First off, thanks for clicking an having a look at my question and if its in the wrong place on the forum, please let me know.
Me and a friend have just began a path to glory campaign. I am looking for a little clarification on the core enhancements on our warlords. I'm skaven he's seraphon. I have an arch warlock and I think he was engine of the gods as a warlords (we have only played 1 battle). First game was 1000 points next game we are looking at 1500. We're building our lists in battlescribe.
In both the videos below Ash and Doug just give their warlords a command trait and artefact, I cant see in the core book path to glory section why or how they give their warlord an artefact and command trait straight away? The command trait I'm assuming is either because it comes with their sub factions or because your warlord starts a campaign with 15 renown so it comes with the veteran ability mechanic but I tried to recreate their warlords in battlescribe and cant see the specific enhancements they gave them listed when I add the sub factions, so does that mean its from the veteran ability I mentioned?
My understanding was for my own arch warlock, when I add him to my army list in battlescribe, if I 'do not' select any of the enhancements, then generate the pdf, the yellow highlighted sections (see the 2 screen grabs below) are his core enhancements ? .
The same questions above basically apply to your heroes too. What can we/do we take as core enhancements?
I ask these as if you give them too many enhancements straight away it removes some of the emphases on doing the quests to get more artefacts and command traits and at low point starting armies makes the warlords very powerful as they are already accessing most if not all of their extra "stuff" but for a possible long campaign, that could be many 10's of battles having to do lots of quests to get these and other things makes sense but a short, say 5 battle campaign, maybe you don't want to focus on these.
Edit: Meant to also ask about mount traits. If ur character has a command trait and mount trait are the both treated as command traits when doing quests and exploring territories of to unlock them? Finally since a hero can only have 1 command trait does that mean you would have to choose between the mount and command trait?
I just want to get these elements correct as intended by the rules and at the same time get it clear in my head, why and how?
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Waffelen
Hi,
First off, thanks for clicking an having a look at my question and if its in the wrong place on the forum, please let me know.
Me and a friend have just began a path to glory campaign. I am looking for a little clarification on the core enhancements on our warlords. I'm skaven he's seraphon. I have an arch warlock and I think he was engine of the gods as a warlords (we have only played 1 battle). First game was 1000 points next game we are looking at 1500. We're building our lists in battlescribe.
In both the videos below Ash and Doug just give their warlords a command trait and artefact, I cant see in the core book path to glory section why or how they give their warlord an artefact and command trait straight away? The command trait I'm assuming is either because it comes with their sub factions or because your warlord starts a campaign with 15 renown so it comes with the veteran ability mechanic but I tried to recreate their warlords in battlescribe and cant see the specific enhancements they gave them listed when I add the sub factions, so does that mean its from the veteran ability I mentioned?
My understanding was for my own arch warlock, when I add him to my army list in battlescribe, if I 'do not' select any of the enhancements, then generate the pdf, the yellow highlighted sections (see the 2 screen grabs below) are his core enhancements ? .
The same questions above basically apply to your heroes too. What can we/do we take as core enhancements?
I ask these as if you give them too many enhancements straight away it removes some of the emphases on doing the quests to get more artefacts and command traits and at low point starting armies makes the warlords very powerful as they are already accessing most if not all of their extra "stuff" but for a possible long campaign, that could be many 10's of battles having to do lots of quests to get these and other things makes sense but a short, say 5 battle campaign, maybe you don't want to focus on these.
Edit: Meant to also ask about mount traits. If ur character has a command trait and mount trait are the both treated as command traits when doing quests and exploring territories of to unlock them? Finally since a hero can only have 1 command trait does that mean you would have to choose between the mount and command trait?
I just want to get these elements correct as intended by the rules and at the same time get it clear in my head, why and how?
Any input is very welcome.
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