Vortaine Posted March 29, 2018 Share Posted March 29, 2018 Hello, everyone! I've been haunting these forums for some time without ever signing up to post anything or reply, but next month is a small 2k event at my FLGS. I've come up with a couple of lists, and I'd love to have some input from people with more games under their belts than I. List 1 - 1970Nagash Supreme Lord Of The Undead (800) - General Lores of the Dead Spell 1 : Fading Vigour (Deathmages) Lores of the Dead Spell 2 : Amethstine Pinions (Vampires) Lores of the Dead Spell 3 : Vile Transference (Vampires)Prince Vhordrai (480) Lore of the Vampires : Amaranthine OrbNecromancer (110) - Grave Sand Hourglass Lore of the Deathmages : Overwhelming Dread Units 2 x Morghast Archai (220) -Halberds 10 x Dire Wolves (120) 5 x Dire Wolves (60) 1 x Corpse Cart (80) - Unholy Lodestone SceneryBalewind Vortex (100) List 2 - 1970 LeadersNagash Supreme Lord Of The Undead (800) - General Lores of the Dead Spell 1 : Fading Vigour (Deathmages) Lores of the Dead Spell 2 : Amethstine Pinions (Vampires) Lores of the Dead Spell 3 : Vile Transference (Vampires)Prince Vhordrai (480) Lore of the Vampires : Amaranthine OrbNecromancer (110) - Lore of the Deathmages : Overwhelming Dread Units40 x Skeleton Warriors (280) - Spears 5 x Dire Wolves (60) 5 x Dire Wolves (60) 1 x Corpse Cart (80) - Unholy LodestoneList 3 - 1970 LeadersNagash Supreme Lord Of The Undead (800) - General Lores of the Dead Spell 1 : Fading Vigour (Deathmages) Lores of the Dead Spell 2 : Amethstine Pinions (Vampires) Lores of the Dead Spell 3 : Vile Transference (Vampires)Necromancer (110) Grave Sand Hourglass Lore of the Deathmages : Overwhelming DreadVampire Lord (140) - Flying Horror Artefact : Terrorghiest Mantle Lore of the Vampires : Amaranthine Orb Units 40 x Skeleton Warriors (280) -Spears 10 x Skeleton Warriors (80) Ancient Blades 10 x Skeleton Warriors (80) -Ancient Blades 2 x Morghast Archai (220) -Spirit Swords SceneryBalewind Vortex (100) BattalionFirst Cohort - 160 I like #3 and #1 best of these, but I am open to suggestions. I also have *lots* of models swap out if I need to, so any comments or criticisms would be appreciated! Thanks! Link to comment Share on other sites More sharing options...
Bradifer Posted March 29, 2018 Share Posted March 29, 2018 #1 seems like an auto loss vs. many objectives and armies. There's simply not enough bodies. #2 seems best. 40 skellies is key, dire wolves allow for key decisions via speed. #3 is also good, but units of 10 skellies are so worthless in combat and slow. Everything has to go right. You could take #1 but I would drop Prince Vhordrai in all these lists, he is just too expensive and you already have Nagash. #1 Lose Prince, Add 40 skeletons, tweek from there. Also, the First Cohort battalion is going to help Nagash survive in the tougher matchups (i.e. ranged or MW spam Tzeentch etc.) by letting him give damage to Morghasts. That battalion is expensive so you need to flood the board with bodies for your best chances to win. (IMO) -------------------- I think this is where non The First Cohort lists should start: Nagash Supreme Lord Of The Undead (800)- GeneralNecromancer (110)40 x Skeleton Warriors (280)- Ancient Blades40 x Skeleton Warriors (280)- Ancient Blades5 x Dire Wolves (60)2 x Morghast Harbingers (220)- Spirit HalberdsTotal: 1750 / 2000 Single block of 40 skellies seems almost necessary, and you could drop the other but you need bodies of some kind. Lots of flex points left over to build how you want. ------------------ Here's a starting place with The First Cohort: Nagash Supreme Lord Of The Undead (800)- GeneralNecromancer (110)40 x Skeleton Warriors (280)- Ancient Blades40 x Skeleton Warriors (280)- Ancient Blades2 x Morghast Harbingers (220)- Spirit SwordsThe First Cohort (160)Total: 1850 / 2000 Extra pts need to fill another Skeleton/Black Knight/GG unit. You could go: 5 GG +( Dire Wolves or Wraith) 5 Black Knights for speed Drop some skeletons down to whatever number (whatever you own) and rethink the army from there. Necro is a flex spot, his spell is awesome but maybe you just need the 100 pts. Balewind also doesn't seem that useful nor does Corpse Cart IMO - Nagash is already a strong caster. Necro doesn't need Balewind, in fact he really doesn't need to do anything. Just survive, provide deathless minions to some skeletons and give Nagash Vanhel's. Link to comment Share on other sites More sharing options...
Honk Posted March 29, 2018 Share Posted March 29, 2018 my nagash list was: 800 nagash 110 necro 280 40 skellis 440 4 morghast 80 10 skellis 120 5 black knights 160 -first cohort- Necro hiding in the skellis, nagash smashing forward with his harbringers, 10 skellis base guarding and the black knights as outriders... missing out on the extra artifact, but well, can´t have everything. nagash had the orb, transference and the -1 to wound, -1 dmg spell, the necro with overwhelming dread. Had nice games with that, but the ultra grind list from adepticon is out there (Nagash, 40 skellis, 40skellis, 30 Graveguard...) Link to comment Share on other sites More sharing options...
Vortaine Posted March 29, 2018 Author Share Posted March 29, 2018 What's the benefit of 5 GG? They seem worse than 10 skeletons, even with shields. Allegiance: Grand Host of NagashLeadersNagash Supreme Lord Of The Undead (800)- General- Lores of the Dead Spell 1: Overwhelming Dread (Deathmages)- Lores of the Dead Spell 2: Fading Vigour (Deathmages)- Lores of the Dead Spell 3: Vile Transference (Vampires)Necromancer (110)- Artefact: Grave-sand Timeglass - Lore of the Deathmages: DecrepifyCairn Wraith (60)- Artefact: Terrorghiest Mantle Battleline40 x Skeleton Warriors (280)- Ancient Spears40 x Skeleton Warriors (280)- Ancient Spears2 x Morghast Archai (220)- Halberds- Grand Host of Nagash Battleline (Nagash General)5 x Grave Guard (80)- Wight Blades & Crypt Shields- Grand Host of Nagash BattlelineBattalionsThe First Cohort (160)Total: 1990 / 2000Allies: 0 / 400Wounds: 122 How's that look? The only thing I might switch out is the Terrorgheist mantle for the crown - but a 4 wound model probably won't survive long enough to be much use with it. Link to comment Share on other sites More sharing options...
Honk Posted March 29, 2018 Share Posted March 29, 2018 Well, wasn‘t it written: Auf dem Tisch gehn sie kaputt... Try it, not quite sure if the 5 graveguard will archive anything, in comparison to 10skellis... but you never know until you try it out Link to comment Share on other sites More sharing options...
Bradifer Posted March 30, 2018 Share Posted March 30, 2018 If you are guaranteed to bring back 3 models with regen, bringing back GG is better than skellies. If your opponent's weak group only kills a few GG each turn, that is bad news for them. 5 GG isn't scary but might put out better damage than 10 skelly. Just try it out. Also @Vortaine I like the new list. Link to comment Share on other sites More sharing options...
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