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EccentricCircle

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Posts posted by EccentricCircle

  1. Its interesting that you often see people saying that the Greenskinz are just generic Orcs, and don't really have anything to set them apart as factions.

    I guess at this point that is true, since the idea of the burly greenskinned orc is so pervasive across various fantasy works due to Warcraft and such. However its quite ironic since GW literally invented Greenskins in the first place and everyone else just copied them.

    I'd not thought about it, but the idea of the freeguilds is actually quite similar to the idea of Dogs of War. They are more or less small militias or mercs defending their cities. It would be quite cool to have paymaster models for them, or some smaller warbands themed around various unusual freeguilds.

    As a side note I very nearly included Chaos Dwarves on the list, but left them off in the end since they do have a current range, even if having proper plastic models from GW would be better than the forge world stuff that's currently available. Maybe they will get an update at some point, but i'm not going to hold my breath!

  2. 8 minutes ago, Skabnoze said:

    I would not mind if GW brought any of these back as long as they did something interesting to them.  They are all fairly generic and bland as old Warhammer concepts generally are compared to the more over-the-top interpretations that Age of Sigmar tends to favor.  Tomb Kings are probably the most unique and interesting of those forces as-is

    If GW took any of those old forces and turned them up to 11 like they have been doing with the other AoS factions then I would be on board with it.  But none of them are anything that I am going to actively campaign for either.  And bear in mind that I own a decent chunk of Gitmob and I have a massive Greenskins army with over 200 infantry alone.  But honestly, the only models that I would really miss from the Gitmob and Greenskins ranges if they were retired completely are the Warboss on Wyvern and the Doom Diver.  I would like to see the Doom Diver stay in the game in some form as it really is the most iconic of goblin artillery.

    The Doom diver is the model I most regretted not getting when that range was discontinued. Its such a fun idea, and a really nice model. I never had enough goblins to justify getting one though. Hopefully they will take the idea of crazy goblin contraptions up to eleven and release a new faction based around that idea some day!

    • Like 1
  3. 5 minutes ago, huitzilopochtli said:

    I don't play AoS and haven't collected many of the models because the old fantasy aesthetic was what I loved most. Still, I'd love to see the Tomb Kings return in some fashion and would probably even start playing AoS if they got a couple of resculpts (some new chariots, archers, and horses would be nice). Actually if they did that I definitely would start playing. (TK were my first army - really regret letting so much of my collection go...)

    That said, like a lot of players who collect(ed) TK, I'm mostly looking to (re)complete my collection. If GW just brought back the plastic kits for a week I would get everything I wanted and be pretty happy. (They are used in other systems after all.) Bring back plastic sphinxes, snakes, and tomb guard for one week, made to order, and I swear on the kidney I will sell to fund this project that I will buy three of each. Possibly more tomb guard.

    Yeah, I'd be happy to get a few more Ushabti to round out my collection, but Ideally I'd like them to develop something new and AoS-y based on the idea.

  4. I could definitely see it being the case that the common people of Bretonnia mingled with other surviving humans to become the ancestors of the free peoples, while the most noble of the Bretonnian Knights were reforged as Stormcast, and the bickering and corrupt nobility degenerated into Ghouls.

    That doesn't mean that the free peoples couldn't seek to emulate their ancestors knightly orders though.

    • Like 1
  5. I didn't think there needed to be a specific "none of them" option. Clearly that is going to be the default position for quite a lot of people.

    I've always been a little skeptical of the argument that things "don't fit the Age of Sigmar aesthetic." Everyone likes different things, and I have no problem with that, so if they don't appeal to your idea of what the setting can be then that's fine. However, the whole point of the Age of Sigmar aesthetic is that it is so broad and varied that anything can exist somewhere. Half the black library stuff I've read recently has been set in desert areas, with a somewhat middle eastern flare, so there's definitely room for more Egyptian themed stuff. Plus pyramids still feature quite prominantly in Nagash's forces, and he and Arkhan show their Khemrian roots.

