riders (lord of the rings) with clanrats upper bodies... There seems to be so much conversion potential from the warg riders (spiteclaw, clanrats, sorcerer lord, etc...) for a mounted skaven army! Plus wargs are not that expensive (4€ per model).

    99121499012_WargRidersNEW01.jpg

    99061462036_WildWargChieftainNEW01.jpg

     

    The only problem is: what to use them as?

    Wolf rats from forgeworld are obvious choices, but what do you think of the stats? They look just worse than gutter runners, but could their 12" move compensate for some objective grabbing? (Plus it would look awesome on the battlefield)

    Otherwise just using them for heroes and some elite units (warlords, priests, packmasters, plague censers...)?

     

    I'm not sure if I'm allowed to post the conversion here. I hope the person who did it don't mind. I find it so good it is worth sharing here :)

    40183387_10160786167395029_1755700901672

     

    • Like 4
  16. Talking about stormvermin, how do they fare in AoSv2 with the new CP system (warlords, seers, verminlord, thanquol etc...).

    Ive got 40 stormvermins but I boxed them ages ago because I just couldn't put them to good use on the battlefield compared to multipurpose units (cannons, skryre toys, warlocks...)

    How do you use them?

    Otherwise, is there something cool I could convert them in? I saw them being used a lot for 40k (adeptus mechanicus or genestealers) but I'm not sure I want to start 40k. Gutter runners perhaps?

    Thanks

  17. But if you're willing to take the clanrats battle line tax, is the skryre allegiance still worth it? For the price of an arkhspark, a gascloud and a warlock you get two cannons more.

    Is anyone running skryre with chaos GA and what is your feedback on it?

    Cheers

  18. 2 hours ago, Gwendar said:

    I still play Skryre almost exclusively most of the time. The warpspark faq hurt a bit, but overall I never relied on it anyway in either aos 1 or 2. 

    Jezzails have become mostly useless over just taking more cannons in my opinion, and I've yet to lose across 4 games while running an Arkhspark+Gascloud with 2 cannons. 

    I highly recommend adding a warpseer so you can generate giant rats. They work exceptionally well as a screen or at grabbing objectives while the rest of the army does all the work. Overall I think Skryre feels about the same, some things just shifted a bit but we're as good as previously I would say. 

    There's a tournament at the end of every month at my flgs so may have a batrep then to post up. 

    So which list did you settle on finally?

    Is the warpseer your only source of screen, and, if so, is it enough?

    Cheers

  19. I only have the general's handbook and I feel it's enough to play my Skavens (I play all clans but pestilens). The GHB has all the updated allegiance abilities and point costs. The warscrolls are online for free (most of them).

    If they one day release a Skaven battletome, I might reconsider, though :)

    However, to play skirmish you would need the skirmish book.

    Cheers

    • Like 2
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