Jump to content

HollowHills

Members
  • Posts

    1,170
  • Joined

  • Last visited

  • Days Won

    21

Posts posted by HollowHills

  1. 13 minutes ago, Enoby said:

    Totally agree with this: I would hope that all factions get new models at some point. Supported factions make the game feel alive, and I would reckon make people more willing to start new armies as there'd always be the chance of something new. If someone looks at a faction and see they've not been updated for 10+ years then it doesn't look very appetizing to start it. 

    As for a popularity of Slaanesh, I have no idea but from the last poll on here, they seem popular-ish for a non-battletome faction. That said, there are a lot of 3rd party Slaanesh-like models so I don't know how much of that popularity translates into sales. 

    Haha, yeah that could be it. They've really gotta be careful with what mysterious scrolls they leave lying around :P

    My theory is GW have realised that new releases make a significant amount more income than stationary stock. And thanks to digital sculpting they can produce those new armies much faster than ever before.

    I mean think about it. Two new kits released for say... Bloodbound and if it isn't an army you already collect you're not super likely to buy them. Brand new stuff like Kharadron or Deepkin and you might think about starting a new army. 

    I believe they are even starting to do this for 40k with the idea that new chaos armies will be totally independent factions and genestealer cults being an option to expand into.

    The two exceptions being Stormcast and Space Marines which as poster children will continually feature minor and major new releases on a regular basis, 

    • Like 1
  2. 1 hour ago, Dirtnaps said:

    I see where you're coming from but there is a conversation in the novel between two chaos warriors meeting for the first time and have a conversation, with the khorne follower saying he didn't recognise the scent of any of the four gods or horned rat (so I guess certain followers of khorne can sniff out the touch of the other gods on someone) and then the other specifically says his gifts come from something else within Shadespire and from the events of the book (which I'm not going to go into for spoiler reasons) this dude is most definitely not a part of the Dark Oath.

    You're probably right then. Though from a business point of view I find it hard to see a new chaos god. If be interested to hear more about this as I'm not likely to read the book. Maybe this warrants it's own spoiler filled thread? 

    As for rumours Orktober will surely fill the remaining preorder slots for this month. I'm also going out on a limb and saying Blackstone Fortress will release alongside Wrath and Rapture in November. 

  3. The Shadespire stuff could be to do with Slaanesh. We know GW are planning a big return for Slaanesh in AoS and a model release in the near future. Shadespire is trapped between Ulgu and Hysh, which is the same place where Slaanesh is meant to be located. 

    To us speaking about Slaanesh as a dead god etc might seem odd, but from the perspective of humans in the mortal realms Slaanesh has been gone for possibly thousands of years (the exact timescales are hard to know). From the Idoneth point of view their whole story starts with Slaanesh being trapped, then Teclis making the Cythai, the Cythai falling and then hundreds of years of Idoneth expansion / fragmentation. That's among long lived aelves. 

    From a human perspective talking about Slaanesh might be the same as us in the real world talking about Osiris or Zeus, ancient history. 

    Personally I think it's more likely that they are setting up the return of Slaanesh than introducing a new god. From a model point of view they've now got 5 chaos gods in AoS and by the time they have updated Slaanesh and all the skaven they will probably be ready to go back to Khorne or Tzeentch sculpts etc. 

    It's also possible that the Dark Oath might worship chaos in different ways to how the mortal followers of specific gods do. They may have alternate names for the chaos gods just like the beasts call khorne the brass bull etc. 

    • Like 1
  4. 54 minutes ago, mmimzie said:

    The real arguement is that you use both morrsarr and evocators. Its basicly two units of 6 morrsarr vs 6morrsarr & 5 evocators...

    ...So again it's a choice, and that's a good thing in my book. In a gaming environment where most armies only have 1 list of variation on one list. We now have a pretty awesome 2nd choice that looks and feels pretty good.

    It's a good point, I'd certainly be interested to see how it works for people. The Evocators are great models as well. I might pick some up once I'm done painting eels. 