    As far as Bretts go, I agree that they fit quite well into the free peoples header. There are a few things which don't quite have a warscroll, but with a bit of creative thinking you can easily run sorceresses as battlemages and find a space for the cavalry and infantry. I don't think there is a good equivalent for the trebuchet without resorting to the compendium though, and some of the more specific stuff clearly works best with its own warscrolls.

     

    • Like 5
  6. There has been an increasing amount of discussion about Tomb Kings of late, with both the GW survey and the egyptian like scenery in White Dwarf. It seems as though my beloved Tomb Kings remain quite popular, but I've struggled to get a clear idea of how popular they actually are, or whether it is just a handful of us vocally demanding their return. I also feel the Tomb Kings get a lot more chatter than other retired factions, but since they are the one closest to my heart it might just be that I don't notice impassioned calls for the rise of Bretonnia to the same extent.

    So I figured lets do a show of hands as to which retired factions we still love to collect, and would like to see return some day. I've included Greenskins and Gitmob for completeness, and thrown in the old Dogs of War. There are probably other retired factions which I've forgotten about, so please feel free to shout out to others in the comments below!

  7. I don't want to derail this back to costs too much, but my Friendly Local Gaming Store have confirmed that it should be £95. They seemed to be looking it up on some sort of GW material, rather than making a guess based on other sets, so may have advanced information as  retailer.

    I think it looks great. I'll be keen to paint up the new Sylvaneth Hero, although I might need to wait until it comes out separately. I've already got most of the Sylvie side, and had resolved not to start Gloomspite until next year, since I've got far too much stuff to paint at the moment.

  8. 2 hours ago, michu said:

    @Riavan As Jes Bickham said in his StormCast episode, they are going to make battletomes for all current armies.

    Its just a case of what they actually consider to be "armies". Its always worth taking stuff which is said in interviews with a pinch of salt. Clearly he will have planned what he could and couldn't say, but it didn't strike me as a scripted statement of the sort you get in a press release or preview. It was just him saying that his intention was to get to all of the factions eventually.

    Whether that will happen or not remains to be seen. Directions can change, current factions could be merged or split, and things do sometimes get discontinued. We'll have to wait and see.

    • Like 1
  9. 27 minutes ago, Mutton said:

    How would people feel about alternating phases instead of turns? Like the winner of the battle round roll takes their hero phase first, then the opponent takes their hero phase...continue through movement, shooting, etc. My biggest issue with the double turn is having one person just sitting and waiting for half an hour or more.

    That would probably be my ideal way of working it. Thats how its done in frostgrave, which makes for a much faster paced and more engaging experience. You are never sat around for ages waiting for your turn, and you have more opportunities to counter things as they happen. Doesn't Middle Earth use alternating activation too? Its been so long since I've played that I'm not certain.

    • Like 1
  10. Daughters of Khaine was one of the books which came out just before 2nd ed hit, and was specifically stated to be a 2e book. It has the white spine and new logo, and in form it matches the subsequent books. Therefore it is widely considered up to date and unlikely to be revised unless there is a major release for the daughters, or and edition change. Make of this evidence what you will.

    • Thanks 2
  11. Is there a definitve source for the various faction symbols ( from firestorm, boxes etc). There are kind of symbols when you select a battletome faction on the webstore, but they are not very clear. I don't think I've ever noticed icons like the ones on old wfb red boxes.

  12. Well historically Undead armies have tended to fall into three broad types.

    • Those led by Vampires in the form of the Vampire Counts and now two mortarchs out of LON,
    • Those led by Nagash and other Necromancers, which again is well represented by LON, and tends to unite a hodge podge of death units.
    • And Tomb Kings. Although there are still plenty of skeletons, theres nothing being sold at the moment which combines constructs, warmachines and monsters in the same way they do

    By splitting out Ghouls and Ghosts into their own things they have dramatically expanded the death roster beyond those original archetypes. I'd be amazed if the flaming skull symbol isn't night haunt, but as far as the other one goes I could see it going either way. If they plan to expand on the Vampire archetype again in the future then it could be a good opportunity to show that vampires can be their own thing, rather than just part of LoN. However they might be more interested in representing their own factions, in which case the Ghouls would be a safer bet.

