Articudo Posted December 10, 2016 Share Posted December 10, 2016 Was planning on making a 2000 point list and need some input: Heroes: Arkhan The Black 340 Isabella 80 Heinrich Kemmler 160 Units: Morghast Archai 240 Morghast Archai 240 Skeleton Chariot 140 Skeleton Chariot 140 Skeleton Warriors 80 Mortis Engine 180 Monsters: Mourngul 400 2000/2000 Plan is to hang back with my heroes and just heal and use magic all the other units. Any thoughts? Link to comment Share on other sites More sharing options...
Ashtyn Posted December 10, 2016 Share Posted December 10, 2016 I like what you're doing here! The only thing I'd change is drop Isabella and take another 10 skeletons. This gives you a 20 man block so kemmler is nigh unkillable and you can save your arcane shield for Arkhan. I would take the mourngul off the list and save 400 points for summoning. Even if your only going to summon the mourngul it's still good to have it off the table and surprise an enemy with it! And if it isn't best for the enemy you're against then you have 400 points to summon other monsters or spirits / hordes of zombies with the insane +6 to cast summoning spells that Arkhan will have due to the morghasts and the Mortis. the healing potential is also quite high with invigorate and the Mortis heal, which is maximised by the large amount of multi wound models you have. Link to comment Share on other sites More sharing options...
TerrorPenguin Posted December 10, 2016 Share Posted December 10, 2016 53 minutes ago, Ashtyn said: with the insane +6 to cast summoning spells that Arkhan will have due to the morghasts and the Mortis. I think I looked this up last night and the morghasts wording is such that you only get +1 no matter how many are within 18 still +2 is good, especially if Arkhan hasn't taken many wounds Link to comment Share on other sites More sharing options...
Ashtyn Posted December 10, 2016 Share Posted December 10, 2016 3 hours ago, TerrorPenguin said: I think I looked this up last night and the morghasts wording is such that you only get +1 no matter how many are within 18 still +2 is good, especially if Arkhan hasn't taken many wounds True! I just saw this myself. If that's the case id make the morghast 4 strong or drop 2 morghast for a unit of necropolis Knights. kemmlers buff works wonders on necropolis knights and if you can manage to fit in a necromancer then you look like you've got yourself a solid amount of damage from 3 different sources ( mourngul, moghasts and necropolis Knights ). Link to comment Share on other sites More sharing options...
Articudo Posted December 11, 2016 Author Share Posted December 11, 2016 Okay, Thanks for the input guys. Think I will drop Isabella and 2 Morghast then and look up Nek Knights instead along with something else. Link to comment Share on other sites More sharing options...
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