themortalgod Posted November 2, 2017 Share Posted November 2, 2017 So was brainstorming ideas for alternative death concepts that may actually be decently powerful and I came up with this. The fluff concept is Neferata returning to her origin and awakening an army from the tombs which isn't too much of a stretch fluff wise but it does bend things a bit. This is the list: Allegiance Death: Neferata - 400pts - General Tomb King - 100pts - Cursed Book Necrotect - 100pts 9x Ushabti - Melee - 480pts 9x Ushabti - Bows - 480pts 5x Skeleton Horsemen - 100pts 5x Skeleton Horsemen - 100pts 5x Skeleton Horsemen - 100pts 3x Skeleton Chariots - 140pts Total: 2000pts The idea for the list is to leverage the power of two near invincible units of ushabti to control the middle of the board while the horsemen run around getting in the way. The combo potential of Neferata and Ushabti is actually quite strong since Dark Mist can make them immune to rend and flying (more mobile) which is particularly nasty against damage 1 enemies. Only real threat being mortal wound spam. if you stack all your defensive abilities on a single unit of Ushabti: 2+, re-rolling 1s, save (4+ vs damage higher than 1) that is immune to rend that are -2 to be hit in close combat and have a 6+ deathless save. The bowshabti bring a considerable level of ranged threat while also enjoying similar resilience to their melee counterparts. (Though likely not quite as invincible as the cursed book and necrotect will likely be escorting the melee fellas.) Skeleton horsemen and chariots are a great way to fill out battleline and also add some much-needed mobility to threaten backline , distant objective, and to tarpit units that are actually threats to the ushabti. Ushabti are taken in big units rather than MSU to maximize the effect of defensive spells. (Dark Mist and Mystic Shield) The list's biggest weakness will be losing its heroes to ranged sniping as they are critical to making the ushabti so powerful. As a rule the main role of the bowshabti often will be sniping out things that can snipe the heros asap though it is entirely possible that a hefty alpha strike or double turn from a gunline could be catastrophic. (though most armies suffer from this, so not really a huge surprise) Thoughts? Link to comment Share on other sites More sharing options...
xspire Posted November 2, 2017 Share Posted November 2, 2017 Cool theme, I would do a few things differently but that's just personal preference. The one thing that stands out to me is the Tomb King, he's a bit slow and kind of the odd man out. I'd rather have a Necro for dancing, although that would entail a points fiddle. I love chariots but if you dropped the TK and the chariots you could have a mounted WK and a mounted necromancer. Something to think about at least. Link to comment Share on other sites More sharing options...
themortalgod Posted November 3, 2017 Author Share Posted November 3, 2017 7 hours ago, xspire said: Cool theme, I would do a few things differently but that's just personal preference. The one thing that stands out to me is the Tomb King, he's a bit slow and kind of the odd man out. I'd rather have a Necro for dancing, although that would entail a points fiddle. I love chariots but if you dropped the TK and the chariots you could have a mounted WK and a mounted necromancer. Something to think about at least. Interesting, good point, I always forget that TKs only are 4" movement. Also I screwed up the points values. 9 shabti are 360, not 480 which buys a bunch more points! Was trying to keep the army strictly TK with Nef being the only grey area since her origin is Khemry (in the old fluff). I feel adding a WK and/or Necro starts to head into the: "This is just a combo Death soup list territory" (Though Vanhels would be a narly force multiplier) Makes for an interesting dilemna though as there aren't many options for Cursed book caddies. A herald feels like such a waste in this list. The Liche Priest is an option, just swap chariots to horsmen then the TK for the Liche Priest but since there are no +1 to hit sources the LP feels a bit less attracted than usual I'm thinking this option might be the best: Nef - 400 - General Royal Warsphynx - 440 - cursed book Necrotect - 100 9x melee shabti - 360 9x bowshabti - 360 5x Skeleton Horsemen - 100 5x Skeleton Horsemen - 100 5x Skeleton Horsemen - 100 The Sphynx brings a faster moving carrier for the book that is also a hefty threat who also can take a decent amount of punishment. You wouldn't get as good coverage on the aura since he would be too big to sit in the "middle" of the shabti unit but as a tag team I think they could still be pretty powerful. Also opponents tend to be afraid of sphynx so he will take some of the heat of nef as the "obvious" target for ranged threat. On another note, was toying with another version of the list: Nef - 400pts Necrotect - 100pts - Cursed Book Necrotect - 100pts 12x Bowshabti - 480pts 12x Bowshabti - 480pts 5x Skeleton Horsemen - 100pts 5x Skeleton Horsemen - 100pts 5x Skeleton Horsemen - 100pts 3x Skeleton Chariots - 140pts Basically the gunline version of the list where the goal is to run each bowshabti unit onto an objective with their necrotect buddy behind them while pummeling ranged damage into the enemy while being super difficult to kill or dislodge. (while the horsemen/chariots play the disruption game and threaten other objectives). Though not sure if bowshabti have enough firepower to make it work. Median wounds out of 12 guys is like 4 per turn at D3 damage - 1 rend, so like maybe 6 damage if you are shooting something with a mediocre save from a 500pt unit. But I guess if the goal is just to snipe threats and not worry about much else since you are nearly invincible it might work. Link to comment Share on other sites More sharing options...
xspire Posted November 3, 2017 Share Posted November 3, 2017 I can appreciate wanting to keep to a theme but it's pretty easy to convert a TK themed necromancer as a liche and for how powerful dance is with TKs it seems weird to not use one just so you aren't mixing death... as you're already playing GA: Death haha. A necromancer is not necessarily mortal - necromancer simply refers to necromancy which is the act of using death magic and raising the dead. To each their own I guess. There's no need to be proud, you're using a compendium army with support from the least updated/supported Grand Alliance, we need all the help we can get - there's no need to handicap yourself for the sake of narrative! What I will say is the warsphinx is not worth the points anymore, not gonna lie it feels overcosted by about 100 points. I like the first list I'd just use the spare points from the miscalculation to get a mounted Necromancer and a WK. Link to comment Share on other sites More sharing options...
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