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Grendel

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Posts posted by Grendel

  1. 46 minutes ago, LeSwordfish said:

    Is there anything in the Slaves book that reduces enemy charge distances other than the Daemon Prince of Khorne? In a test game the other day, an enemy charged through Entangling terrain, and we realised that because of +/- modifiers before multiplication/division, that -2 effectively became -4 and caused a roll of 8 to fail a 3" charge. Is there anything I can use to set this up more reliably?

    There's a thread Here!

    Covers all the movement and other control shenanigans that STD can come up with.

  2. On 3/9/2019 at 12:31 AM, ItzMercy said:

    Hey, this is probably in the wrong place, but its the only forum I use :P Is there any rules about having too many points, like say we're playing a 2000 points game and I have 2030 points, what happens? Is there a handicap I would get? And if it is allowed to go over, what's the maximum points you would be able to go over? Asking because I want to fit another unit of Boingrots in but 30 point short! Thanks!

    Your opponent gets a free Roshambo for each point over 😉

  3. I know it's blasphemous, but does anyone ally in a Wizard such as a Chaos Sorcerer Lord?

    The buffing spells / ability seem to work quite nicely, plus access to endless spells. 

    Planting the Bloodsecrator's banner doesn't seem to really affect a friendly wizard if you plant it after casting spells, if I'm reading the timing right. 

  4. Does anyone use Chosen (with Mark of Khorne)? They seem to compare nicely with Skullreapers. 

    30pts cheaper per 5, same stats but one less wound per model. 

    Compared to the Skullreaper's Daemonblades, the Chosen Greataxe comes with +1 to hit and -1 Rend.  Skullreapers do have a better method of generating Mortals, as they're in addition rather than instead of damage caused. 

  5. 2 hours ago, Warbossironteef said:

    Did the Lammasu get any rule changes in AoS2 or does it still have its old warscroll? 

    I don't know if it's been updated, it'll take some of your allies allowance. 

    But its 140pts for a flying wizard, that reduces casting rolls by 1 for non-chaos wizards in 18"

    with the extra realm spells, it'll have some good variety. 

  6. On 10 August 2018 at 11:42 PM, Blackspine said:

    You could dabble in allies to find a fast monster with spells. (I do think this list needs spells or a LOT more wounds!

    Im planning on adding a Lammasu.

    nothing would fit a Chaos Dwarf force more I think, it's fast and will hamper enemy spell casting.

    • Like 1
  7. 6 minutes ago, seraphor said:

    Noob question here, just getting into AoS after a 10 year break and looking at a Khorne army and trying to get Flesh Hounds and Karanak, but they're nowhere to be found (except for way overpriced on ebay)

    I take it they're not in production anymore. Do we know if they will be soon?

    I gather they were all finecast so they could be releasing plastic versions at some point, right?

    They're direct only from GW. 
    Still in production, just not available from distributors.

  8. Dr. Krieger. 

     

    13 hours ago, amysrevenge said:

    We need something that is equivalent to Kurnoth Hunters, or Ironguts, or others of that ilk.  Small-ish footprint, fast-ish moving, hard hitter.  That's the thing that's really missing from StD right now.

    Anyone have any ideas for an ally that could be that?  A couple Khorgoraths maybe (are they even on our ally list? I've never checked)?

     

    ETA:  Bullgors maybe?  Ultimately they are one step too weak for what I want - either +1 to hit or +1A would make the difference.  But it might be worth a try to throw some in.

    What about Skin Wolves?

    move 8""

    At least 4 attacks with 3+/3+  -1  D2

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