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About this blog

Project dedicated to building and painting  Khorne Bloodbound Warhorde. Bloodbound were my first AoS army and one that rekindled my interest in the fantasy warhammer range, back then I was into gaming over the other side of the hobby. Now with less time to play and a little time to paint I am focusing on getting the force fully painted.

The Bloodbound Warhorde will be based upon building up one of each  of the battalions in the 2017 Blades of Khorne Battletome. I am trying to follow the rule that no unit will be played until it’s painted.

The primary goal for me is to be able to field a variety of different lists at 2k points.

Entries in this blog

 

Slaughterborn - part 1

The first part of this project I am going to work towards is the Slaughterborn Batallion. Sub-Project breakdown Each battalion sub-project will consist of four stages. The first stage is the minimum size battalion, which is the minimum number of units/models required to take the battalion warscroll. The second stage is a 1k list built around the battalion, this will have two variations the first using the battalion warscroll and the other adding extra models from and running without the battalion rules, to allow some gaming into the project as a reward for getting a few units completed. The third stage is the maximum number of units at minimum size, meeting this requirement adds bonus rules for a few of the battalions. The fourth and final stage is the battalion at my full size, this isn’t maxed out it’s just taking units above min sized in a way that I picture suiting the battalions function In the narrative. Between each stage I plan to have a short break and work on a unit for a different army or game. Stage One - Minimum Size Battalion The components required for this section are one unit of five Blood Warriors with gorefists , two units of five Skullreapers and an Exalted Deathbringer. This stage has a starting bonus for me as I have already painted up the required Exalted Deathbringer as my initial test model. Stage Two - 1k point lists To expand the minimum battalion to be playable I added will add a second unit of ten blood Warriors, with axes this time, and increase the size of the original unit to ten as well. I find that this battalion does not work very well in isolation, without a stronger general to support. My non-battalion list adds in a Slaughterpriest and Bloodstoker who help strenghen the list by filling in some holes, these extra hero’s should also help to give a short head start on the Dark Feast battalion later on. Stage Three - Maximum number of units Adding two additional Skullreaper units, one of each weapon option, and one more unit of blood warriors with gorefists, bringing the total number to three. This battalion does not get a bonus for maximum unit numbers, but as the personal guard of the Warhordes leader they need the to be numerous  for their lords survival. Stage Four - Final battalion  The list Exalted Deathbringer, with Impaling Spear 10 Blood Warriors with paired goreaxes 10 Blood Warriors with gorefists 30 Bloodwarriors with gorefists 5 Skullreapers with gore slick blades 20 Skullreapers with gore slick blades 5 Skullreapers with daemon blades 10 Skullreapers with daemon blades My idea for the end battalion is that it will provide units of varied sizes to cover a variety of centre field roles, smaller units to throw away and larger units to die down threats for a few turns or mow down weak hordes.    Thats the outline of the plan, now  it’s time to get paining.  

Jaze

Jaze

 