    If the missing symbol is something new for Death then I could see them expanding another type of undead into a full faction again. Skeletons or Zombies would be the best bets, as I can't see Necromancers on their own being substantially different from what LoN can already do. Equally they could do something entirely new, such as adding Long-Legged Beasties and Things-That-go-Bump-in-the-Night to go with the Ghoulies and Ghosties.

    Much as I'd love to get Tomb Kings back, it seems unlikely, but you never know I guess.

  13. 19 hours ago, Blightzkrieg said:

    I also remember hearing Gutbusters were discussed as a part of the interview when GW were hiring a game designer, but I can't remember how long ago that was or what the source of that is.

    The interviews were last summer. I was one of the people who reported on it, but someone else corroborated my account. In theory whoever got the job has now had plenty of time to work up their gutbusters allegiance, assuming that they actually got on and did that, rather than being put on to other jobs.  However if they are actually changing the models then it could take far longer for that to see light of day.

    I think that if we are getting a new tome and spells to go with the existing range it could be soon-ish, but equally I wouldn't hold out too much hope. We only know what we were told when discussing our work at the interview, so no inside knowledge like a regular rumour monger.  We have no way of knowing why gutbusters was picked as the interview task (beyond the fact that it wasn't something they had specific plans for at the time). We thus can't be sure what they were planning to do with it after hiring someone.

  14. 18 minutes ago, Alcina said:

    do you mean only AOS or also 40K, Bloodbowl...?😜

    Getting every miniature since AoS came out might be doable, getting all the fantasy ones would be much, much harder. I'm not sure how long it would take to get everything from every system.

    I managed to collect what I think is all of the post Slann lizardmen, so more or less everything from 4e onwards. It took a while to put together the vintage army, but was a fun project. The further you go back the harder it gets to track down all the minis though.

    • Like 1
  15. 15 minutes ago, Duke of Gisoreux said:

    It's a collection thing. At first I collected all Bretonnian models that were ever released as they are my favorite army. After this was done I started to collect everything else. Now my long time goal is to own every model or unit that has both a warscroll and pitched battle profile for AoS (including Compendium and Forgeworld). Currently I am at 75 % (618 out of 825) with that. 😎

    Given that you are a Duke, and appear to have ten thousand men, have you ever marched them up to the top of a hill and then back down again?
    Its an awesome collection, a really impressive set of models. Getting everything for one faction is challenging, I can't imagine how long it would take to get all of them.

    • Like 1
  16. I'm all for getting updates to the existing factions, but at this point the interesting question might well be what completely new direction they will go in next. So far there has been something brand new each year, so its hopefully only a matter of time before they announce their "next big thing".

    Looking over the factions, it seems too soon to do yet more elves (much as I love elves). I also can't see them bringing in a fourth Dwarven faction at this point, although as always I would be happy to be surprised. Really Order is looking in quite a good state if they can get tomes out for the legacy factions. There are a range of options new and old, and plenty of room for expansion within the factions that they already have.
    Chaos also seems to be in quite a good state. If books for Slaanesh and Chaos Undivided are really around the corner then all seven factions will soon be supported (Eight if you count Legion of Azgorh, which would mean an army for each point of the Chaos Star). Thus if they bring out a new chaos faction, chances are it would be completely new. Its hard to imagine what sort of possibilities might be left within that phase space, unless they unleash a new chaos god, but it could happen.

    Death and Destruction feel like they are still bringing up the rear. They've had some great support over the last couple of years, but still have far fewer factions than the others. I feel like destruction has a lot of potential for expansion. Even having discontinued a load of stuff they have solid Orky and Gobliny offerings, and the potential for multiple contrasting Ogor armies. I still really like the idea of Gutbusters staying as the Classic Ogres, while Beastclaw and Firebellies provide two contrasting, elemental factions.

