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Starting 1k Seraphon


Frozenorc

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Hey guys my 10 yr old kid is playing Seraphon he really likes the Eternal Starhost Warscroll, we game once a week at the local gaming club and he can hold his own but lacks tactics can any one help him build a 1k playable list? I play Ironjawz so don't have much experience with Seraphon. 

Thanks.

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You can use scrollbuilder.com to have a play around with points on the fly.

To fulfill the minimum requirements it will cost 520 points for 1 Saurus Eternity Warden, 3x5 Saurus Guard and the cost of the battalion.

You'll now have 480 points to spend, of which you could look at 2 routes: 

Saurus Scar-Vet on Carnosaur/Stegadon - 260 

3x Ripperdactyl Riders - 140

10x Skinks - 80

This allows you one big dinosaur of choice and a balanced list. The downside of the Eternal Starhost battalion is its speed and susceptibility to Mortal Wounds. The Skinks put some independent bodies on the field that can cover ground or can use their Withdraw special ability to bait or soak charges for the rest of the list. The Ripperdactyl's are even faster and have a great set of abilities to take on any mid-lightly armoured target(s). You can also use them to hunt down anything that would be a primary threat to your Saurus Guard or causes Mortal Wounds. Finally the Scar/Vet (equipped with a Quicksilver Potion) can be used as a counter charge to anything that engages your lines or again as an independent unit running down the flank. His save of 4+ will mean that he can be taken down with some focus, but with the potion will mean that he will put in a good effort before he does and also not ruin the opponents enjoyment of the game. Alternatively the Stegadon can perform a similar task and has an OK ranged shot for sniping down characters and multi wound models.

Skink Starpriest - 100

10x Skinks - 80

Bastiladon - 300

This list plays a little more on making your Saurus Guard do more work. The Skink Starpriest will let him participate more in the Hero Phase with both magic and it's command ability. The Bastiladon will provide decent shooting (plus big dinosaur spiritual fulfillment) and can also counter charge in a pinch, but with not the same impact of the other 2 dinosaurs above. These choices will mean you play a much more defensively with the Bastiladon - forcing you opponent to want to close before they're slowly shot off the field. The Skink unit works in the same role as the previous list to counter how static the list is and maneuver for scenario or harassment. Your Saurus Guard again here are weak to Mortal Wounds, so understanding the opponents list and identifying that threat before its too late will be a priority.

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heres a simple list:

 

skink starpriest (100)

2x10 skinks (160) battleline

6 ripperdactyls (280)

starstrike formation(140)

bastilidon(300)

 

it alpha strikes the ripperdactyls in, and whatever they attack they will kill first turn, make it a good target, and some games can be won before they even move a unit lol

 

after that, everything just follows the bastillidon and it picks off what it can while u grab objectives

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On October 26, 2016 at 6:24 AM, Tommm said:

You can use scrollbuilder.com to have a play around with points on the fly.

To fulfill the minimum requirements it will cost 520 points for 1 Saurus Eternity Warden, 3x5 Saurus Guard and the cost of the battalion.

You'll now have 480 points to spend, of which you could look at 2 routes: 

Saurus Scar-Vet on Carnosaur/Stegadon - 260 

3x Ripperdactyl Riders - 140

10x Skinks - 80

This allows you one big dinosaur of choice and a balanced list. The downside of the Eternal Starhost battalion is its speed and susceptibility to Mortal Wounds. The Skinks put some independent bodies on the field that can cover ground or can use their Withdraw special ability to bait or soak charges for the rest of the list. The Ripperdactyl's are even faster and have a great set of abilities to take on any mid-lightly armoured target(s). You can also use them to hunt down anything that would be a primary threat to your Saurus Guard or causes Mortal Wounds. Finally the Scar/Vet (equipped with a Quicksilver Potion) can be used as a counter charge to anything that engages your lines or again as an independent unit running down the flank. His save of 4+ will mean that he can be taken down with some focus, but with the potion will mean that he will put in a good effort before he does and also not ruin the opponents enjoyment of the game. Alternatively the Stegadon can perform a similar task and has an OK ranged shot for sniping down characters and multi wound models.

Skink Starpriest - 100

10x Skinks - 80

Bastiladon - 300

This list plays a little more on making your Saurus Guard do more work. The Skink Starpriest will let him participate more in the Hero Phase with both magic and it's command ability. The Bastiladon will provide decent shooting (plus big dinosaur spiritual fulfillment) and can also counter charge in a pinch, but with not the same impact of the other 2 dinosaurs above. These choices will mean you play a much more defensively with the Bastiladon - forcing you opponent to want to close before they're slowly shot off the field. The Skink unit works in the same role as the previous list to counter how static the list is and maneuver for scenario or harassment. Your Saurus Guard again here are weak to Mortal Wounds, so understanding the opponents list and identifying that threat before its too late will be a priority.

Thanks guys lot of great info he played last night and won I told him he needed some shooting and told him about the bastilidon he took Kroxigors instead, we are practicing 1200pt lists for an upcoming tournament and I plan on taking him to see how he does.

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