Tizianolol Posted November 25, 2016 Share Posted November 25, 2016 Hello! I have seen that now u can consider as battleline brutes and ardboys,and the cav, even if u want destruction as alliance. my question is what do u pref brutes or ardboys..they are both melee and cost the same points:) Link to comment Share on other sites More sharing options...
MightyQwan Posted November 25, 2016 Share Posted November 25, 2016 Hello! I have seen that now u can consider as battleline brutes and ardboys,and the cav, even if u want destruction as alliance. my question is what do u pref brutes or ardboys..they are both melee and cost the same points:)That's not exactly correct. If you use pure Ironjaws you can use those as battleline. If it's a mix then you must use other troops like goblin or Ogre as battleline. What they are saying is that if you have a battle tomes like sylvaneth or BCR you can choose to use Destruction abilities rather than the ones.specific to your faction but you cannot use both at once. Sent from my SM-G930W8 using Tapatalk Link to comment Share on other sites More sharing options...
Tizianolol Posted November 25, 2016 Author Share Posted November 25, 2016 Ah, so with " pure ironjawz" u mean every unit in the army must have keywords irenjowz?:) Link to comment Share on other sites More sharing options...
Tizianolol Posted November 25, 2016 Author Share Posted November 25, 2016 Sorry for the second post but i really love ironjawz model and christmas is near:) the megaboss on maw command ability..i have to cast it in my command phase and i got the effect when i fight( with units that reach enemy during charge)?:) Link to comment Share on other sites More sharing options...
MightyQwan Posted November 26, 2016 Share Posted November 26, 2016 Correct ability is used in the Hero phase and the effect takes place in the combat phase.Pure Ironjaws mean they all share the Ironjaws keyword. Sent from my SM-G930W8 using Tapatalk Link to comment Share on other sites More sharing options...
Tizianolol Posted November 26, 2016 Author Share Posted November 26, 2016 Thx a lot!!:) Link to comment Share on other sites More sharing options...
DeadlySarcasm Posted November 26, 2016 Share Posted November 26, 2016 I take a mix of both. Ard boys come out top if you look at points per wound, but the brutes are great in combat! Unit of 10 brutes with the 2h weapons, warchanter, megaboss with them, hitting on 2s re-rolling 1s. So good at killing stuff! Take a couple of units of ard boys to hold objectives and let the brutes loose to do da killin'! Link to comment Share on other sites More sharing options...
Tizianolol Posted November 26, 2016 Author Share Posted November 26, 2016 Ye, I have seen many tournaments lists and people use to play like 3x5 units of brutes and not 1 of 10..any1 know the reason? Maybe too mutch points in a single unit? Link to comment Share on other sites More sharing options...
Gorsk Posted November 26, 2016 Share Posted November 26, 2016 Each unit has a different purpose. 10 brutes buffed by a megaboss and warchanter are your primary killing force. A unit of 5 brutes is your scalpel, used to go kill a specific model or two. The ardboys, especially with shields, are for defending objectives or choke points. The size of your units is more of a personal preference. Do you like trying to split up your enemy and draw units away from their buff givers? Then more smaller units might work best. Do you prefer to maximize the number of brutes or gruntas receiving buffs, then fewer but larger units would support your plan best. Link to comment Share on other sites More sharing options...
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