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Beliman

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Posts posted by Beliman

  1. imho, The system is not the problem. We have USR with a lot of diferent effects. 

    A brawler could have Anti-Infantry (2 hits), exactly doubling his impacts versus infantry units. Give him a 5 attacks on a  2+ hit and he will be really good brawler. Just... don't throw him in front of a cavalry charge or let him fight monsters. He loves to be in the middle of a mosh pit.

    • Like 2
  2. 2 minutes ago, Grungnisson said:

    Counterpoint: If Amazon's show is any good, it will bring to 40K a wave of healthier, new community.

    That's exactly my point:

    Remove the toxic community and GW will have an "smaller" (still, biggest commmunity on the market) but healthier. Wait for the incoming new people (that will be a lot better recieved, because, you know, gatekeepers and people like that are out) and create a new community from there.

    • Like 1
  3. 11 minutes ago, Ejecutor said:

    We cannot compare how easy is to pick and play a game compared to miniature painting. Obviously, it could help pump the sales, but it won't be that big.

    I didn't say that it will be the same. But we can see that there is an effect in the global market that can push sales.

  4. 18 minutes ago, Tonhel said:

    I really like the Fallout series

    Fallout 4 had an increase of 7500% after their shows release. If GW can have a healthier community for 40k, and its show is good enough, pretty sure that it will be a win/win in a mid and long term.

    • Like 4
  5. I don't think that damage is the issue here. To me, it's what they represent. And I'm not talking about their power-level.

    Just look at Chaos Lords, pretty sure that everyone knows what they are. To me:

    • One of the strongest characters in the game (let's see how that can be made without being overpowered or turn to hero-hammer).
    • Can take a hit, and still go on (defense!).
    • Strong duelists (not the best, but probably at the top 5 generic characters, and can push back some named ones).
    • Not specialized in buffing their army, more about intimidation and brute force than anything.
    • Has some chaos-flavour (mainly chaos marks, but probably artifacts, traits, mutations, etc...).
    • Slow on foot.
    • Can turn in to spawn or Daemon Prince! (Eye of the Gods).
    • ...probably more, but you get the point...

    That list is what you have in your mind for each of your heroes. What are they, why you paint them with this scheme, the main reason to convert them and maybe even why you started their army. Their rules (warscroll and battle traits) should have all of this represented in some form. If there is a lot missing in their rules, this heroes becomes just tokens that you take because they have an ability that you want for your strategy. To me, that's shoudn't happen.

    • Like 3
    • LOVE IT! 1
  6. 36 minutes ago, Thalassic Monstrosity said:

    I'm interested in the list building 4e is implementing. I might be misunderstanding but it seems similar to that of Conquest, right? Where your Hero choice has an effect on your unit selection? I like that. I mean, Akhelian Kings are reasonably going to be accompanied by other Akhelians. Krethusa isn't going to be chilling with a ball of Melusai.

    Yep, but instead of having a mainstay and restricted units, each hero just unlocks some units to be in their warband regiment. But you can still take whatever you want, it just becomes an auxiliary unit, but pretty sure that you will need a good strategy to do that.

    Come on GW, just release the shooting phase article with a few warscrolls!!

    • Like 1
  7. So, I have a tournament on june 2: 1500p, 3 units max repeated. Legends/Armies of infamy allowed.

    Anyone has a good list for fun? I'm a big fan of armies of infamy, but not sure if I can paint 80-120 slayers without going insane (already tired after painting 16 quarrellers and 12 thunderers, and it's so boring).

     

     

    • Like 1
  8. 14 minutes ago, Acrozatarim said:

    I wonder what units the warlock engineer will be able to take in his retinue. He's not a spellcaster any more, basically he's just a good jezzail unit attachment that can wander off, but it may be that his retinue unit selection makes him a good choice too.

    A single Command Ability (skaven Battle Trait) that target "Skryre Heroes" would be enough to give him a role appart from eing a sniper. Let's wait until we see te whole picture.

