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Glimpse the Future - Tourney Tactics



What the Fortune Cookies Shown Me....

UPDATE: I didn't mange to attend since life got in the way. So there will be no followup battle report.

… I'm going to get my **** kicked so hard. The list that was submitted:

Allegiance: Tzeentch
Mortal Realm: Chamon

Lord Of Change (380)
- General
- Trait: Incorporeal Form
- Artefact: Argent Armour
- Lore of Change: Tzeentch's Firestorm
Tzaangor Shaman (180)
- Lore of Fate: Glimpse the Future

10 x Pink Horrors Of Tzeentch (200)
- Lore of Change: Fold Reality
10 x Tzaangors (180)
- 2x Pair of Savage Blade
- 4x Savage Greatblade
- 3x Savage Blade & Arcanite Shield

Endless Spells
Chronomantic Cogs (60)

Total: 1000 / 1000
Extra Command Points: 0
Allies: 0 / 200
Wounds: 50

Tournament Format:

TA (Totally Annihilated) clause is included. Major victory given if the opponent has no models left on the table. No other limits in army construction other than Matched Play one. Battle Realms  are in play. Nighthaunt and Stormcast Eternals battletome are in play.  Game rounds are already set and swiss pairing.
14 players expected. 1 Ironjaw, 1 Seraphon, 1 Freeguild, 1 Nurgle, 1 Slyvaneth… to be fair, it could be anything since there's no painting requirement.  


On My Painting Table:  But this wasn't part of the July Contract... 

Game Round 1:  Duality of Death in the Realm of Shyish

Game Plan:  This battle is going to straightforward. Run the Lord of Change forward on to the objective (with the command point) if I have to and sit on it. There's a good chance I'll finish deploying first with only 4 drops so I will try to go first. Shyish have a couple of amazing defensive spells, Unnatural Darkness casted on a 6 for -1 and Night's Touch for unmodifiable save.  In combination with Chromatic Cog, artefact of power and command trait, that's a re-rollable unmodifiable 4+ save and -3 to hit in combat. Repeat and Rinse. 
Oh, remind myself that Soul Force Sacrifice exists. And realmscape rules... 

Game Round 2:  Border War in the Realm of Chamon

Game Plan:  Similarly to previous round by moving the Lord of Change forward to cap one of the middle objective. The Tzaangors and Shaman and going to play defence and horrors going to harass with the Lord of Change. Tough battleplan since I don't have the numbers to contest. I'll be a challenge if someone could throw bodies at me to outscore me. Not sure how it will play up and there's a lot of variables here but going to try summon in an Exalted Flamer and Blue Horrors to take their home objective. There are some offensive spells but my available spells are better.

Game Round 3:  Focal Point in the Realm of Aqshy

Game Plan:  KILL! MAIM! B-uuurn! Flaming green blue INFERNO tzaangor BLADES! The Lord of Change will spearhead the assault to claim skulls.. uhm .. for Tzeentch! Is it me or all these battleplans require fairly aggressive armies? As always keep up defensive spell and keep the shaman protected. I can't really take the middle point but I can make it costly for them to hold it. So keep the Shaman at home objective, move up the tzaangors with the Lord of Change and the pinks going to contest another objective. A smart opponent probably ignore the Lord of Change and clean up the rest of my army and they'll outscore me. If so, it might be best to throw the Pink horrors into the enemy lines early so that I have enough (blue and yellow) bodies to contest and hopefully wittle them down.   

Game Round 4:  Starstrike in the Realm of Hysh

Game Plan:  Have you heard of Banishment? ? 

Let's hope there's no Nagash around. My little bird going to have a tough time against the God of Death. 

It doesn't hurt if I prepare a little bit for my upcoming tourney, I suppose.


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