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HollowHills

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Posts posted by HollowHills

  1. I'm thinking Imperial Guard and Craftworlds for the two codexes coming in December. 

    Looks like a relatively big release in October for AoS orrrrrr some specialist game stuff clogging the month up.

    I'm thinking maybe one small release for aos in November followed by a larger release in Jan / Feb (we normally see one).

    I would be pretty disappointed if we only get 3 post 3rd ed battletomes before the end of the year.

    • Like 1
  2. 39 minutes ago, Nezzhil said:

    I hate the idea of faction-specific core battalions

    Here we effing go.

    Faction specific battle tactics, grand strats and battalions that give the factions that have them an advantage while the rest of us have to wait.

    9th ed 40k power creep here we come.

    • Like 3
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    • Sad 2
  3. 13 minutes ago, silverstu said:

    I think they like to try things out every so often - I think this might have been a case of we have some cool StD models and we want to try a new format for start collecting lets give it a go. As a start collecting I think its great, but yes they need to release similar multipart kits- then actually the start collecting adds extra variety to the range. I'm sure they'll arrive when they revisit StD [I wonder with a tie in to Warhammer Old World? Although that might be too far off].

    I wondered if maybe they were part of a pitch for the next edition starter set. GW decided to go in a different direction, but thought the sculpts were good so found a way to release them. 

    I'm also interested to see how they approach whether aos models can be used in ToW. The main issue to me seems to be rank and file. If you need the models to fit in ranks on squares then it does restrict their freedom a lot. At the same time that could hinder design for aos as no one wants our new sculpts to look "blocky".

    The fact that the new Warhammer Total War seems to include blood warriors for the Khorne faction, which didn't exist in WHFB, to me suggests they are open to allowing it.

    • Like 2
  4. 8 minutes ago, Nezzhil said:

    It is possible one of the worst ranges that GW has released in years. Yeah, a lot of heroes and monsters but the Kruleboyz looks like a mess, incomplete and incoherent.

    It isn't a range though, it's an expansion for Orruk Warclans. An existing army just got a load of new kits.

    I doubt anyone is going to play pure Kruelboyz unless for some reason GW makes them vastly superior to the other Orruk units.

    • Like 6
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  5. Obviously I'm a massive idoneth fan but I can live without a second wave major release. Ideally I'd be happy with a hero + endless spells or a new sea beast of some kind. 

    It feels like for the first time since the book came out we've reached a point where Idoneth are really well balanced. They are sitting right in the middle of the pack with the ability to do really well, but also no obviously overpowered units. 

    You can also make a case for pretty much every unit in the book now. Really it's only Lotan, Aspect of the Sea and the Soulrender who have no place in lists at the moment.

    I'd be happy for a battletome that tidies up a bit, maybe adds some more distinctive enclave abilities and some more appealing spells / artifacts. 

  6. 10 minutes ago, KriticalKhan said:

    I don't know how many more times we're going to have to see that 4chan rumor debunked for people to stop bringing it up. Half of what it's said has been wrong, and that's for the immediate releases. The only stuff left to it are army releases multiple years out that anyone could guess. Grimdark Live never substantiated it, nor did they say it came from a source they trusted. They were only repeated what was being said by others.

    It has absolutely no merit worth discussing.

    Also whitefang implied it to be false via reactions when it was first posted.

    Literally 99% of rumors from /tg/ are people wishlisting or trolling to spend some time between racist / xphobic ****** posting. 

    • Like 4
  7. 1 hour ago, vinnyt said:

    Honestly, if you run the math, Volturnos does roughly the same amount of damage as an Akhelian king with polearm on the charge and far more damage if you aren't charging. I also find that Volturnos/the King aren't really frontline brawlers. They're great for wizard sniping but definitely not gonna solo blocks by themselves. 

     

    It's also tough to overstate the importance of the rr1 aura, especially during High Tide. An extra 6" radius is enormous. The Volturnos/Storm Eidolon combo is less than 600 points and guarantees insane reliability on turns 1 and 3 if you're not reversing the tides. 

     

    Like unironically the vast majority of your damage dealers should be hitting on 3s rerolling ones and then wounding on 2s rerolling ones.

     

    I've also found that the Cloud Eidolon is still unbelievably versatile, especially with his retreat and charge ability. Pulling the ol' bait and switch works against a huge number of opponents, and if they don't take the bait, you still get the benefit of throwing the Eidolon into their backfield with the ability to pop the cloud at any time.  

     

    And, of course, Ishlaen are absolutely amazing. I value sharks more than Morrsarr now, as stopping pile-in is an unbelievably good ability and 2 sharks have way more consistent output and survivabilility than 3 Morrsarr for only 55 additional points.

    I would basically agree. I personally think arcane tome is nice just to have access to an unbind. Being able to turn the eidolon into a monster can be handy too. Not saying cloud is a bad choice though.

  8. 3 hours ago, Trickflo said:

    Hey I've never played idk before but I managed to grab the last broken realms box my local store had and also a start collecting box. I was wondering if I could get some input on voltornus vs king and how to build the eels and what would be good units to compliment what I've got now. Appreciate any input.

    Volturnos is marginally better than a normal king in my opinion. The main reason being his CA allows you to give 3 units +1 attack instead of just 1. His reroll aura is bigger, but how useful this is varies as several enclaves give army wide reroll 1s. His magic defence and bravery are helpful also. 

    A standard king does allow you to get a command trait, an artefact and a mount trait (Volturnos cannot be given a mount trait despite what warscroll builder says). He will also likely do more damage when fighting especially if you give him the polearm option.

