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arka0415

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  1. That's a clever idea! I don't play Legion of Night so I'm not too familiar, but I assume the idea is to arrive via Ambush to a Gravesite and then immediately us a Command Point to summon a unit?
  2. Speaking of The Master's Teachings, has anyone actually gotten it to work? It seems like the trigger is so specific, it would never actually happen in-game. Has anyone gotten good use out of it?
  3. Assuming the Skeletons make it into combat with ~30 models remaining, and the Vampires enter combat largely unharmed, the Legion of Blood +1 attack buff provide a similar damage boost (mainly from the VLoZD) compared to Lord of Nagashizzar and doesn't require a linchpin hero, which seems helpful. However, there are no good Command Traits for a Necromancer general, and the re-rolling save rolls of 1 artefact isn't as good as Wristbands of Black Gold for the VLoZD, so I feel like I'd only be taking Legion of Blood for the Vampire attack boost (which is very fluffy but maybe not ideal). Instead, Sacrament would buff army speed, casting, and VLoZD. Grand Host would buff Skeleton Warrior attacks and Skeleton Warrior durability. Tough choice.
  4. Would you consider the 9" charge more viable if you had Cogs?
  5. As a new player I'm just curious, why Neferata?
  6. Just curious- think there's any value in using Sacrament for a speed list? +1 to casting so easier Cogs for +2" move and +2" charge, then Mastery of Death for +3" move for a total average of 18" average threat range for move+charge (3"+4"+2" move plus ~7"+2" charge). Likewise you could use the Emissary of the Master trait for re-rolling charge distance ability instead, combo with Cogs for impossibly reliable 9" charges when you use Endless Legions. Any value in these sorts of abilities, or does Sacrament not really have need of movement-increasing abilities?
  7. I'm thinking about taking him as well. 2D3+1 Mortal Wounds with +1 casting against regular targets, or +3 to casting if you really need to get an important Endless Spell off, like Cogs or Spellportal. Plus he's no slouch in melee especially against hordes.
  8. Haha, that's what I was originally planning on! Then someone said to run LoB, so I came here. I was thinking of Wristbands on the VLoZD, or the -2 to hit relic on the Necromancer to make a practically-invincible general. Also, Sacrament allows for some crazy speed combos- Cogs and Mastery of Death speed up skeleton warriors to a frightening 16" move+charge, while Black Knights are going 24". However, swapping Mastery of Death for the charge re-roll could make it easier to charge after using Endless Legions. So many options... It isn't much, but does it at least buff the Zombie Dragon too? That would be helpful if it did.
  9. Speaking of sharing lists, looking for a quick reality check on mine! I'm not sure if it should be Legion of Blood or not. I own about 100 Deathrattle units (Skeleton Warriors and Black Knights) but also four Vampires. My current list looks like this, with a little more room to grow: --- General - Necromancer Leader - Vampire Lord (Flying Horror) Leader - Vampire Lord on Zombie Dragon w/ Deathlance and Ancient Shield Leader - Vampire Lord on Nightmare Leader - Vampire Lord on Nightmare Battleline - 40x Skeleton Warriors w/ Spears and Shields Battleline - 40x Skeleton Warriors w/ Spears and Shields Battleline - 10x Direwolves Elites - 10x Black Knights w/ Lances and Shields Total: 1940 - CP: 1 + 1/turn --- Still unfinished, there are 60 points left for more Wolves or maybe some Endless Spells. Anyway, I have 860 points worth of Vampires, so the +1 attack boost would effect a big chunk of the force. However, I have no Blood Knights, and there are no good LoB Command Traits that make sense on a Necromancer commander. Is Legion of Blood right for this list? Or should I try a different Legion?
  10. How are we moving 16" with a command point?
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