    In the case of Death I think there could be a bit of a roadmap. Legions of Nagash provides the classic "Undead United" faction, from the earliest days of Warhammer. Then you have nicely contrasting Ghoul and Ghost heavy forces in the other books. So they could bring out books for Long Legged Beasties, and Things that Go Bump in the Night to round out the set! 

    Alternatively I think they've got plenty of potential to expand Skeletons and Vampires, since those were classically to two main undead variations across much of Warhammer history. I don't think that we'll see Tomb Kings or Vampire Counts come back (awesome as a TK release would be), but I do think that there is a clear space in the warhammer phase diagram for those kind of armies to be expanded. After all, the three main ways to do an undead army have historically been; Necromancer with their minions, Vampire with their minions, and Barrow Wights/Mummys running amok.

    Time will tell I guess, but I'd be keen to see something completely new.

  17. I'm not doing too badly at one month in:

    I've managed to get every work in progress model assembled (except for two breakages which will be a pain to fix), and have sorted it all out so that I have a rough plan as to what order I'm going to paint things in!

    I'm planning a narrative campaign to do with my group, so that should be starting fairly shortly.

    Finally I now have the starts of a Necron Army for 40K, not really relevant to this forum, but does indicate that I'm able to shake my elf obsession.

  18. 1 hour ago, Emmetation said:

    I'll try to answer both points if I can, and give a little insight into our approach when it comes to design.

    With our The One Ring and Adventures in Middle-earth line what we have traditionally done is release a region guide that has information on a particular part of the world, followed by an adventure book. For Age of Sigmar, we are looking at a sort of similar approach but not quite. One thing we want to avoid is RPG-encyclopedia - if we ever find ourselves saying there are 71% humans, 12% aelves, 3% duardin then we know we've taken a wrong turn (flash forward to me regretting this sentence 😄). Basically what I'm trying to say is we want everything we create to be functional, to have a purpose, and to fuel story-telling. With everything we put in the books we look at how a GM and players can use this to tell stories.

    Release wise for AoSRPG what we would like to do is have a core release, like an adventure book or campaign, that has supplemental releases around it. So if we had a campaign set in Shyish for example, some supplements from that could look at monsters, players options, major cities, other side quests etc. Its not needed to run the campaign, but it adds value to it. Likewise, the supplement can be used in isolation from the campaign.

    Hopefully that helps to give some insight into our thought process.

    Cool. It sounds like its going to be fun. I've gradually come to the conclusion that there is no perfect way to organise RPG material, but some systems definitely do it better than others.

  19. I'm curious how you plan to structure supplemental releases. I find that there are two main approaches, releasing source books with a tight focus, which put lots of options front and centre (Dedicated bestiaries, equipment books, sourcebooks on a certain region or race). Whereas other game lines have loosely themed sourcebooks, which try to include a wide variety of different options (So say a book on a realm or an adventure module which includes with new character options, monsters, artifacts, lore etc.) A good example of the fomer approach being the Starfinder hardbacks and indeed 2e WFRP, and a good example of the later being how FFG have structured the splat books for the Star Wars RPG. Most game lines historically have a mixture (D&D for example.)

    Are you leaning strongly in either direction?

    I know as a GM the former is much easier to use at the table than the latter, although as I understand it the reason the second model is so prevalent is that it makes it easier for casual players to buy a book or two here and there, and get a lot of bang for their buck when it comes to expanding their games. Whereas the first model does lend itself more to the GM getting all of the books in the line sooner or later, so that you can have them all at the table, with all the rules nicely organised across the volumes.

    I guess both models have their pros and cons for publishers. Ideally you want everyone to buy all the books, but in practice only a dedicated GM actually will. Especially adventure modules are likely to not be very attractive to players to don't GM, unless they have a solid appendix of new character options (as the Pathfinder Adventure Paths and D&D's hardback modules tend to do.)

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