InSaint Posted June 20, 2021 Share Posted June 20, 2021 Played tested the AOS 3 rules and discovered an unexpected "dark horse" for DoK The Doomfire Warlocks actually make great blockers with the new coherency rule... from end to end, they can form a 15" blockade 🙈 How is this possible? Doomfire Warlocks come in minimum unit size of 5. This means they only need to be within 1" of one (1) model in the unit to remain coherent and can be arranged in a single file. By positioning their 60mm oval bases at the widest point, you can form a rather long blockage. Comparison Table Additional Factors to consider They have 5+ natural save, this is important in AOS 3.0 when you can only net +1 to save roll after factoring in rend They are Wizards, able to cast Mystic Shield, Arcane Bolt or D6 MW with a +1 to casting roll at full strength... and can unbind They enjoy our allegiance 6+ ward save... cough Hag Narr 5+ ward save if near general Quote Link to comment Share on other sites More sharing options...
Sivyre Posted June 20, 2021 Share Posted June 20, 2021 (edited) 1 hour ago, InSaint said: Played tested the AOS 3 rules and discovered an unexpected "dark horse" for DoK The Doomfire Warlocks actually make great blockers with the new coherency rule... from end to end, they can form a 15" blockade 🙈 How is this possible? Doomfire Warlocks come in minimum unit size of 5. This means they only need to be within 1" of one (1) model in the unit to remain coherent and can be arranged in a single file. By positioning their 60mm oval bases at the widest point, you can form a rather long blockage. Comparison Table Additional Factors to consider They have 5+ natural save, this is important in AOS 3.0 when you can only net +1 to save roll after factoring in rend They are Wizards, able to cast Mystic Shield, Arcane Bolt or D6 MW with a +1 to casting roll at full strength... and can unbind They enjoy our allegiance 6+ ward save... cough Hag Narr 5+ ward save if near general This isn’t anything new, from the second the rules were revealed, cav units became the new option to use as screens across all armies. The difficulty now is determining if this is even worth it. For some going into an MSU meta, armies will reinforce shooters whom will tear through an MSU screen. In a game state where points have increased and as such your fielding lesser models, spending 140 points for a small screen feels rather gross because shooting isnt going away but rather likely to come in stronger. Might be viable but for the most part it’s not likely worth it as shooting is in an already excellent state within the meta. Edited June 20, 2021 by Sivyre Quote Link to comment Share on other sites More sharing options...
Sapca Posted July 6, 2021 Share Posted July 6, 2021 Time to drop some of that Drakespawn Knights in as Allies. Pop a Mystic Shield on them and bam... 2+ save roadblock that can resist some shooting. +Total defense to negate some rend... (you basically need MW's to drop them). If they don't get charged redeploy and charge something that needs to be slowed down. Should work fantastic along with Shadow Queen as tarpit to give snakes time to snipe things off. And SoS with 6" pilein should work a bit as they can avoid Unleash Hell. Warlocks, meh. The good part is they can maybe reach enemy shooters with their Doombolt (and are source of MW for DoK). Maybe. As roadblock they seem bit wasted. Quote Link to comment Share on other sites More sharing options...
InSaint Posted July 7, 2021 Author Share Posted July 7, 2021 16 hours ago, Sapca said: Time to drop some of that Drakespawn Knights in as Allies. Pop a Mystic Shield on them and bam... 2+ save roadblock that can resist some shooting. +Total defense to negate some rend... (you basically need MW's to drop them). If they don't get charged redeploy and charge something that needs to be slowed down. Should work fantastic along with Shadow Queen as tarpit to give snakes time to snipe things off. And SoS with 6" pilein should work a bit as they can avoid Unleash Hell. Warlocks, meh. The good part is they can maybe reach enemy shooters with their Doombolt (and are source of MW for DoK). Maybe. As roadblock they seem bit wasted. Great idea, they are cheaper than warlocks as well with better saves! Quote Link to comment Share on other sites More sharing options...
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