Leaving a Mark, battalion identification

When I play a game on the tabletop a minor issue that always gets to me is when two identical units end up in a combat and then everyone has to try to work out which models are part of unit A and which are part of unit B. My way to work around this at unit level is to add a distinct variation to each units models such as having a shoulder pad, plume or hilt a specific colour. This works well for a quick head count. In the bigger picture I find the same issue reoccurs at a larger scale where battalions give different units bonus rules. Where the question arises “were these blood warrriors part or the Slaughterborn or Red Headsmen?”, ok it’s Khorne so the question probably should have Gore Pilgrims In it. I thought that as this project is going to be running 8 different battalions within a super-battalion it would be best to add a layer of distinction from the outset. Ideally this should make it clear to both me and my opponent which unit is in which battalion. and, should I ever get all ~10k points done, look epic on the tabletop. i have tired to base the model variation around the wording and description on the description from the battletome Slaughterborn As personal bodyguard to the Mighty Lord of Khorne the Slaughterborn will have a ‘clean’ scheme, matching the lord, without any variation. These will be the first battalion that I put together, as I will be helpful to have reference models painted for other aspects of the project  Brass Stampede  The Brass Stampede is the only faction source of juggernauts so does not need any scheme variation, if it’s on a juggernaut then it’s in the battalion. Saying that I will still look to add a brass  trim to the model, either on the hover or as an edging line to the armour. Red Headsmen These guys will have armour in a clean scheme but their weapons will have a  red hot glow effect to them. I plan to do this with a white metal base and then use glaze red and yellow to represent the glow. Skulltake   This warband are dedicated to the collection of heads. To represent this I will  build all models  with the Skullreapers skull trophies, blood reavers etc. I will also  leave them off other skull reapers in other battalions. Dark Feast  Add tattoos to all the models in this battalion, most the models are  pretty much topless so skin based distinction seems logical. This one is not so much based on description but just a means of distinction as nothing stood out in the fluff paragraph. Hopefully I will improve my freehand by the time I get to these guys, as currently I struggle with edge highlights. The Gorechosen These guys are the killers of the army so they will have Blades of a different colour/metal to represent their access to the best weapons. They will also have skull stacks on their bases representing how many heads they have taken, Bloodbound Warband  These will have  blood effect on the models and bases, representing blood rain. Use Matt red/brown blood for more or a drying blood. Gore Pilgrims  Blood rags, made of greenstuff, will be this units unique factor. The idea is for them to represent the scrolls and blood paths taken for the pilgrimage. Bloodforged This mob will also be covered in blood/gore with Blood for the Blood God technical paint. I am hopeful theses guys will be far enough from the Bloodbound warband to maintain a clear distinction  

Jaze

Jaze

Fighting at the frontiers of Chamon

With AoS 2.0 I really enjoy how the realms are coming to life, with more description and even bonus rules. Because of this with each army I start work on I try to pick a realm and base them accordingly. I put most of the realm representation in the basing of the army. I have a bigger picture idea working up to ArchAeon and the Everchosen where I want each of the non-daemon chaos allegiance factions based on being from a distinct realm, from each other,  and the daemon side to be the same realm as the mortal halves but with a realm of chaos twist. So for example Nurgle Rotbringers May have realm of life bases and the Nurgle Daemons would have the same realm of life base, but with corruption and decay added. Then Archaeons basing would be a circle of transition between the 8 basing designs,4 realms both with and without chaos taint. I already have allocated Aqushy, realm of fire, to Tzeench Arcanists which ruled out that as an option. I wanted a darkish basing so that the lighter bone elements of the armour contrasted. I eventually chose Chamon, the realm of metal, as I thought this would be a great setting for an army who through known for being crazed have a large dependence on the forging of weapons and armour. It will also, over time, be a good realm to be able to build up a faction narrative beyond drinking blood out of gathered skulls. For the basing I used cork with texture/grit paint to represent the earth which I dry brushed with metallics and finally applied a gloss black wash to darken it down. Then I mixed metallic paint, in this case Vallejo gold, with gloss varnish to created a flow of molten metal within the cracked earth. I allowed the metal to dry and then reapplied 1-2 more times to create volume. 

Jaze

Jaze

The first of many to come, the Test Model

For me doing any army the first step has to be to do a scheme test model, usually a character. For this army I picked the Exalted Deathbringer which seemed to be a great choice, the first think I love about the model (the spear one) is that the weapon does not block access to the chest of the model, secondly he wears armour which is a mix of what a lot of other units wear so is a good reference model when rolling out the scheme and finally there are only two exalted Deathbringers in the ‘Super-Battalion’ so will have one as the first model and one as the last model to compare development of skills throughout the project. I had an old scheme which was blue and silver which a few people liked locally, but I wanted to move away from it as though it looked good on tabletop I found it difficult to improve it from the level it was at to something better. The new scheme is bone with a dark metal trim, which I feel makes the army fit in with the Khorne theme. I think the new scheme has potential to improve and have enough possibilities for variation to stay interesting throughout the project   

Jaze

Jaze

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