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Num

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Posts posted by Num

  1. 5 hours ago, kenshin620 said:

    So how many people here are actually insane (yea thats the skaven thing anyways!) enough to run maxed out giant rat units? I mean you only get 6 rats a box...

    Unless are there any good 3rd party alts? I do see some for rat swarms.

    I also use the small ones in the plague monks box. I have 80 so far so two maxed out units! They look small but great on 25mm. Also they are very easy to transport compared to clanrats.

    48 minutes ago, Nactigal said:

    How are people feeling about the Deathmaster? As an assassin it feels pretty underwhelming. The Gnawbomb seems like it could lead to some nice tricks, but I feel like other artefacts and heros are better.

    I really want to try that Gnawbomb surprise trick. Certainly along with Skitterleap to either skitterleap the assassin onto an objective, or to skitterleap an hero once the unit has passed the gnawhole. I will also run some warp-grinder teams to pop hordes of clanrats around.

  2. 9 minutes ago, Skavelynn said:

    I did as well. I'm hearing mixed opinions on whether they're good or not, but since they're free I will probably buy them eventually. No downsides to having them.

    On a side note, does anyone else feel skryre wizards are somewhat underwhelming? I feel like they're just being used to gain access to warpstone sparks or the warp lightning cannon's overcharge. Grey Seers appear to outclass them in almost every way, the Arch Warlock especially.

    I didnt play with the battletome yet, but my feeling from reading the book is that their spell lore suffers from the comparison with the grey seers'. To me, they feel more like support characters for skryre (more more warp, or boosting cannons). I don't feel they make much sense in lists with too few skryre? I'm hesitating between clans for  specializing my support (moulder+packmasters or skryre+wizards). I may be tempted to run a single arch warlock behind a pack of clanrats to chain some small mortal wounds though

    How do you use or intend to use the skryre wizards?

  3. Hello all

    I never played Pestilens but I'm tempted now with the battletome and all. I just have a plague furnace and some plagueclaws though, I need to get tons of monks. I just finished painting 100 clanrats so I'm ready for a new horde challenge!

    May I ask for ideas of lists at 1k with no verminlord please? I really have no idea how to play pestilens and want to prepare some shopping list

    Cheers

     

    Example:

    1. Plague Furnace, Plague Priest, Grey Seer General, 40 monks, 40 monks, 20 monks
    2. Plague Priest, Grey Seer General, 40 monks, 40 monks, 2 plagueclaw
  4. I think the acolytes would be better in 30 and with someone to babysit them with more more more warp power. But an arch warlock plus 10 acolytes would cost 240 points extra... Perhaps instead of a doomwheel and an engineer? You could fit a soulsnare shackle in too, to go along the vortex.

  5. 5 hours ago, Gwendar said:

    Hey again everyone. I'll be taking this list to a small tourney this Saturday and it will be the first with the tome. Hopefully Warscroll builder gets updated soon so I can post lists easier, anyway:

    Allegiance: Skaventide

    Verminlord Warpseer

    -General
    -Trait: Verminous Valor
    -Artifact: Suspicious Stone


    Thanquol
    -Spell: Death Frenzy

    Grey Seer
    -Spell: Plague

    Warlock Bombadier\Engineer
    -Spell: Warp Lightning Shield
    ____________________________________________

    1x40 Clanrats - Spears
    2x20 Clanrats - Swords
    1x20 Gutter Runners
    Warp Lightning Cannon
    Warp Lightning Cannon
    ________________________________________
    Warp Lightning Vortex
    Soulsnare Shackles



    Engineer will babysit a WLC and threaten with gnawholes. Thanquol will probably run up with the Clanrats and dare someone to charge him with a horde. My local meta has almost no shooting in it if I recall, but plenty of variation like BoK, DoK, Tzeenth and Seraphon. To be honest, the melee heavy armies scare me a bit, so we'll see what happens. I have also considered removing 1 WLC and bulking the Clanrats up to 3x40 which leaves room for a Balewind instead of shackles. Either way, I'll be pretty horrific in the combat phase since I'm relying on 20 Gutter Runners to do the heavy lifting. Spells are not set in stone but seem good enough and the Warpseers traits have me stuck between Valour, Master of Magic and Cunning.

    I have a few alternate takes on this and I was honestly stuck between the above and another minus the Shackles, 1 WLC and Gutter Runners in place of 6 Rat Ogors + Master Moulder which would seemingly give me a better combat phase over just 20 Gutter Runners. Anyway CC is welcome as usual, we'll see how this goes.

    Cool plan

    I'm afraid about the melee impact too. The death frenzy on thanquol won't do much with 20 clannrats, or with 40 unbuffed.

    What if, instead of the 20 gutter runners and the soulsnare (-220), you pump one unit of clanrats to 40, add a clawlord and a balewind (+220)?

    You would get more shooting and also more value out of the death frenzy.

    Cheers

  6. The battletome is quite exciting. There are so many possibilities.

    Unfortunately, I mostly play at 1k so it's very difficult to choose 😫

    I finally crafted three different lists. My only constraint was the army size, as I must be able to fit everything in a small box (so no verminlord + bell + 80 clanrats ...).

