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Questions about game board placement and attack traits


Leonis

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Hello!

I have played several games with 3 different groups of people and each one plays in a different way than the others. I have a few questions in order to begin to play in the same way for all of them.

  1. In the game board selection phase, after the roll-off, the loser chooses a board and then, the winner chooses and places the boards.
    In the objective token placement, it says that “The player that places the first board places the first objective token”
    In this case, who of the two players places the first objective token, the one who chose the board or the one who placed them?
     
  2. Another trouble with the game board placement. The loser choose a board. Can the winner flip or rotate the opponent boards when he connects them?
     
  3. I have understand that if attacker gets 2 hammers, and the target gets a critical, it takes no damage and it can’t be driven back either. So, a critical in defense denies all the non-critical successes of the attacker?
     
  4. The weapons traits (as cleave, knockback,…) are activated with an successful attack or only with a critical attack (that one that obtains more critical results than the target)?

 

Regards and thanks!

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1) the person that picked his board first places first (and last) objective

2) winner gets to rotate the boards, no flip. The board is the side picked, if you flipped it over it's a different board(with different starting hexs and blocked hexs)

3) if defender rolls more crits than attacker, the attack fails.

4) I'll leaving this for someone else to answer.

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2 hours ago, Leonis said:
  1. In the game board selection phase, after the roll-off, the loser chooses a board and then, the winner chooses and places the boards.
    In the objective token placement, it says that “The player that places the first board places the first objective token”
    In this case, who of the two players places the first objective token, the one who chose the board or the one who placed them?
  2. winner gets to rotate the boards, no flip. The board is the side picked, if you flipped it over it's a different board(with different starting hexs and blocked hexs)

As Nogle said, the first player places his board first. His opponent can then place his anywhere around the first (rules allowing).

For ease of play, he's therefore allowed to move or rotate the first board: a player cannot place his board right on the corner of the table to limit his board placement options; if the second board can't fit because of table layout, just move the first board around until there's room...

That said, selecting a board means selecting one of 4 board faces, not one of 2 cardboard pieces...

3 hours ago, Leonis said:

  1. I have understand that if attacker gets 2 hammers, and the target gets a critical, it takes no damage and it can’t be driven back either. So, a critical in defense denies all the non-critical successes of the attacker?

Not necessarily. If the attacker rolled as many criticals as defense, you then get to compare regular successes:

  1. If Offense rolled more Crits, Attack succeeds (with a Critical hit)
  2. If Both rolled as many Crits, compare Regular successes
    • If Offense rolled more successes, Attack succeeds (with a Critical hit)
    • If Both rolled as many successes, Attack fails but Defender is Driven back
      • If Defender cannot be driven back, Attack succeeds (with a Critical hit)
    • If Defense rolled more successes, Attack fails
  3. If Deffense rolled more Crits, Attack fails
3 hours ago, Leonis said:

  1. The weapons traits (as cleave, knockback,…) are activated with an successful attack or only with a critical attack (that one that obtains more critical results than the target)?

Only if the weapon says so.

For example, the Reavers' Wicked Blade says: "If you roll at least one [Crit] this attack action has Cleave.", which means you don't benefit from Cleave unless you roll a Critical hit.

On the other hand, the Liberators' Heroic Might simply say that all the fighter's attacks gain Cleave, which means the rule is applied even when the fighter doesn't roll any Crit.

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