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02/04/2019 - 1K Seraphon vs Wanderers


Wilhelm Stürmer

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Had my 1000 pt game. Still playing the same guy and his Wanderers army. We played the Knife to the Heart objective map. I think I improved, but still definitely made some mistakes.

Turn 1: I had fewer drops (Slann & Shadowstrike) so chose for myself to go first. I deployed my two groups of Skinks as screens against his Sisters of the Watch, while also keeping the unit of 20 within 6" of my objective. He deployed his Waywatcher, Spellweaver, unit of 30 Glade Guard, and unit of Kurnoth Hunters on his objective with the Sisters on a board edge. I setup the Blot Toad next to the Glade Guard, but didn't deploy them in Turn 1. I banked 10 Summoning points for the Slann and got successful rolls from Starpriest. Also, got The Sage's Staff Constellation. No combat occurred.

Turn 2: I won the roll and decided to bring in the Rippers. They deleted the 30 Glade Guard. My opponent brought in the Pendulum on his Turn 2 and that along with the Sisters and Waywatcher destroyed the Rippers. I again banked the summoning points. Now at 20.

Turn 3: With my glass cannon gone, I moved the Slann inside a terrain piece for cover bonus. I banked 2 spells, successfully cast his Light of the Heavens, and summoned a Solar Engine Bastilidon. Here was my first mistake: I deployed the Bastilidon with the intention of teleporting him into a position where the SE could inflict damage on his Waywatcher. I rolled a 1 and due the deployment, my opponent was able to summon back the Pendulum and inflict 3 of 4 MW on it (for most of the game my casting and despell rolls were ******). My 2nd mistake was to forget about Great Rememberer and attempt another teleport on my unit of 20 Skinks near his objective. Had I been able to do that, I would have won the game, as I would have 20 models to his 5 at the objective at the end of my turn.
On my opponents turn, his Sisters teleported to within shooting distance of the Slann. The Slann was wholly within cover and I made sure to utilize his CA each turn, as it allows for re-rolls of all failed Saves in the shooting phase for all Seraphon within 10". This CA saved my bacon several times. I saved all for all wounds made to the Slann. While I couldn't seem to cast or dispel, my save rolls were on fire. He did manage to inflict one more wound with the Waywatcher on the Basti.

The rest of the game can be summarized: I rolled trash on the Solar Engine and only killed 2 of the 10 Sisters. I teleported the Basti behind the Waywatcher and Kurnoth and failed to inflict any damage. While the Basti had managed to shrug off death from dozens of arrows, the Sisters were finally able to kill it. The Basti's death gave my opponent the game, as up to that point I was winning on unit cost value killed.

I'm still using cheat sheets, but I am beginning to remember rules for my army so that's a plus! On to 1250!

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