    • Like 1
  5. 21 hours ago, Drofnum said:

    The math I get is a bit different, vs a 4 up Morrsarr are doing 5 with spears, 1 from tails and and another 1 from maws for 7 damage total.  Evocators empowering themselves, I get 9.5 damage with them and another 5 mortals for 14.5.

    Getting double the damage and more importantly mortal wounds could definitely be worth it, is it an auto include?  No, but it does potentially fill out a list with something we dont have, consistent mortal wound output.  Not to mention Evocators are doing that damage every turn regardless of charging or being stuck in a combat.

    I dont even really have a horse in this race though, i've looked at Evocators but chose not to go with them until I finish painting all 2k of my Idoneth.

    OK fair enough, I mean I don't think anyone is arguing they don't have good damage output. That said even if you can get them into combat you lose the incredible movement of the eels. Being able to retreat 20 inches onto an objective for example. Plus you have to give up a lot take Ionrach enclave. No unique command trait, no fuethan bonuses etc. 

  6. 6 minutes ago, sorokyl said:

    In kill team you going in reverse, going from big game to small game. 
    You build a team 1 person at a time from 40k units. Easy. 

    We are trying to go from small game to big game. 
    Translate a fixed set of 3-9 models each different types of units,  into a single AOS unit (or two AoS units, now with split leader)? Just doesn't work well. 
    AoS was not designed to have such a  heterogeneous unit and it's not worth disrupting the game's balance just so that underworlds warband buyers feel like they got a little more value out of their $25. 

    I don't think the kill team comparison is relevant. 

    I agree but they could just make the leader good and the other guys utter trash, so they function as a tax. No reason the named leaders can't be on the same tier of named hero as Naeve Blacktalon for example. 

    • Like 1
  7. 5 minutes ago, Drofnum said:

    While this is mostly true if you take Ionrach you can get run and charge with them 2nd turn which will usually get them in to combat pretty reliably.  And just having a command point ready to reroll the charge in case they dont make it again makes it a fairly reliable tactic.

    5 evocators will do an average of 8 or so wounds vs a 4 up save in combat. You can add 5 mortals to that for an estimated total of 13 or so wounds through on your target per 5 guys at 200 points. That's assuming they have empower on themselves. 

    Morsarr in charge will deal 6 with spears. 1.5 with tails and 1 more from maws. For a total of 8.5 assuming charge but no rerolls at all. This doesn't take into account the once per game mortals.

    I don't think it's worth taking Ionrach for. Better off using internal synergies, movement and less points for morsarr. 

  8. 46 minutes ago, Hankster said:

    It's worth noting that Morrsarr's got cheaper in GHB18. They are now the same as the Ishleans. 

    Personally, I've pretty much gone all in on eels on the premise that you are better off doing one thing really well than a bunch of things ok.  That said I've never played tournaments and meta here in Ottawa is not very magic heavy.  

    Wrong. GHB18 values are incorrect, the Battletome values are the correct points. See the Errata on WHC.

    • Like 2
  9. 32 minutes ago, Charlo said:

    Really?! That can't be right... If so that's awesome.

     

    54 minutes ago, Nerdkingdan said:

    They don’t you can still have additional allies.   I was thinking could make an interesting ionarch list.

    Also the battalion gets enclave bonus as well.

    Even if it does I'm not sure how useful it would be, nothing in that battalion gives you anything better than you could have just by using pure Idoneth units. That said if you're keen on starting a Sylvaneth army, or coming from Sylvaneth to start an Idoneth army then it's a fun tool to support that.

  10. 10 minutes ago, Dirtnaps said:

    but I don't think it's out of the question to see at least one more pair of warbands this month.

    In the previous version Ironskullz Boyz and Sepulchral Guard came out a few weeks after the core box, then we waited until Feb for Spiteclaw / Fyreslayers. It could very well be the case that we don't see anymore until early next year, which would potentially coincide with faction book and model releases for moonclan / darkoath. If you look at the last couple of years some big releases for AoS have always come in March / April (2017 Tzeentch and Kahadron, 2018 DoK and ID). As such my belief is we will see Wrath and Rapture in November, Value boxes in Dec, Slaanesh codex and KoS in January, Shadespire warbands in Feb and army releases for Moonclan and Darkoath in March / April 2018.  

