Jump to content

AOS AI system


KHHaunts

Recommended Posts

I decided to start this thread following some of the ideas that cropped in the following thread.

However this thread being more geared towards a particular Heros Vs enemy army type scenario i wanted to open up a thread for a generic AI system.

The idea being to design a (Relativly) straight forward sheet that would effectivly map out a NPC army to make it a half decent opponent. This could be used to play out a number of Co-op games or perhaps as a third party NPC. Or perhaps as a way of quickly testing out a small army configuration before using it against a real opponent. Pick your reasons.

I have developed a large number systems of varying complexity but decided that i would like to start from a more basic level and get some input from the community.

Here is one of my earlier versions:

AI.pub

Its only a basic system with the AI switching between an Aggressive and Defensive "Stance" that is decided every round using objective points ( A basic way for the AI to score itself to help decide if it needs to change tactics) I have already thought about adding more stance or perhaps "Sub Stances" under the existing ones (e.g. Aggressive:Berserker, Aggressive: Hunter)

The thing that take quite alot of trial and error is wording the system to allow for as little interpretation from you the player.

I have trialed these out in a few co-op and stand alone scenarios and they actually prooved quite fun but im eager to improve them.

Let see what you guys think!

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...