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Two Parts: What is an Attack & Can You Attack Your Own Guys?


Sleboda

Question

I have new player who has never played miniature wargames before.  She's a blank canvas.  No hangups.  No traditions. No baggage. She's also very organized, intelligent, and logical.

She is getting frustrated by finding things she can do within the rules, being told she actually can't, and then hearing "you just can't" or "it's never worked that way before" as the reason.

For instance, she wants to put three Skaven Assassins "in" a Verminlord Deceiver, Skitterleap across the table, and unload the Assassins. She reads the rules and tries it.  Her opponents tell her she can't ... but she can.  She is within the rules. 

Now another one has come up. She wants to attack her own models with certain spells, abilities, or weapons. The rules for several of these, especially spells, direct her to select a unit.  She wants to select her own.  She is told she can't. She has good tactical reasons to want to kill her own stuff.  She selects a target for the spell. She is told she can't make her good decision "because."

 

One could try to argue that you cannot "attack" your own models, but then you have to define "attack." It looks like the rules apply it to combat and shooting, but not spells, so at the very least spells should be freely tossed into your own units. There is even support for the idea with Scorch.

The wording of Scorch is enlightening and important.  It does not say "Scorch is allowed to target friendly units...etc." It just says "If Thanquol targets a Skaven unit..."  There is not special dispensation to break some imagined rule that you can only target enemies. It tells you to pick a unit and if that unit is Skaven, something else happens.

Many spells tell you to pick a unit. Some specify enemy or friendly. Why specify if the assumption is that you can't target friendly units?

 

Thoughts?

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