DantePQ

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54 Celestant-Prime

About DantePQ

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  1. he had both it was much o a problem as he didn;t have Sayl or wahtever that guy is called. As he got 1st turn but in second I was able to put two exra wildwoods on the battlefield and with ability to choose when and where fight It was quite easy to but win. Also one thing that's usually overlooked with Alarielle is how mobile she is, with multiple woods her ability to fly 16'' is huge, he can deal huge amount but for 3 turns she was locked in combat with Demon Prince, Bloodsecrator and Slaughterpriest and 5 infrantry that strikes after death, beetle didn't 0 damage for 2 rounds of combat and she nearly died as my opponnent got double turn. There is a problem with any kind of buffs for Sylvaneth as they would be too strong, problem is how weak our Deepwood Spell Lore is, especially in latter rounds with no room to make extra woods then only Regrowth is great value. Also priests are better as they can stack those prayers and cast them more then once (from different priest) I would love to see Mystic Shield or Arcane Bolt(or both) not being limited to 1 per turn that would be huge boost to Gnarlroot ( or some extra spells for example for GA Order) as sometimes with so many casters there are no spells to cast to maximize Sylvaneth casting potential. Yeah I agree I need to test it against some heavy shooty army - DoT or SE (the army I played only had 9 Raptors) but I like how it works. Also for sure will make slight change to spells - Alarielle will get Verdant's Blessing and TLA - Regrowth it's easier to optimize magic in certain battle rounds with that selection.
  2. Ok so I played two games with army I posted earlier (Alarielle with Regrowth, TLA with Verdant Blessing and Moonstone, 2x5 Tree Revs, 2x6 Scythes Kurnoth, 10Dryads) Against Blades of Khorne I wrecked by opponent in Border Patrol this army is nuts with objectives. Big Blocks of Kurnoths are almost unmovable and TLA with Moonstone is also great even with less protection but moonstone can really make a difference and keep opponent on his feet whole game. And I agree that Alarielle should be played more like huge support unit then offensive hammer her abilities are great but without Mystic Shield she is fragile against mortal wounds and many attacks. Second game against SE (3 places of power) was even easier Alarielle and TLA were huge in taking objectives and then you got to put Kurnoths to guard it. Couple points - I didn't miss Gnarlroot (although with Kurnoth going up without any units dropping in points I will use it with 9 Kurnoths) as Deepwood Lore is quite average and especially in latter turns without much place to create woods I don't have enough spells. And I am fine without looking after Branchwych. - I miss shooting with Kurnoths but I am still torn between 2x6 Kurnoths with Scythes as they worked great just without much shooting I got to play differently. I am looking forward to GH2 but I unless Kurnoths are 240 I am fine. I hope they are 220 and TreeRevs and Branchwych are 80.
  3. @scrubyandwells. I guess with Kurnoth going up it's tough but I can swap Dryads for TreeRevs and got 60 spare right now slight discount on Alarielle and TreeRevs and I am fine (going by Skirmish) if not I will go with 9 Kurnoths( 6 and 3) and some allies then I am just little burned out by Gnarloot found myself many times with no spells to cast as only Regrowth is great every turn and Mystic Shield and Arcane are one offs. With that list I have 4 spells and Alarielle spell is bonkers.
  4. Recently I had great results with pretty standard Sylvaneth build ( 2xTLA, Branchwych, Gnarlroot, 3x5 Tree-Revs, 3x3 Bows Hunters, 6 Scythes Hunters) as I finished 2nd in 20+ players tourney and was crushing my clubmates. But I would like to try something different what do you think about such list : Alarielle + Regrowth TLA + General + Verdant's Blessing + Gnarled Warrior + Moonstone 2x5 Tree-Revs 10 Dryads 6 Scythes Kurnoths 6 Scythes Kurnoths Could it work without shooting with two big Kurnoth blocks , I love damage input, there is decent chance to generate woods as well.
  5. I think SCGT and GH and move towards Competitive saved AoS or maybe enabled AoS to flourish. I get both sides of argument but if AoS was home game to enjoy with friends it may stay that way and from my experience it's always quite easy to find other people and play with them that way.