    Moulder 1k - The Tarpit

    Quote

    The idea is to push the big horde forward to battle. Lots of bodies but no range.

    • General: Screaming Bell: Master of Magic / Death Frenzy spell
    • Master Moulder: Artifact Rabid Crown
    • 40 giant rats
    • 40 giant rats
    • 6 rat ogors

     

    Verminus 1k - The Deepstriking Vermin

    Quote

     

    The idea is to deepstrike around gnawholes. 40 clanrats can deepstrike with the warp-grinder, along with a skitterleaped Clawlord, and the skryre acolytes pushed through a gnawhole to clean things up. The assassin can create a surprise gnawhole too. The grey seer farms command points ans skitterleaps heroes from far away.

    • General: Grey Seer: Supreme Manipulator / Skitterleap
    • Clawlord: Verminus valour
    • Deathmaster: Gnaw Bomb
    • Warlock Engineer: More-more warp power
    • 40 clanrats
    • 20 clan rats
    • Warp-grinder
    • 15 Skryre acolytes

     

    Skryre 1k - Whac-a-Mole

    Quote

     

    The idea is to scatter long-range units around the three gnawholes, so that the enemy cannot catch them. Whenever it gets risky, the units teleport to another gnawhole. If the enemy goes for the objective instead, they get fired upon.

    • General: Grey Seer: Master of Magic / Plague (or warpgale) / Suspicious stone  (gnawhole 1)
    • Warlock Bombardier: Chainwarp Lightning (gnawhole 2)
    • Warlock Bombardier: Warp shield (gnawhole 3)
    • Warp-Lightning Cannon (gnawhole 2)
    • Warp-Lightning Cannon (gnawhole 3)
    • 5 Skryre Acolytes (gnawhole 1)
    • 5 Skryre Acolytes (gnawhole 2 or 3)
    • Warp Lightning Vortex
    • Balewind Vortex (for the grey seer)
    • Soulsnare Shackles
    • Vermintide

     

    Feedback is welcomed 😀

    Cheers

  7. I'm waiting for my gnawholes and balewind vortex to be delivered, but I'm really excited to try tons of comboes with them:
    - skitterleap a mage (possibly with a balewind) near a gnawhole, cast spells like crazy, and teleport back through the gnawhole

    - teleport an elite unit through a gnawhole in the enemy territory (stormvermins/rat ogors/stormfiends/plague monks), skitterleap a hero nearby (clawlord/moulder master/engineer/plague priest/verminlord) and tunnel an horde one (clanrats/giant rats/more plague monks) with the warp grinder even closer to the enemy. You then have a whole mini army in the enemy territory

     

    Now I'm just thinking about which spell to cast on the vortex...

  8. 3 hours ago, Zuriaxis said:

    Howdy folks quick quest on painting Clanrats!

     

    Would it be better to have them more uniform in color i.e. Verminus red, Skryre blue, etc, or to have a mix and match?

    Same here. I have a main color (green) which I put on all my clanrats, alternating between the lower and upper body. Then for most I put my secondary color (white) and for some a tertiary (black). In a mix and match fashion.

    I just finished painting my 100 clanrats 🤗

  9. Two questions about the spells too please:

    What does this "lore of spells" mean? Can we cast any spell in this table whenever we want to cast a spell? Or do we need to pick one per wizard before the battle begin, and are bound to cast only these ones? I didn't get it from the book.

     

    Also the preview says that we can cast the lightning spell of warlock engineers once per engineer. This contradicts the rule that each spell can also be attempted once. I don't find anywhere in the book mention of this.

    Edit: its in the warlock engineer warscroll!

     

    Cheers

     

  10. How do you plan to get more than 1 artifact? The battalions don't look that great and are very costly too for what they bring...

    Also I saw that having a pestilens general allows for nurgle allies. So we could build a full skaventide army, yet put a pestilens general and benefit from units like chaos sorcerer lords nurgle or anything.

    Some neat comboes to be found there surely...

  11. What do you think of using as "the hammer" now?

    Perhaps running stormfiends in 6 in order to get more out of a single warpgrinder weapon?
    520 points for 39 wounds, 24 melee attacks DMG 2 (16 of thrm with rend due to shock/grinder), 3d6+6 ranged attacks (wind launchers + rattling), ability to pop anywhere. Can be buffed to reroll hits and increase the damage of the ranged attacks.

    In comparison, 40 stormvermins is 40 wounds and 80 attacks DMG 1 for 50 points. Can be buffed to increase the attacks, reroll hits (I think). And more?

    For the same price, we can also get 10 rat ogors. This is 40 wounds, 40 melee attacks at DMG 2, 10 ranged attacks. Can be buffed with reroll hit wound, reanimate once when, and increase wound.

     

    Have I missed any buff?

    Is there any option at our disposal for "the hammer"?

     

    Cheers

     

     

  12. I have built recently a small Kill Team unit of genestealer cult using stormvermins heads/lower body and genestealer torsoes/arms.

