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About this blog

Welcome to the Battletome: End Times blog!

What is Battletome: The End Times? It's a fan-made conversion of the original End Times scenarios. Like many, I was pretty hyped up about the End Times. Unfortunately, my gaming group lacked a lot of the key players, and I had none. So I never got to play them! When AoS arrived, I decided that the game was so well suited to scenarios that converting them would be easy enough. I want to play out the end of my favorite fantasy setting! Thus was born this massive tome.

It is faction neutral, for the moment. Meaning you can use whatever army you have, without penalties. It also includes a number of Times of War, so you can play and feel truly in the setting. 


Below you can find all the current releases of the Battletome. The smaller tomes contain parts of the main battletome, provided for ease-of-use.
 

 

 

 

Entries in this blog

Darth Alec

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The new and final version of Battletome: The End Times is finished!

There's so much I could say about this. And I will update the blog later. But for now, here's the links to the tome and ALL its parts.  I also made a trailer, so please enjoy that!

 

 

 

 

 

 

 

 

 

That's all of them! As a bonus, here's a screensaver! It's just a silly little thing, but I figured that since I have the files it'd be fun.

 

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Thanks for reading!

Glottkin Time of War Streets of Death.png

Khaine FInal Battle.png

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Thanquol Breaking of the mountains 8-9.png

Darth Alec

Effective immediately! Go download!

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I am immensely proud to say that the new update to Battletome: The End Times is finally released. It has been a labour of love, and an effort to keep improving the project as times move on. This is the first major update, and what an update it is.

 

From the beginning, I've thought of making this tome into a campaign. After some experiences of running them in my local club, I had an epiphany. Playing long campaigns is hard. Life gets in the way! Campaigns with multiple people are the same. Though they're great fun, coordinating that many people is difficult. It requires a lot of work from a DM, and the chances of it falling apart before the end are high. After looking through the General's Handbook, I realised that I've seen the tree campaign somewhere before. The original End Times books had a campaign system which was exactly what I was looking for. 2 players, short, but with plenty of variety. It even had a solid first campaign in the Doom of Belegar. Sadly this system came to late for anyone to use it during 8th edition. But it now lives on through BT: The End Times.

 

Each campaign is between 3-6 games long, the perfect length for a full weekend of gaming, or spread out over a few game days at the club. They each follow a specific story as well. Instead of just being each of the book's battleplans sequencially, each battleplan has been carefully selected to best fit the background of the events. Many cover events that didn't get their own battleplans at all. Rather than make new ones, pre-existing ones have been used. Most are from this very tome, but some are from the original AoS book or the General's Handbook. This creates a lot of variety, as well as allowing me to fit every battle to the story. There campaigns provided tell 5 very different stories, each from their own book of the End Times. The Rise of Nagash covers Mannfred and Arkhan's efforts to ressurect Nagash, and their many obstacles on that path. The Tentacle Lord's Conquest follows Gutrot Spume's efforts to ransack the Empire and besiege Altdorf. In The Return, Malekith once more sets foot upon Ulthuan. We go underground as the Doom of Belegar tells the final tale of Karak Eight Peaks. Lastly we have Death and Plague, the story of how Isabella prevented Nagash' rise to godhood.

 

In addition to these, there have been many minor changes across the book. Most of these are useability updates, spelling checks or minor corrections. It even includes a content table! The tome should be better to use than ever. Each of the minor tomes have been upgraded as well, for those who prefer more edible chunks of the tome at a time. I really hope you guys enjoy it! It's for everyone to play and enjoy exactly the way you want to play your games.

 

 

 

 

(Small note on downloading, you will need to be a member of TGA to download this file)

Darth Alec

For the next update of Battletome: The End Times, you'll get your hands on the new Mighty Battles campaign system. Mighty Battles logo PNG.png

The Mighty Battles is a system for narratively linking your games, creating a campaign for two players. Each battle will have an effect on the overall campaign. These campaigns are short, usually between 3-6 battles, and easy to play using whatever forces you have. Designed to be played over a few weeks, a weekend or even a single day, the Mighty Battles lets you quickly and effortlessly play out great stories. There are many campaigns already included, featuring some awesome moments from the End Times. Also included is a helpful guide to let you build your own campaigns and create your own narrative in Age of Sigmar.

 

I'm also proud to announce that each book will have its own campaign. That means you'll get 5 campaigns in this new update! 1 from each Nagash, Glottkin, Khaine, Thanquol and Archaon. You'll have loads to do, and it will be even easier to do it. Just grab a campaign, grab a mate and get at it. Each is designed to be able to finish in a weekend at the most. For the true enthusiasts out there, there's even a recreate the battle section, so you can have a truly authentic experience!

 

I'll even be revealing the first campaign right here; It's the Doom of Belegar!