  6. I doubt it is for skirmish as Hunters in vacumm are worth at least 220 - every weapon option is good, they are tough, durable. It gets tricky with Sylvaneth as Sylvaneth doesn't have much. Against some armies Kurtnoh Spam is the only way to have a chance (DoT). Considering competitive side of a game majority of Sylaventh units are overcoasted. Decrease in points of Spite-Revs, Tree-Revs and Wyches will probably mean that Sylvaneth will be able to field exactly the same number of Hunters anyway. - as I think Treelord, Drycha and Alarielle could/should get points reduction too. Sylvaneth is still strong army but lack of flexibility hurts them a lot. Also Deepwood lore is pretty bad with Regrowth and Verdant's Blessing being only good options and all those spells are reactive and after you set up 2-3 woods Verdant Blessing is also useless and you can cast only one Regrowth a turn. I think considerable point reduction of Alarielle, Drycha, Brachwraith and Treelord could open up some new posibilities. But I would love GH2 to introduce more spells/spell lores. I know it isn't coming anytime soon but Sylvaneth going forward is in dire need of introducing some kind of new unit (even in a form of Order units that works well in Sylvaneth) For example 60 points reduction on Alarielle (which I think is fine or 40 and 40 on Branchwraith) could enable taking Branchwych/Branchwraith in Mirage's Dreadwood Alpha Strike List making it much better
  7. Yeah but those aren't that bad, 220 is fair I guess especially with all Battlelines going down, for example in Gnarlroot Battelines and Wych and Battlines save you 80 pts. And I hope Drycha will use some point reduction ( 240-250) Treelord(20 pts) and Alarielle(50-60pts). I guess Durthu and TLA are good at their point price. Also maybe Sisters of Thorn will become cheaper which along with cheaper Dryads opens nice possibilities.
  8. 20 Dryads cost 240 I ve used them but in that particular list Id have to drop Hunters. Yeah I know that Greatswords have better damage output but Scythes are more flexible especially considering that Drycha is already amazing against big units.
  9. You can't combine Reaper with Circle as Drycha can't get any magic items. Ok so I've been doing some tests and today played against DoT my list was : Drycha with Squirmlings (Reaping), TLA with Moonstone(Regrowth) and Gnarled Warrior, Branchwych with Ranu's (Verdant Blessing), 2x5 Tree-Revs, 10 Dryads, 4x3 Great Bows Hunters, 1x3 Scythes in Gnarlroot. It worked quite great against Skyfires as I was able to set up 2 additional Woods in my herophase, Drycha demolished big 20 Tzaangors unit, and it was quite hard to catch me we played Blood&Glory and I got minor victory and a lot of kill points. Army is quite mobile once Woods are set up and Drycha along with Moonstone TLA gave me a lot of flexibility. Next up are BCR
  10. Maybe I will try out onr unit of Hunters with Scythes. Put pushing damage in Sylvaneth aint easy. In melee only Durthu and Scythes and Drycha do that well enough so maybe adding one unit of Scythes will do the trick. I feel fine with objectives as for 1500 Drycha and 3 Scythes backed up by rest should be enough.
  11. After some more games I'm not sold on TLA - he is great in Gnarlroot as he becomes quite good caster with 2 spells a turn, but otherwise he isn't mobile, doesn't fight good, doesn't shoot good. He's nice bunker with great Command Ability. I came to conclusion that Drycha works better as she is a threat to big units and is quite mobile. I made this list to try out in few games (it's 1500 with 3 Battelines) Drycha with Squirmlings, Regrowth Branchwych - Gift of Ghyran, Acorn of Ages, Verdant Blessing Branchwych - Treesong. Battleline : 3xTree-Revs Units : 4x3 Kurnoth Hunters with Bows I think it can work with ability to manipulate wyldwoods and a lot of small units that can shoot and move between woods to secure objectives.
  12. Eldar are easy to deal with ? Eldar are amazing and anywhere near easy to deal with. Yeah deal with that Jetbike Spam
  13. Low save, no protection vs mortal wounds and no mortal wounds so far. It depends how expensivr those are as it's quite easy to kill those things.
  14. But so far aren't they glass canon ? Hardly any mortal wounds, low save no save against mortal wounds so far also a lot of 4+ But I guess 2 units will work like magic in Sylvaneth
  15. Also isn't he still trapped inside of stone ? I guess Araloth and Haven and Belakor makes for awesome story arc plus ghosts of Bretonnian Knights