FRoper Posted April 20, 2017 Share Posted April 20, 2017 I have recently finsihed my death army, and was looking to start an all goblin force, so i was wondering what is good and what should be avoided. Link to comment Share on other sites More sharing options...
Karhedron Posted April 20, 2017 Share Posted April 20, 2017 Large units of Night Goblin archers with embedded Fanatics have been fun since 4th edition and Moonclan Grots still look good today. Back up with plenty of artillery to hurt the enemy at range. Fanatics will stall an enemy charge for a turn but you will still need something to hit them back with. If you don't want to bring Orcs to the party then a unit of Trolls make a good counter-charge unit as do Aleguzzler Gargants and Mangler Squigs. Link to comment Share on other sites More sharing options...
Fungrim Posted April 21, 2017 Share Posted April 21, 2017 Link to comment Share on other sites More sharing options...
Berdysz Posted April 23, 2017 Share Posted April 23, 2017 I did use this "bad boy" couple of times (with my moonclan): It is really devastating, although it is a bit random. Anyhow all my opponents were going "nuts" just knowing I have it. It was branded as a "destruction Mournghoul" Eats heros by dozens... Link to comment Share on other sites More sharing options...
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