Giac Posted August 12, 2017 Share Posted August 12, 2017 I've started working on a custom Hammerhal campaign, with 5 levels. However, I'm not particularly familiar with the AoS fluff and armies, so I wonder if I made any obvious mistake in laying down the background. Can anyone have a look and let me know if there's anything obviously wrong in the overall scenario? The idea is to give players a few levels to optionally stock up on gadgetry, and then hit them with the big baddies as they fight to crawl their way out. I'll probably modify the stairs placement because at the moment they're a bit random; the idea is to have a series of continuous flights plus some back-entrances. Eventually I'll type it all up in the templates others have posted, and upload it somewhere. Any help is welcome! Training Day.docx Link to comment Share on other sites More sharing options...
ampersand Posted August 12, 2017 Share Posted August 12, 2017 i think in terms of AOS, the fluff is so light you could pretty much write what you wanted. and some of the heaviest fluff came in the hammerhal mini novella. i dont think people would be entirely offended if it was set in the old world what you currently have (formatting aside) is a good start. i think a page or two worth of text is enough to set the scene (as opposed to 40 odd pages that hammerhal got) but the scene is most definately set. i guess its a case now of layout out each level as it would be expected from a GM's perspective and testing stage by stage to see how the story and its evolution play out? great start Link to comment Share on other sites More sharing options...
TheOtherJosh Posted August 12, 2017 Share Posted August 12, 2017 Good stuff!I'm not seeing any kind of adversary table (might be my document viewer) but I like it! Link to comment Share on other sites More sharing options...
Giac Posted August 12, 2017 Author Share Posted August 12, 2017 Yeah this is just the start, with background and somewhat-themed levels; as I type it all up in the PSD templates I'll put in all adversaries, unexpected events etc. I will stick to the Hammerhal set for big bosses, but will put in plenty of space for exotics - the scenario of a building being looted by a bunch of loosely connected baddies should leave ample space for variety. Link to comment Share on other sites More sharing options...
Giac Posted August 12, 2017 Author Share Posted August 12, 2017 I also have an idea for a possible sequel, where the party must descend to rescue somebody and then ascend again, but I should probably finish this first Link to comment Share on other sites More sharing options...
TheOtherJosh Posted August 12, 2017 Share Posted August 12, 2017 I'd suggest determining what power level you're trying to make the adventure (i.e. How many skill cards/treasures the players are expected to have) and your planned/expected adversary table. (Or suggested adversaries tables from SoH.) Link to comment Share on other sites More sharing options...
Greasygeek Posted August 12, 2017 Share Posted August 12, 2017 So very awesome to finally see some custom missions coming out. Keep up the good work. Link to comment Share on other sites More sharing options...
Giac Posted August 12, 2017 Author Share Posted August 12, 2017 First level done. There are a few Treasures and even one Artefact to find, all regenerative stuff that should help players survive as they gain skills. Adversaries are low-level and in low numbers, although you can multiply Bloodreavers with Khorne Calls if players start more powerful than base, and Acolytes can spawn Pink Horrors. I'm going to give it a go with the kids in the next few days and see how it fares. Hope you like it! 1 - warehouse.pdf Link to comment Share on other sites More sharing options...
Giac Posted August 14, 2017 Author Share Posted August 14, 2017 Second level also done. This is very "roleplayed" so I don't think it needs much testing. For the record, all files and sources can now be found at https://github.com/toyg/whq_quests/tree/master/Training_day 2a - forge.pdf 2b - forge_rooms.pdf Link to comment Share on other sites More sharing options...
Alezzika Posted September 22, 2017 Share Posted September 22, 2017 Thank you so much for this Giac! After finishing The Silver tower, this is exactly what me and my friends have been looking for I will write up a review, once we have played through your campaing. It looks really good and professional so far, hope you write more! Link to comment Share on other sites More sharing options...
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