MOMUS Posted September 26, 2016 Share Posted September 26, 2016 Is the mighty skill cannon worth taking? Anyone regularly include it in their lists.? Link to comment Share on other sites More sharing options...
Arkiham Posted September 26, 2016 Share Posted September 26, 2016 Link to comment Share on other sites More sharing options...
MOMUS Posted September 28, 2016 Author Share Posted September 28, 2016 On 26 September 2016 at 2:39 PM, Arkiham said: Thanks for the link. So what do you think about about skullcannons? Link to comment Share on other sites More sharing options...
Arkiham Posted September 28, 2016 Share Posted September 28, 2016 Hit or miss lol. Some games they're awesome others not. Depends how you're rolling. The benefit of them is they can do combat, so I'm starting to come around to the idea of just using them as a chariot who shoots Link to comment Share on other sites More sharing options...
MOMUS Posted September 28, 2016 Author Share Posted September 28, 2016 Yea I think it would be best to use them as a combat unit with bonus shooting rather than artillery with added combat ability. I think I'll be using it to get stuck in ASAP to maximise extra shots. In the WD bat rep they deployed it on the board edge. Link to comment Share on other sites More sharing options...
Arkiham Posted September 28, 2016 Share Posted September 28, 2016 It's not a combat beast, so use it to back something up, it's not scary enough to draw attention in close combat, but equally, if your opponent is going for that and it's done it's two or three rounds of shooting, potentially killing something, it's earnt the points back. Link to comment Share on other sites More sharing options...
MOMUS Posted September 28, 2016 Author Share Posted September 28, 2016 Yea I was thinking to clear chaff and small targets, while its doing that it can be launching bonus shots at important things. Link to comment Share on other sites More sharing options...
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