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Hallowheart (human) list, any suggestions?


StealthKnightSteg

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So I made this list on a short view of the battletome where Hallowheart took my interest. 

As an old Empire and afterwards Freeguild player I wanted to build around my human models (of which I got several but might be lacking in numbers on some like crossbows (just 10) as I never expanded on my collection during the AoS period as I wanted to wait for this book (and got involved in SCE in the start, so I got some from gen 1 SCE, missed gen 2 and got a start on gen3 (sacrosanct) and could merge some of those in)

I'm not really into knowing all the finer details on how to perfect a build, but this is atleast something I have models for and am going to try out coming weekend

Allegiance: Cities of Sigmar
- City: Hallowheart

Leaders
Celestial Hurricanum With Celestial Battlemage (280)
- Spell: Lore of Whitefire - Sear Wounds (Hallowheart Wizard)
- Hallowheart 2nd Spell: Warding Brand
Battlemage (90)
- Artefact: Whitefire Tome - All Spells
- Mortal Realm: Aqshy
Battlemage (90)
- Spell: Lore of Whitefire - Elemental Cyclone (Hallowheart Wizard)
- Hallowheart 2nd Spell: Sear Wounds
- Mortal Realm: Azyr
Freeguild General (100)
- General
- Trait: Warden of the Flame
- Artefact: Agloraxi Prism
Freeguild General on Griffon (320)
- Shield & Greathammer

Battleline
20 x Freeguild Guard (160)
- Swords and Shields
20 x Freeguild Greatswords (320)
- City Role: Honoured Retinue (Must be 5-20 models)
10 x Freeguild Crossbowmen (100)
3 x Demigryph Knights (180)
- Lance and Sword

Units
5 x Sequitors (130)
- Stormsmite Mauls and Soulshields
- 3x Stormsmite Greatmaces

Battalions
Whitefire Retinue (140)

Endless Spells / Terrain / CPs
Aethervoid Pendulum (50)
Malevolent Maelstrom (10)
Prismatic Palisade (30)

Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 111
 

My idea behind this is to have a castle kind of idea that can move up mid board posing a thread, supported by the mages (Prismatic palisade could block one nasty shooting unit to give me some extra options) by keeping them up and running while they do also the MW output to get stuff down, while my Griffon Geeneral and Demigryphs could go hunting and the Sequitors go babysit an objective outside my bubble

I'm not completly sure that I got the spells right as I listed them the first time as I'm at work rebuilding the list and don't have my initial list with me.

So what do you guys think?

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I'd put Ignax Scales (4+ mortal wound save) on the Hurricanum to help negate the Arcane Channeling mortals and boost all the spell casting by D6.

I also pretty much auto include the Umbral Spellportal in my lists (the other end can be placed ANYWHERE on the map when cast from Cities). Very useful to nuke hordes or put an endless spell thru to anywhere you want.

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18 minutes ago, Calebexnihilo said:

I'd put Ignax Scales (4+ mortal wound save) on the Hurricanum to help negate the Arcane Channeling mortals and boost all the spell casting by D6.

I also pretty much auto include the Umbral Spellportal in my lists (the other end can be placed ANYWHERE on the map when cast from Cities). Very useful to nuke hordes or put an endless spell thru to anywhere you want.

Ah thanks, good points. Though the Umbral Spell Portal is 70 points so that would take out the Pendulum and Palisade. Or should I opt for something different to the Sequitors?

And I see some choose the Knight-Incantor as an option also (don't have the SCE endless spells yet though, so not sure how viable he is then besides the comet is 100 points so something other would need to be dumped also)

Edited by StealthKnightSteg
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3 hours ago, StealthKnightSteg said:

So I made this list on a short view of the battletome where Hallowheart took my interest. 

As an old Empire and afterwards Freeguild player I wanted to build around my human models (of which I got several but might be lacking in numbers on some like crossbows (just 10) as I never expanded on my collection during the AoS period as I wanted to wait for this book (and got involved in SCE in the start, so I got some from gen 1 SCE, missed gen 2 and got a start on gen3 (sacrosanct) and could merge some of those in)

I'm not really into knowing all the finer details on how to perfect a build, but this is atleast something I have models for and am going to try out coming weekend