    Both types of eel are very good options. Right now I would advise going for Ishlaen to start as they are useful in pretty much every list, whereas Morrsarr have lost a little value lately.

  9. So played a 2k 3 game event today with the list I previously posted.

    Game 1 was vs seraphon thunderlizard. It was a pretty bad match up because their whole army reduces damage by 1. So the sharks all become damage 1 instead of 2. It was a very close game. I had some bad luck in that he rolled double 6s to stop me getting my extra vp from battle tactics. I also made a bad play on turn 5 where I could have run away and tied the game instead of fighting. Final score was ID 23 Seraphon 24. 

    Game 2 was a landslide against stormcast. Opponent was tabled by turn 3.

    Game 3 was vs a slightly odd Std list using a lot of undivided models and belakor. It started very well for Idoneth, then wobbled a bit turn 3 and then finally ended quite comfortably as a win for ID with the opponent having been tabled.

    My main highlights

    Reavers are immense. Being able to blast rapid fire on 3s and 3s with some rerolls and then unleash hell. They really put a lot of hurt. I can imagine a block of 30 would be nightmarish. 

    The storm eidolon is great with a caveat. He will pretty much never die. At one point he had taken 10 wounds, but by the time my opponent got to attack him again he had healed 7 of those wounds. You can easily get him on a 2 up ignoring 1 rend with a 5 up ward. The caveat being that he only counts as 2 models and he can struggle for objective control if fighting a monster who counts as 5.

    Leviadon is fantastic. Pretty much mandatory especially given how many ways having a monster is important.

    The Tidecaster being able to reroll casts but more importantly reroll unbinds is nice. I wouldn't take her if not for reverse tide, but she pulled her weight.

     

    • Like 3
  10. 22 minutes ago, RuneBrush said:

    +++ MOD HAT +++

    This ^.  Comes across really bad for somebody to come across talk that their army is only ready for the bin.

    Then maybe GW should stop writing books that are only ready for the bin. I think the only reason there isn't more uproar about how bad a job they've done with Slaanesh is because of how overpowered Slaanesh was previously. 

    There is nothing more demoralizing than painting some models you love only to see them have embarrassingly bad rules on the table.

    Likewise sin guy is just as bad. There is no world in which Tzeentch or Sentinels should exist. Of course there will always be overpowered armies, but the existence of NPE rules that have no counter play shouldn't exist to begin with.

    I don't really see why we shouldn't be holding GW to account and showing our annoyance as players at the balance issues which exist.

    I will leave it there.

     

    • Like 9
    • Thanks 2
  11. We can see what's happening 

    Bin guy writes Orruk warclans, enjoy your 4+ saves on heroes and +1 to hit wholly within 12 auras.

    Sin guy writes stormcast, dragon on 2+ save ignoring rend, 14 inch fly and 3 cast wizard that can reroll failed casts. Dragon cav with a base 3+ save. Hallowed Knights give the whole army 4+ ward against mortals.

    • Like 4
  12. 1 hour ago, Rhetoric said:

    Nice, looking forward to your results.  I think Storm Eidolon with Arcane Tome is kind of amazing.  And although I think sharks have SLIGHTLY lost a little value in 3.0, I myself have a list chock full of sharks, but I have not played Fuethan flip tide for awhile now. 

    I agree, but I just painted 4 sharks and I'd like a break from playing eels. It's funny how much sharks have changed in the last year. When I bought them they had the old warscroll and were only 100 points.

  13. On 7/23/2021 at 3:32 PM, Siorra said:

    Honestly, unless she's flipping the tides as your general the Tidecaster is not worth bringing. I really see no point in trying to compete in the magic game with IDK, if you can call what she does competing. You have the leftover points for an Allopex, bring that with a net instead.

    I agree, it requires the stars to align and we simply have better tools. Though those support pieces can perform on their own (minus Lotann).

    I'm more interested in trying just 10 out. If you're playing a battleplan with an objective in your territory, spending 115 points on a unit of 10 garrisoned in your ship 3" away from the objective seems like a good use of points. It counts as 10 bodies on the objective and you can do the 9" unleash hell for all models measuring from any point of the ship, relying less on good positioning with each model. Saying that, I would like to see someone pull off the 20/30 blocks effectively. 😃

    I'm running this list at a 2k event this weekend because I was curious to see how reverse tide with some msu reavers works. I also wanted to use all my sharks for a laugh. Not expecting to win but will give some info on how reavers perform in a real setting.

    Fuethan

    Eidolon of Mathlann Storm 330

    Arcane Tome + flaming weapon 

    Tidecaster 105 

    General - master of magic

    Abyssal darkness

     

    Allopex with net 125

    2x allopex with harpoon 250

    2 x allopex with harpoon 250

    Morsarr guard 195

    Reavers 115

    Reavers 115

    Thralls 120

     

    Leviadon 380

    Ancient

    • Like 1
  14. 1 hour ago, Red Bull said:

    I'm a future elf player (waiting for Malerion) and I agree. Malerion and Morathi together, Tyrion and Teclis together, and Alarielle and Orion together. It just makes sense. But I come from WHFB, so my perspective is skewed.

    I'm pro soup for all armies. Less books to buy and more options for the players. Seems easier for GW to manage in the future also

    Ok fine. F U too.

     

     

    (Joking btw, but you did forget something)

    • Haha 7
  15. 55 minutes ago, jhamslam said:

    Well it doesnt help that theres 2 heads for AOS
    A fun narrative chill guy

    and a former playtester WAAC guy who sneaks in broken stuff as long as hes having fun

    Ah yes bin guy and sin guy.

    I live on fear of bin guy writing the next idoneth book.

    • Confused 1
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