Jump to content
Welcome Guest!

Join us now to get access to all our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, and so, so much more. It's also quick and totally free, so what are you waiting for?


  • Content count

  • Joined

  • Last visited

  • Days Won


DantePQ last won the day on April 22

DantePQ had the most liked content!

Community Reputation

567 Celestant-Prime

About DantePQ

  • Rank
    Lord Castellant
  1. Lets Chat: Idoneth Deepkin

    Yep and 6 Ishalean with spell vs 30 Witches with Bucklers, Sacrifice and Witchbrew are toasted , Also I don't know how you could ignore Morathi in small form she will blast spell after spell without chance to unbind and in big form she has 14'' fly move so she will just dominate objectives (not to mention Duality) , HaggNarr Slaughter Queen also looks like Nightmare for ID.
  2. Lets Chat: Idoneth Deepkin

    I don't know I don't like betting everything on turn 3, just becasue it won't work against majority of top tier armies - Changehost doesn't care, Seraphons don't care, DoK will screen almost everything behind 30 Witches/SoS with Bucklers and Martyr's Sacrifice or tarpit with Morathi. Also how many big hitting units we will bring in by turn3 ? Morssar ? Maybe , Thralls ? Big maybe (unless we're talking about huge number of them) I still think army I came up with (Bromdar Thrall spam with Ascpet of the Sea) could be most dangerous. But I guess we will see
  3. Lets Chat: Idoneth Deepkin

    You got two great spellcasters who are tough to take down (Forgotten Nightmares and Tidecaster ability) - they can debuff enemy greatly with two -1 to hit spells and maybe give yourself a cover or ofensive spell + easier rituals. One unit of Thralls is to grab objectives and the bigger one to serve as a hammer , with Inspiring Presence every turn Bravery is not a problem. Maybe split Ishalean Guard into two units of 3 - to grab objectives when needed.
  4. Let's chat: Daughters of Khaine

    @Lhw yep it's time to playtest those Snake Ladies ! Good luck at London GT - fingers crossed. I'd love more Heartrenders but can't find points for them.
  5. Let's chat: Daughters of Khaine

    Haha Kind of I wanted something out of the box and I think I made right decision and I used to love Smurfs. Blood Sisters are up next and then Cauldrons and infantry, and I'm still on the fence about Bucklers vs Knives for my big block of Sisters of Slaughter, with bucklers they are more of swiss-knife unit (especially when used in Slaughter Troupe) but their damage output is 40-60 Attakcs (taking some loses into consideration). Had a nice game vs Changehost today, I won but my opponent made a huge mistake. I tried out Khailebron and it didn't fare as good as HaggNar against Changehost but will test it some more. I seriously considering big units of Blood Sisters with Bloodwrack Shrine , I'm thining about HaggNar Bloodwrack Shrine + Amulet of Dark Fire + Steed of Shadows Morathi + Mindrazor Hag Queen on Cauldron + Blessing of Khaine Hag Queen + Crimson Rejuvenation 20 Blood Sisters 30 Witches with knives 10 Witches with knives 5 Heartrenders
  6. Lets Chat: Idoneth Deepkin

    I would go with TideCasterx2 , 30 Thralls, 6 Ishalena Guard , 10 Thralls
  7. Lets Chat: Idoneth Deepkin

    And you are doing math without taking loses and how they impact damage output into consideration. No its not apple and oranges as you want both units to fill similar role. @BillyOcean it should will like Morathi so you can use him as general in Ionarch enclave but can't use Ionarch extra command Trait.
  8. Lets Chat: Idoneth Deepkin

    @ianob I've done math and units of 3 don't cut it, as they lose a lot of output when 1 is gone, you got to take 6 and if so I'd rather take 30 Thralls (math wise they are just much, much better then Morssar) Their damage output when not on charge is medicore, unlike Thralls they can't soak up almost any damage without losing damage output, they are more mobile that's all. I'm not saying that they are bad, they are average. I've been playing with similar unit 20 Lifetakers, even tough they have similar damage output, mobility etc and they got stuck in cobat very often and after charge did not generate enough damage. Morssar are terrbile when charged and lose 1-2 to magic/melee (and it's not that hard to kill 1-2) and they're toasted, lose 5-10 Thralls and I did not matter much.
  9. Lets Chat: Idoneth Deepkin

    @Amradiel I didn't change my min on Reavers, as I will probably play them as Daughters of Khaine will be my go-to tournament army (as I think that they are better army considering competitive play) but I wanted to build as strong competitive army as I could with ID so I sat down with Battletome for few hours and : Thralls are hands down the best unit in Battletome, also they are the best hammer in Battletome. So it was easy choice to build an army around them. Weakness : 1) lack of mobility (compared to other units) - Soul Scryer, Briomdar ability 2) low bravery - Aspect ability with Icon Bearers I think this list also can work well against Seraphon, Changehost and KO (but it remains to be seen). Also after much thinking I will take an Aspect but for 440 he isnt the best "deal" as he should be used mainly to support your units and that's huge price for 2 spells and bravery boost, 2 Tidecasters can also cast two -1 to hit spells , but since he boost bravery so much he is must have in any heavy thrall army. Also I made him extra resilient with 14 wounds and 5++ Thralls are just much better then anything else with Soul Scryer and Briomdar ability 30 of them is much better then 6 Morssar (and also has 6 wounds more) and this army is build to use their strenghts and cover weaknesses. Also I think Ionarch and Briomdar are hands down the best enclaves (as they do not force you to take spells and give you bonuses you can't get from other tools in Deepkin army) and Briomdar for Thralls is amazing + makes easier to deepstrike with Soul Scryer. What's more this army is 138 wounds which is very good especially with first turn cover bonus + extra save from Shipwreck.
  10. Lets Chat: Idoneth Deepkin

    I think they are strange army, I will spam 3x30 Thralls just because they are most effective. Also debuffs are great but 12“ range isn't amazing as your are usually : A) exposed B) in unbid range So sure those spells are powerful but with huge drawbacks. I think army I came up with is very strong but ID will suffer greatly against DoT and Seraphonwith little tools to give DoT a hard fight. Also they could be in great trouble against Fyreslayers. That doesn't mean bode well for them tournament-wise but Briomdar Thrall spam back up by Sea Aspect is our best shot in my opinion.
  11. Lets Chat: Idoneth Deepkin

    I am sure this will be FAQed but anyway I love this list a lot.
  12. Let's chat: Daughters of Khaine

    Big lady is finished
  13. Lets Chat: Idoneth Deepkin

    I agree and I expect it to be FAQed. Anyway I think it's as strong as you can get with ID can't wait to play it.
  14. Lets Chat: Idoneth Deepkin

    I think I will test this army first as it looks quite potent Briomdar Aspect of The Sea + Born from Agony + Arcane Pearl Tidecaster Soul Scrye 3x30 Thralls 6 Ishalean Riders Great mobility thanks to enclave, General has 14 wounds with extra protection, Thralls are highly mobile thanks to enclave and/or Soul Scrye, strong magic No brainer if Icon Bearers aren't FAQ soon. Those Thralls will wreak havoc. Weakness? In some battles planes it could be tricky, Duality will be a big challenge. Bravery but with Aspect and Inspiring Presence I should be good to go. With Tidecaster I can reverse Tides and deepstrike whole 3 units in Turn 2. I'd rather take 30 Thralls then 6 Morssar.