Arkiham Posted February 7, 2017 Share Posted February 7, 2017 so, what will we be classing as a good roll? what are the numbers best used on ? for the purposes of this i will be including mortal wounds for determining damage, due to the rule writer saying that's how it should be played, it being played like that on the livestream and on the white-dwarf battle report. i suspect this will be a long post so ill open it now and allow other people to contribute before ive finished typing it up, and ill add various bits people may add if they do before im done Link to comment Share on other sites More sharing options...
Stauderpower Posted February 7, 2017 Share Posted February 7, 2017 In my games I've been finding 2's and 3's to be the worst rolls. They are usually good for battleshock but they usually just sit there to boost my shield of fate, which is a good strategy. 1's are ideal for battleshock and 4+ rolls are good since everything in the army usually needs 4 or higher for hitting, and wounding. I've been using my 5's and 6's for my skyfires almost exclusively to get some guaranteed sniping in. I usually only use about 2 to 3 dice in the first 1 -3 turns, since my tzaangors really like having shield of fate on them and maxing out the rerolls potential. However after I'm stuck in and have killed the bigger threats I use the rest of the dice pretty much on whatever I need. Link to comment Share on other sites More sharing options...
Arkiham Posted February 7, 2017 Author Share Posted February 7, 2017 I've considered taking a magister simply for the 2s or 3s which rarely get used. If you roll 2 two's you've a spell you know will always go off, so say the Balewind allowing other spells a better chance for the rest of the game. Link to comment Share on other sites More sharing options...
redbeardboss Posted February 8, 2017 Share Posted February 8, 2017 you can also use your 2s and 3s to make sure you dont fail those tiny charges Link to comment Share on other sites More sharing options...
Arkiham Posted March 9, 2017 Author Share Posted March 9, 2017 @Malfallax Link to comment Share on other sites More sharing options...
Malfallax Posted March 11, 2017 Share Posted March 11, 2017 In my head it optimizes like that: 1s for Battleshocks (preferably Pink Horrors) 2s&3s for small charges and Mystic Shield 4s for LoC sword hits 5s for most 'must-be-fired' spells 6s for Mortal Wounds (spells&skyfires) Link to comment Share on other sites More sharing options...
Arkiham Posted March 11, 2017 Author Share Posted March 11, 2017 If you expand out to the mortal units there is a bunch of uses, double low numbers are good with the Magister if you still cast the spell, I did start writing up a list but there's so many uses it would be crazy long Link to comment Share on other sites More sharing options...
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