    • Like 4
  11. Wrath and Rapture will function a lot like Blightwar, some new unique models which are then avaliable seperately later on. A Slaanesh tome to follow next year. Not a million miles off from the recent "battle boxes" released for 40k. All of this stuff then sitting there by the time xmas comes around for sale as ideal gift sets. 

    • Like 2
  12. 33 minutes ago, novakai said:

    the warband release schedule last time was:

    Ironskull/ Sep Guards where release in October a few weeks after Shadespire Starter set

    Chosen Axe/ Spiteclaw was in February 

    Farstrider/ Magore's fiends was in April

    Darkoath and Moonclan new armies to release alongside warbands in Feb / March 2018 in time for the end of financial year. Slaanesh in Jan? 

  13. 5 hours ago, thundrchickn said:

    I've been trying to find a way to compare durability to damage all week but you really can't without skewed ratios.  Comparing each stat separately and then putting side by side was the easiest, cleanest,  and most correct way I could think off.  Charts added for nice visual effect.  I think for both categories, Thralls are the champ.  Speed is their biggest downfall but they have the same speed as the average battleline unit.

    Updated ID worksheet 7-27-18.xlsx

     

    This is really good, I think there are a couple of things we need to consider when judging units that are hard to evaluate statistically...

    1) Movement

    Our mounted units have a very high movement characteristic. In general this is either 14 or 12 depending on the models. In conjunction with our forgotten nightmares trait this means we can control our opponents shooting phase very easily. For example going for a set up that puts a unit of Ishlaen Guard at the front with a turtle behind, dumping a mystic shield on for good luck. Or putting a hero at the front next to a unit of 5 or more for a 2/3+ at -1 to hit.  The eel units can also move around the battle field quickly enough that they can basically be where you want all the time. Especially when you factor in run and charge and retreat and charge. 

    2) Fly

    Our units with fly are really good because of the high movement, the ability to reroll charges, run and charge plus retreat and charge. We can hop over units easily and are very difficult to tar pit. 

  14. 11 minutes ago, Reuben Parker said:

    Agree with a lot that’s been said here in terms of battalions, artifacts etc. One point I would make for reavers (although not my fav unit) they are better than eels for zoning out space and most missions objectives are held by number of models in 6”. These are passive benefits that offensive and defensive stats can’t take into account.

    I agree that having more models helps, I just think it's hard to have more models than my opponent when that unit has a 5+ save.

  15. 47 minutes ago, Caladancid said:

    What is the math you are talking about, particularly compared to other units?  I do think it is worth pointing out that the highest placing tournament list for Deepkin used Reavers. 

    A tidecaster would not sit an objective  better than Reavers.  I am not sure how much more to say about that.  A tidecaster could dispel from one potentially, but couldn't cast any spells that would matter, and has less wounds.  And although yes Ishlaen would be harder to kill, why would you want them just sitting somewhere without even the chance to reach out and touch someone?

    If you mean that six nations list then 1) we don't have other Deepkin lists at tournaments to compare it to and 2) That tournament had an unusual team based format where you were able to choose opponents to an extent and scores were based on aggregate. As for the tide caster if there is an objective I need to hold at the back of the board I'm quite happy to put a tidecaster on it and use Corrasion every turn to do 2-4 mortal wounds reliably assuming nothing is close. If there is something likely to get close I would prefer Ishlaen as they are likely to stick around as opposed to 10 wounds at a 5+ that's likely to die to a stiff breeze.

    39 minutes ago, thundrchickn said:

    One thing to consider when looking at maths for damage is what the deterioration due to losses is going to look like. Reavers and thralls, having one wound each, are going to loss their maximum damage potential much faster especially when you consider any attacks with rend reduce that save to a 6+ at best. Ishlaen might not have great damage potential but they are far, far more durable than the Nemarti equivalent. Overall for the same points cost there isn't any reason to include Reavers. Thralls... they are a more complex conversation.