    My "general" has a whip from the genestealer hero, and I just realizedjt could look totally fine as a moulder packmaster... Especially given he has 4 arms :D so one potential way of converting plague monks/IOB packmasters could be with genestealer bits too.

    Screenshot_20190213-083234.png.b47cbd6f952f4bbe5d95cd06bf026993.png

     

    • Like 3
  13. 14 minutes ago, Kramer said:

    Not sure if it was already possible, but realising it made me chuckle... clawleasers can command verminlord a to gnash-gnaw on their bones. Probably with a host of clanrats between them and blamingly pointing to an underling while doing so 😂

     

    That's quite interesting to notice, because if Gnash-gnash can affect all units in a certain radius, it can also give other clawlords and verminlord warbringers  extra attacks. Cool stuff

  14. 5 hours ago, Zinnar said:

    I've been thinking about it, and trying to balance minimal investment for maximum reward for Skryre specifically....

     

    How do we feel about 2x20 Clanrats and 1x10 Stormvermin? Will Stormvermin be a waste at 10? It's 20 points more than 3x20 Clanrats, but they have slightly better threat and survivability at the cost of fewer overall wounds on the table. 

    I'm not sure. I used to run them in groups of 10 to outnumber and kill heroes. But this doesn't work anymore, as they lost their +1 hit when outnumbering.

    I guess that now we lost our shock stormfiends plus packmaster as the melee hammer, there may be other options to consider (with stormfiends switching to utility/toolbox).

    perhaps with a master clan general in the list, casting the spell to pile in and attack once more when killed, it could be quite scary as a suicide squad...

  15. I still don't see the problem, as even with the generic Skaventide we can still have the skryre command traits, artifacts, spell lore and battalions (from what I understood).
    The only consequence is that instead of 40 clanrats (200pts) you need 60 (320pts) or more, so there is indeed a 120pts premium (2 poisoned wind mortars, one would say if salty :D).

    But in the previous version, going chaos allegiance prevented us from using the allegiance abilities and artifacts.

    It still seems OK to me

     

  16. 4 hours ago, Envyus said:

    We don't know that. We have not seen the book and the guy that reviewed may have just not clarified that allies don't count. 

    The Facehammer podcast had the same interpretation. All units need to be of the same clan in order to have the clan-specific battlelines. The only exception is the general, that can be Masterclan without breaking the battlelines.

     

    But actually, I don't think it makes such a difference...

    If you want Skryre with screen, you would have taken 40 clanrats (200pts) or 80 (400pts) as allies. Now if you still want screen, you can take 3*20 (360pts) or 40+2*20 (440pts) clanrats, go Skaventide, and still benefit from all the Skryre "allegiance" traits artifacts and else. Plus any other clan you fancy

    If you don't want this much screen, then unfortunately you don't have anything except acolytes or endless spells.

    • Like 2
  17. Thanquol actually seems quite nice as a skryre general... Gnawholes seem to fit Skryre more than verminus (because how hard it is to tunnel 40 clanrats instead of 3 stormfiends or one cannon), and with the arcane terrain thanquol gets +3 to cast! Insane! And you can just evade it through a gnawhole if it gets ugly

    The endless spells seem great for skryre too (vermintide to screen, the vortex)

  18. 8 minutes ago, sorokyl said:

    Also, poison wind weapon team is officially out. They were the only warscroll left behind in previous "skaven" faction on app.  Bummer. Cool model. Will have to try to find a use for it. 

     

    I had plenty of mortars... I initially divided them in two and based them on 25mm to use as acolytes. I guess I'll continue to use them as acolytes then. I also converted one into a warp grinder.

    IMG_20190209_123319.jpg.0f2dabcfa56e363e8d3c7ed7a328d2d2.jpg

    • Like 1
  19. 1 hour ago, Skreech Verminking said:

    6D96B811-DFC8-4199-884F-162C343D5A43.jpeg

     

     

    Just imagine if Stormfiends were to get the "Clan Moulder Fighting Beast" keyword! Oh boy these shock gauntlets would be nice to have

     

    And let's break units cohesion with that Grey Seer Splinter spell!

  20. 42 minutes ago, Blueraven84 said:

    I wonder if there is a snowball chance in hell that GW will update 9,20 euros metal acolytes with 25mm square bases  to something from this century. I was thinking one unit of acolytes and 2x 3 stormfiends for Skryre starters....

    Although the artwork from the article features some kind of new acolyte, the photos only show the metal acolytes... I wouldn't thus count on an update sadly... But who knows !

  21. 10 hours ago, Overread said:

    They want steam tanks, zepplines - anything they can get their paws on to improve with warp-tech.

     

    Also I've noticed something about GW. Is it just me or are all their more modern rats too furless! If you look at the newer stuff all the areas which are not texture fur are painted as if they are skin! I knew something looked wrong on the Shadspire rats and that's it! GW has been shaving their skaven! 

    Yes. Personally I still paint them as if they have fur (light brown everywhere except for the hands, nose, feet and tail).

    I saw someone else do that on that thread, but to a much better result :D with dark brown. I think it was @Mayple

    ?

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