  9. 1 minute ago, Tonhel said:

    It's without a doubt an amazing mini with fablous paint job, but he will not be Grombrindal long when based on a square base or if I pull the convertion off he will be carried around as a generic king with shieldbearers in TOW. Perfect apetite for the upcoming dwards release. 😄

    "Upcoming" dwarf release... still waiting...

  10. 1 minute ago, HorticulusTGA said:

    Why are people surprised that the (GORGEOUS) Grombrindal Model coming for the White Dwarf anniversary 500th issue is an anniversary model treated like any other Grombrindal Models over the years and any other anniversary models ?

    I can answer that.

    GW already build some hype with his book/white dwarf shirt stories, Broken Realms and even as easter egg for some books in early 2d edition.

    He is part of the Duardin race, but don't get me wrong, a commemorative model is awesome, but a playable unit is a must.

    • Like 3
  11. 12 minutes ago, Tonhel said:

    Their company structure is rubbish, they mention a bunch of games, but the game he will be most used for isn't mentioned. Absurd. He looks more like the dwarfs previewed during AdeptiCon, than KO and FS.

    What a strange company. 🙂

    Disagree.

    The only issue with this Grombrindal is that he should be permanent and have rules for Kharadrons and Fyreslayers.

    Btw, a new admiral is a welcome adition but still, a missed opportunity.

    • Thanks 1
  12. Let's wait and see. The system already supports specializations, USR are so open that each heroe or special/magical weapon could be really unique and interesting without being crazy. As an example:

    • #DuelistHeroe:
      • USR: Anti-Heroes (mortal).
      • Parry (ability). Passive/ Fighting Phase: Can't be hit with a better roll of 4+.

    Even artifacts and weapons can be really unique with that.

  13. 41 minutes ago, Flippy said:

    This is half-true. People complain because they feel that AoS is just a small step away from enabling this option and for some reason the designers are not willing to take that step.  The newly revealed Weirdnob Shaman is Wizard (1). Would it break the game if there was “Wizard (2) + 30 points” written on this warscroll?

    Anything that let your character be diferent than a "completely generic one" is an small step to be "your dude". I'm all for it, but it seems that AoS is not ready for that little step.

    52 minutes ago, Chikout said:

    There are literally rules in AoS to build your dudes. GW haven’t talked about path to glory yet apart from one line that says it focuses on hero progression. It’s a little frustrating to see people complain about the fact that matched fans have made to game less characterful while ignoring this other side of the game that’s specifically designed for players who want something different. I’m not saying that the new path to glory is going to be amazing but it’s weird to ignore it completely when talking about the potential issues with the new edition. 

    Yeah, I know, but it's not an option here. Pick up games (maybe 1 in a month) is what I have. 

    • Like 1
  14. 40 minutes ago, Sarouan said:

    You're thinking more about Lord of the Ring

    I never played LotR. And I didn't mean to say that I want Superheroes, I just pointed out that other games, with similar stats and a few abilities, can have a lot of diferent heroes that feel completely unique.

    4oS has Abilities and USR with a bunch of stats and characteristics, it should be enough.

  15. 2 hours ago, MotherGoose said:

    Again, might sound like a broken record, but without different stats and profiles it's too hard to do

    Just to add something of interest. There are A LOT of games that, without using SvsT, their heroes have enough tools and stats to be diferent and unique enough.

    Btw, I don't have problem with S vs T.

  16. There is a lot going on with the chants/prayers, without being boring.

    Most of the time, you want to have at least 1 powerlevel ready with the most advanced wizzard because you don't want to see an sneaky Magical Intervention at the end of the turn (Unbind is a reaction).

    I'm not sure that I understand abilities with this wording:

    Quote

    That unit can use a [INSER KEYWORD] ability...

    Does your unit gain the same keywords as the main original ability? If that's the case, it will not be legal to Counter-Charge after Redeploy. If not, the Counter-Charge Ability will be a gamechanger in the hands of skilled players.

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