Allegiance: Cities of Sigmar
- City: Hallowheart

Leaders
Celestial Hurricanum With Celestial Battlemage (280)
- Spell: Lore of Whitefire - Sear Wounds (Hallowheart Wizard)
- Hallowheart 2nd Spell: Warding Brand
Battlemage (90)
- Artefact: Whitefire Tome - All Spells
- Mortal Realm: Aqshy
Battlemage (90)
- Spell: Lore of Whitefire - Elemental Cyclone (Hallowheart Wizard)
- Hallowheart 2nd Spell: Sear Wounds
- Mortal Realm: Azyr
Freeguild General (100)
- General
- Trait: Warden of the Flame
- Artefact: Agloraxi Prism
Freeguild General on Griffon (320)
- Shield & Greathammer

Battleline
20 x Freeguild Guard (160)
- Swords and Shields
20 x Freeguild Greatswords (320)
- City Role: Honoured Retinue (Must be 5-20 models)
10 x Freeguild Crossbowmen (100)
3 x Demigryph Knights (180)
- Lance and Sword

Units
5 x Sequitors (130)
- Stormsmite Mauls and Soulshields
- 3x Stormsmite Greatmaces

Battalions
Whitefire Retinue (140)

Endless Spells / Terrain / CPs
Aethervoid Pendulum (50)
Malevolent Maelstrom (10)
Prismatic Palisade (30)

Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 111
 

My idea behind this is to have a castle kind of idea that can move up mid board posing a thread, supported by the mages (Prismatic palisade could block one nasty shooting unit to give me some extra options) by keeping them up and running while they do also the MW output to get stuff down, while my Griffon Geeneral and Demigryphs could go hunting and the Sequitors go babysit an objective outside my bubble

I'm not completly sure that I got the spells right as I listed them the first time as I'm at work rebuilding the list and don't have my initial list with me.

So what do you guys think?

I think your list might be a little all over the place with the synergies.

If you want the moving melee castle I would probably run this army as Tempest Eye or Hammerhal

Perhaps you want more wizards to benefit from your battalion

Hurricanum is great with a lot of shooting, you don’t have that much.

I would not make the greatswords your retinue. That is an expensive sacrificial unit. 

Eternal Guard is probably even better at the role your sequitor is filing, if you have the models

You have a lot of drops and a lot of battleline units

 

Your list might work just fine. I’m a noob, so don’t take my advice too much to heart. Perhaps go check the city specific forum threads for inspiration 

 

 

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On 11/7/2019 at 4:55 PM, Rune said:

I think your list might be a little all over the place with the synergies.

If you want the moving melee castle I would probably run this army as Tempest Eye or Hammerhal

Perhaps you want more wizards to benefit from your battalion

Hurricanum is great with a lot of shooting, you don’t have that much.

I would not make the greatswords your retinue. That is an expensive sacrificial unit. 

Eternal Guard is probably even better at the role your sequitor is filing, if you have the models

You have a lot of drops and a lot of battleline units

 

Your list might work just fine. I’m a noob, so don’t take my advice too much to heart. Perhaps go check the city specific forum threads for inspiration 

 

 

Thanks for the suggestions, retinue should probably go on the guard then (as I don't have anything outside The Empire and Stormcast).. Wasn't able to play with it just yet past weekend (other games got in the way)

Not sure what you mean on more wizards benefitting from the battalion?.. It's 3 right?

I might be able to get a bit more shooting in to get one of the bonusses of the Hurricanum working for me. And I'll keep on looking at the specific thread for more ideas.

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38 minutes ago, StealthKnightSteg said:

Thanks for the suggestions, retinue should probably go on the guard then (as I don't have anything outside The Empire and Stormcast).. Wasn't able to play with it just yet past weekend (other games got in the way)

Not sure what you mean on more wizards benefitting from the battalion?.. It's 3 right?

I might be able to get a bit more shooting in to get one of the bonusses of the Hurricanum working for me. And I'll keep on looking at the specific thread for more ideas.

It's 3 to 6 wizards in the battalion.

 

All wizards in the battalion will get the bonus to cast and unbind. So if you can fit 4-5 wizards in there you'll get more out of spending points on the battalion.

The list I am running with has 1 battlemage, 1 sorceres, 1 Celestial Hurricanum, 1 Knight-Incantor.

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8 minutes ago, Rune said:

It's 3 to 6 wizards in the battalion.

 

All wizards in the battalion will get the bonus to cast and unbind. So if you can fit 4-5 wizards in there you'll get more out of spending points on the battalion.

The list I am running with has 1 battlemage, 1 sorceres, 1 Celestial Hurricanum, 1 Knight-Incantor.

Ah I see, will see if I can adjust this list a bit, the Knight-Incantor is especially a nice choice I was looking at

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