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Kharadron Overlords Allies Help


Murphy

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I have recently picked up my Kharadron Overlords again with Malign Portents arriving and need to bit of help with Allies. Below is my first thought with what Allies I feel would fill a gap in my list but any advice on the list as a whole is welcome, also any tips on useful allies would be greatly appreciated too.

 

So the planned list as it stands,

 

Allegiance: Kharadron Overlords

Skyport: Barak-Zilfin

Leaders
Aether-Khemist (140)
-
General
- Trait: Rising Star
- Artefact: Aethershock Earbuster
Aether-Khemist (140)
Auric Runesmiter (80)
-
Runic Iron
- Allies

Battleline
10 x Arkanaut Company (120)
-
3x Light Skyhooks
10 x Arkanaut Company (120)
-
3x Skypikes
10 x Arkanaut Company (120)
-
3x Aethermatic Volley Guns

Units
12 x Skywardens (400)
-
4x Aethermatic Volley Guns
- 4x Drill Cannons
10 x Grundstok Thunderers (200)
-
2x Aethershot Rifles
- 2x Aetheric Fumigators
- 2x Decksweepers
- 2x Aethercannons
- 2x Grundstok Mortars
20 x Vulkite Berzerkers (240)
-
Pairs of Handaxes
- Allies

War Machines
Arkanaut Ironclad (440)
-
Main Gun: Aethermatic Volley Cannon
- Great Endrinworks: Aetherspheric Endrinds (Barak-Zilfin Skyvessel)

Total: 2000 / 2000
Allies: 320 / 400
Wounds: 117

 

Idea is simple, Zilfin in the Ironclad with Light Skyhook Arkanauts, Skywardens, Thunderers and Khemists. Khemists Buff Arkanauts Skyhooks and Skywardens Drills. Same time the Runesmiter brings in the 20 Vulkite Berserkers, would have loved 30 but 400 point cap will not allow. Only units on the board to start are 2 10 man Arkanaut units to hold home objectives.

 

As I've said Tips and Tricks and Advice Very Much Welcome.

 

Thanks

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