Elgi-Bar´s code
Just like the major sky ports, the leaders of Elgi-Bar also interpret the Kharadron Code to reflect thier own way of warfare and trade.
When batteling with an army from Elgi-Bar, they follow the Code in the following ways:
Artycle
Defend your territory - Your units doesn´t need to make any battleshock tests while being in thier own territory.
Amendment
Trust to your guns - Your units add 1 to thier Bravery as long as there are no enemy units within 3" of them
Footnote
Heed to your instincts - Once per battle after the first battleround, instead of rolling for whom gets the initiative, you can take the first turn that battleround.
Abilities
Master monster hunters - Add -1 to all weapons rend characteristic when your units is attacking a unit with the MONSTER keyword.
Artifact of power
Ancestral gromril chainmail - Cared for since the days before founding Elgi-Bar, this extra layer of armour protects its bearer from all but the most mortal blows on the cost of some mobility. The bearer of the Ancestral gromril chainmail must lower its Move characteristic with 1 and counts as 2 models while embarked upon a SKYVESSEL. When making save rolls for the bearer of the Ancestral gromril chainmail, ignore the enemy´s Rend characteristic unless it is -3 or better.
(These rules are not made for matched play, solely for my own amusement and with narrative in mind).
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