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Nighthaunt "Wave of terror" 2000 Pts


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Hi guys. 

I started collecting a Nighaunt army a few month back, but waited AOS V2 to build my list. Now here we are. 
At first view, I was expeting a bit of diversity, as they added some new interesting unit and batallion.  Actually, most of the lists rely on the same combo Olynder- Spirit torment- Gardian of souls - chainrasp. 
It might bee the most efficient choice, but I was expecting a bit more of fun. 

I was wondering if the following "combo" could be playable. I intend to build my list arround the following core

-Nighaunt battle trait Wave of terror When a Nighhaunt unit makes an unmodified charge roll of 10+. The charging unit can immediately fight, and can still fight again in the following combat phase.

By taking the Deahtriders battalion (i.e. 1 dreadblade Harrow, 2 units of Hexwraith, 1 black coach) you gain the following advantage

-Add 1 to charge rolls for units in this battalion 


-an unmodified charge roll of 9+ allows the unit to fight immediately (replaces allegiance ability).  It brings the probability of triggering this ability to more or less 25 % 

I think it becomes  interesting with the ability for dreadblade harrows to retreat and fight in the same phase. It means more chance to gain a "free" attack round. 

Moreover, with all my "dead raising" abilities, i'm pretty sure to keep a good firepower on my spirit hosts or Dreadblade harrows. 


here is the list, any opinions ? 

Allegiance: Death


Dreadblade Harrow (100) - Artefact : Midnight Tome

Knight of Shrouds on Ethereal Steed (140) - General - Artefact : Pendant of the Fell Wind

Spirit Torment (120)

Guardian of Souls with Nightmare Lantern (140) - Infernal Lantern (Artefact) : Beacon of Nagashizzar


5 x Hexwraiths (160)

5 x Hexwraiths (160)

9 x Spirit Hosts (360

) 10 x Bladegheist Revenants (180)

10 x Bladegheist Revenants (180)


Black Coach (280)


Deathriders (130)

ENDLESS SPELLS Soulsnare Shackles (20)


(I also apologize for my grammar mistakes as english is not my native language. )



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Imo the harrow is a better choice as a general as his relocation ability allows for you to reposition mid game then use the NH command ability to bring a unit with him.

On the flip side, knight of shrouds doesn’t really gain much from being a general. 

I would also find points for Reikenor and cogs. The extra charge range from the cogs fits in well with the theme of the army and Reikenor offers a ton of value for his points cost. 

Also you have too many artifacts.

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