    • Like 1
  16. As I've said elsewhere the problem isn't that IDK got terrible battalions and others got good ones. It's just that there isn't much consistency on how competitive battalions are book to book. I e. DoK and Idoneth don't have great battalions compared to Nurgle or Nighthaunt which are both recent releases. We should be aware however that our enclaves do provide us with benefits not dissimilar to the type of things seen in other factions battalions. 

    Reavers are bad. Anyone who thinks otherwise hasn't done the maths on it. On even at 30 shots per 10 you're looking at 3 to 4 wounds vs a 4 up save assuming no buffs or debuffs. And that's only on your half of the turn. Compare that to the ability of either eels for a similar cost and they aren't even close. And people can talk about objectives but even then 140 points of ishlaen guard or a 100 point tide aster can do that better. 

    • Like 1
    • Thanks 2
  17. Where is this stuff about DoK being a flop coming from? I mean if true I can see a few reasons why... 

    (1 as we all know and have talked about their battlelines troops the witch elves and sisters of slaughter are very pricey models comparative to others. 

    2) Deepkin were rumoured for longer than DoK and I believe certain stuff about them i.e. The shipwreck video appeared around the same time DoK launched. Deepkin were only like a month later releasing with a much larger range and arguably more story to them. 

  18. 2 minutes ago, LLV said:

    I’ll clarify a bit. The Beastmen / darkoath comes from 2 different sources. I dint know if it’s mixed or one or the other. I had to double check when I was told ‘brayherds’ as I had already been told darkoath. 

    Moonclan is 100% on its way sept/ oct.

    terrain a bit of a shady one too. I’ve heard more army terrain and an expansion on the azyrite ruins but no firm date on either.

    Now on the subject of dates, although soul wars fell in line with everything I saw and heard the dates did get changed. Malign sorcery was originally set for release first ( yes it was AoS 1 as a follow up to malign portents) AoS 2 and soul wars was originally slated for end of July.  

    Im pretty sure Martin Morrins slip up on whtv (announcing ‘AoS phase 2- nagash is kicking off’ during adepticon ) moved things forward regarding the AoS 2 release - which also coincides with the mess of a release we’ve had with scrolls not being ready small coverage in June WD etc. 

    So that being said although the stuff I’ve been told should be 2018 there’s no guarantee as they’ve shown that the AoS release schedule will be moved around. Slaanesh I was told would be Jan/feb mirroring the nurglevand tzeentch release. I’d be surprised if it’s moved up but it could be possible.

    @LLV When the deepkin book came out the Gloomtide was labelled as an "etheric vortex", possible that terrain coming out might also get that label and armies will be able to take scenery just like endless spells? Given several AoS armies already have faction specific scenery, i.e. sylvaneth, nurgle, deepkin.

    Also any idea on faction specific endless spells beyond Nighthaunt and Stormcast?

    • Like 1
  19. So i currently have been playing with mostly thralls and reavers as that's what I bought first and haven't picked up many eels yet. As far as I'm concerned the thralls just aren't viable. 

    They can do really great damage potential and there have been some good moments with them such as killing nagash and a maw crusher. The fact is though that at 1 wound 5up 6 bravery they deteriorate incredibly quickly. Even if you keep an eidolon nearby for the bravery buff it's not that hard to lose at least 10. The 5 up means they are super vulnerable against any kind of shooting even without rend, and in combat they hit hard but die faster.

    Part of the problem is the bigger the unit you take the more units your opponent can get into combat. Even using a soul render doesn't keep them around long enough to do anything particularly useful. 

    This has led me to conclude there is really no reason to take thralls. So I'm selling mine to fund an eel spree and hopefully recover my love of deepkin. 

  20. 8 minutes ago, Raviv said:

    It was probably discussed before, but I can't find the answer now.

    Do we know who are the SCE in this picture (in the front)?

    aos-new-ed-15.jpg

    (Photo from https://warzone40k.com, taken in WarhammerFest)

    Multipart evocators with alternate weapon option to the one in the starter set. The one at the front is the prime.

    • Like 1
×
×
  • Create New...