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Archeon and slaves to darkness tzeetch alligence


Bethorina

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Hi all been slowly building my slaves to darkness and thinking of buying a treat in archeon people's thoughts On below list

I am running gaunt summoner for mischievous bale wind tricks for hordes and using big archeon to trigger the demonic Lords command abilities and abuse the destiny dice with 6+ to wound to kill big heroes or monsters Lords helping my chariots and knights get into combat and increase their at to hit rolls and reroll charges only change im considering is daemon Prince with wings over 5 knights but the knights are a pain in ****** to shift the daemon Prince just gives me one spell caster 

Allegiance: Tzeentch
Archaon (700)
- Lore of Fate: Shield of Fate
Chaos Lord On Daemonic Mount(140)
- Mark of Chaos: Tzeentch
Chaos Lord On Daemonic Mount(140)
- Mark of Chaos: Tzeentch
Gaunt Summoner (120)
- General
- Lore of Fate: Glimpse the Future
10 x Chaos Marauders (60)
- Axes & Shields
- Mark of Chaos: Tzeentch
10 x Chaos Knights (320)
- Chaos Glaives
- Mark of Chaos: Tzeentch
10 x Chaos Marauders (60)
- Axes & Shields
- Mark of Chaos: Tzeentch
10 x Chaos Marauders (60)
- Axes & Shields
- Mark of Chaos: Tzeentch
3 x Chaos Gorebeast Chariots (300)
- Greatblade
- Mark of Chaos: Tzeentch
Balewind Vortex (100)

Total: 2000 / 2000
Allies: 0 / 400
Wounds: 123
 

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10 hours ago, Stevewren said:

My initial thought would be to split the Chariots into three singles. Avoids losing one then another to the battleshock

Destiny dice will help with that issue so all is well @Stevewren much thought process has been made for this one also means keeping them as a unit means I will get the most from the double chaos lords abilities :) as they only affect individual units etc 

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