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Picture not illustrative! Following the final battles of Queek and Belegar, this campaign is a no-holds barred affair. Endless reinforcements and disregarding battleshock makes this a bloody and desperate war. This campaign was originally taken from the Thanquol book, but has been redesigned to better fit AoS.

 

Lets get into the rules! Some of this won't make much sense since you guys don't have the base rules yet. Don't worry about it, it's not very complicated.

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As you can see, the Defenders will be nearly impossible to shift. Yet the Besieger will have the troops to bear down on them. It fundamentally changes how the battleplans work, driving home the feeling of skaven hordes versus stalwart dwarfs.

 

As for the campaign tree itself, take a look!

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Just start at the top and follow the arrows! The victor usually gains some small benefit, but nothing is garantueed. No matter how things go, the campaign will last a simple 3 battles. Easily achievable in a long day or weekend of warhammering. Also note how none of the wordings are faction specific. You can use any units and armies you want! In fact, I've been playtesting this with Stormcast vs Ironjaws, two factions that didn't even exist then! It's a flexible system for all players. It doesn't matter if you play Skaven, Dwarfs or any other faction. You don't even need to have played during the days of WHFB, the campaigns work for everyone!

Here's even a picture of a playtesting session. This is from the very first battle. The Ironjaws are about to move a ludicrous distance (they could move even further than normal thanks to a stratagem), and my poor stormcast got a proper beating.

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That's a small sneak peak of the next update! Coming November 19th. Remember to check out the Battletome: End Times right here on TGA for a collection of 49 battleplans and 6 time of war scrolls!

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Darth Alec

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Yes, it's finally time for another update! On the 19th of November, Battletome: The End Times update 2 will be released. It contains a number of new features and fixes to the existing battleplans. It was quite a journey to get to the first release, and the reaction was immense! It's been shared in all sorts of media, and mentioned on numerous podcasts. I was even invited to talk about it on an episode of Garagehammer! I took a few months off after completing it to focus on other things, but now I'm back. Though the bulk of this now year-long project is finished, it's not done. Already packed with features, the next update brings even more options to your games.

 

Biggest of the new features is the Mighty Battles campaign system.

Built on the Lords of Battle system found in the original End Times books, it has been expanded and generalised to make an easy system for building and playing your own campaigns. Many campaign systems rely on many players or weeks (or even months) of playtime. I find that these sort of campaigns usually collapse before they finish, for all sorts of reasons. It's never easy to keep groups together and focused for such long events. I knew that the battles of this tome needed to be connected through a campaign system, but I wasn't sure how to do it. The Lords of Battle system from the original books provided the answer. Designed for two players to duke it out over shorter campaigns, it's perfect to play across a single day or a weekend. You still recreate the epic battles and heroic moments, but now you can reliably complete each campaign. There's also much less fussing about with special campaign rules, unpredictable results or the need for a DM! Now you just follow the charts to battle, all the rules you need to know contained in a short and easy-to-read document.

As with all content in Battletome: The End Times, the campaigns are faction neutral. So even if you collect Stormcasts and your friend has Fyreslayers, this is a way for you to play. You could create your own campaign, or play one of the many that are included, substituting the story as best suits you! For those of you who yearn to fully recreate the wars for the old world, there's also a "Recreating the War" section, forcing further restrictions to keep the battles in line with the story as they happened. This way you can play exactly the way you want.

 

For the 2.0 update, the Battletome will include a full campaign for each book! These will naturally not cover every battleplan in each book, but rather parts of the story. For some, this will include battleplans that are not in Battletome: End Times. This is simply so that each battle can be unique and interesting, true to the story, and without me having to invent another 50 battleplans!

I can reveal two of the campaigns that will feature; From Nagash, you will get to play through the Rise of Nagash campaign. It follows Mannfred and Arkhans attempt to ressurect their long-dead overlord, facing a variety of foes. The first campaign from Khaine will be The Return, a campaign about Malekith's final assault on Ulthuan, and the desperate race to the Blighted Isle and the Shrine of Khaine.

 

 

In addition to the Mighty Battles campaign system and the embedded campaigns, there will be several custom warscrolls!

There are many heroes and villains whose tales need to be told. Some of those featured prominently during the End Times will be recieving all-new, custom Warscrolls. Each of these are designed to capture the essence of the character, and bring it into the Age of Sigmar. These are narrative warscrolls, with strange and new abilities. Add them to your battles for a great story-driven tale.

The final number of custom warscrolls is not finalized. These will continue to see work up until release. I can reveal that each of the Mortarchs will get their own warscroll, as benefits the greatest minions of Nagash.

 

For a preview of what to expect, here is the warscroll for Dieter Helsnicht! A manticore-riding Necromancer, he has not had rules since 5th edition warhammer! He's a great mix of combat power and magical might, making your other necromancers instantly more dangerous. Please note that every warscroll is WIP, and subject to changes.

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And with that, I've revealed enough for one day. There's plenty more in the 2.0 update, which will drop November 19th.

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