Jump to content

Schulzy

Members
  • Posts

    22
  • Joined

  • Last visited

Posts posted by Schulzy

  1. So forgive my potential over-simplification of the issue but, wouldn't a lot of the issues with regard to save stacking, 3+ save capping and rend distribution be fixed by simply re-implementing a toughness value as an extra tuning nob? I'm not advocating for an old S/T chart, but an implementation of the newer streamlined toughness system of 40k and Warcry.

    Of course this would require a complete re-write of all existing battletomes and core rules, but maybe its a way forward for 4th edition. I personally don't think it would add excessive bloat or complexity, it would simply add another (much needed imo) tuning nob to solve some of these existing issues. Thoughts?

    • Like 2
  2. 1 hour ago, Dogmantra said:

    Not sure if I'm understanding you correctly but the Prime does add 1 attack, making it 1d6+1 attacks if you give it the shockbolt bow. That said, it also gets +1 attack to the skybolt bows, and 3 attacks with MWs on 6s seems just a little bit better to me, especially since that's what the rest of the unit is specialised to do.

    Oh sorry for the confusion, you are indeed correct, the prime does add +1A. I was looking at the warscroll for the Judicators in the new AoS app and it doesn't have the champion/prime option, yet the Judicators with crossbows do, guess it's just another bug in the new app :(

    Looking back at the screenshots of the new hard copy battletome, Judicators with bows do indeed have a prime option.

  3. Apologies if this had been discussed already, but what is the current consensus on Judicator shockbolt bows?

    I heard Vince discussing them on the latest Warhammer weekly and he said to never take them as they are now worse than the normal bow in every way, and it seems he's correct. It appears if you roll a 1 you will end up with less shots than a normal bow, making it almost not worth it.

    Is this an oversight on GW's part or intentional? If they had the option for a prime that added 1 attack it would make it worth it, what are your guys thoughts?

  4. 15 hours ago, Ganigumo said:

    AoSFF Stormcast Jun7 Boxout1

    This rule is awful. It was ripped out of 40k, where there is less focus on melee and smaller units generally, but this will be a disaster here. I'll run through some scenarios.

    • 10 infantry with 1" reach. you basically need to be 5*2 or maybe 7 & 3 so you lose combat effectiveness. There's plenty of units this hurts, any 32mm infantry with 1" range thats useful in a unit of 10 just got hurt.
    • larger models with 1" reach that come in 3s, stuff like Bullgors who'll need to have bodies in the back just to keep coherency or dragon ogors
    • IT DOES NOTHING TO 25MM BASES AT ALL because 25mm is less than an inch you can line up a unit of 25mm models base-to-base and it's still in coherency.
    • It benefits hordes and units under 5 models, units under 5 aren't changed, hordes are also relatively unchanged because you always have plenty of bodies in the back, so this just hurts mid-sized units
    • Units are going to look weird. Cavalry will have crabwalking models in the back to maximize useful models, you'll have guys standing in the back doing nothing constantly

    This rule needed to be for units of 11+ for AoS but instead we're needlessly punishing a lot of units.

    Just when we thought 1" range on Namarti Thralls couldn't get any worse...

    • Like 2
    • Sad 1
  5. Ok now with Indomitus out and sold out, let's hope we can get back to some AoS/Warcy news and not another 2 - 3 weeks of "now with Indomitus up for preorder let's explain even more about it every day for the next 3 weeks." 

    Where's my AoS 3.0... 😆

    • Like 1
  6. 1 hour ago, Duke of Mousillon said:

    As far as i can tell i call ******. 

    from GW predorder Page:

    "a fully customisable set of aelven infantry armed with massive pikes that make for the perfect objective holders and defensive troops in your force"

    "a fully customisable set of aelven horsemen capable of  carving through enemy infantry with contemptuous ease"

    From the GW WarhammerCommunity Article:

    "The Lumineth Realm-lords Army Set is packed with full, customisable kits for some key units – the Vanari Auralan Wardens and Vanari Dawnriders – led by the breathtakingly awesome Light of Eltharion" (they did the bold lettering. not me. they did that.)

    I was already doubting it when i saw the pictures of sprews in the article not finding any customisable parts exceot one single bit namely an alternative left hand (sword hand) for the leader of the Wardens. Then i looked through the sprew images on the preorder at GWs page and found a single second head for the Dawnriders Leader. And in that image the resolution isnt even good enough to tell the difference i can just say that there are 4 normal helmets and 2 helmets with the leader head gear. 

    I didnt ask for fully customisable kits but if they come around with bold lettering to praise customisability they are taking the ****** for not delivering. They are literally advocating customisability in the actual preorder itself. 

    Please somebody tell me what I am missing on the sprews. Like i missed a whole different set of helmets or a whole different set of shields. Tell me I am blind please.

    As @Icegoat said, these are the new design of "fully customisable kits," gone are the old style. I for one prefer the new design of "customisable" kits.

    Gone are the days of the old fully adjustable arms, heads, waists, leg style kits and whilst those old kits were technically more "adjustable," they ended up with awkward unnatural posing under the guise of being "more customisable."

    Whilst the new design of kits don't give you this level of adjustability, I prefer the new designs by a significant margin. Take for example the Namarti units, just enough options to change heads, weapons and minor pose adjustments, whilst still maintaining some incredibly dynamic and realistic posing.

    • Like 5
  7. 1 hour ago, The_Lost_Deputy said:

    This is great thanks! Interesting how some have said that on paper they weren’t outstanding but on table you get their synergies come to life.

    They also mention that the sentinel and warden champions are not limited to the spells on their warscrolls. Apparently they can take additional spells which is interesting.

    • Like 1
  8. Not really sure whats going on with Eltharion not having the wizard keyword, I'm sure one of the many Warhammer Community articles mentioned him as a spell caster. 

    Another minor annoyance with the range is, now that we have the full 3D images on the GW website for the Wardens, they all appear to have a sheathed sword on their backs, yet the warscroll only allows the unit champion to use a sword.

  9. 15 minutes ago, Tiberius501 said:

    Wow that’s WAY better than I thought it was gonna be. I expected $350AUD. But that’s only $270AUD, based on other things costing £110 on the site. 

    Well the Stormcast Exorcism Soulstrike Box is £110, but it's $310AUD, I'd hazard a guess, especially with the recent price hikes, that it'll be $310AUD.

    • Sad 1
  10. 4 minutes ago, Black_Templar_Lad said:

    What's the name of the new Chamber that is yet to be opened? Is it the Siege specialists? 

    The Ruination Chamber, though no one really knows what it entails, I think the siege specialist idea is just speculation at this stage.

    • Like 2
  11. A Devoted of Sigmar army would be awesome to see and not overly far-fetched considering most of that range was scrubbed.

    Though if it is a new chamber, I welcome it! the warrior chamber has basically been made redundant by the sacrosanct chamber and the current battletome has done nothing to bring them in line, though I still have a soft spot for the paladin models.

    Now the sacrosanct chamber, whilst the models look awesome, they have grown a little stale and it's tiring seeing the same one competitive shootcast list over and over. Bring on the new power creep hotness!

    • Like 2
  12. 1 minute ago, armisael said:

    Enjoyed the preview? Thirsty for more? Well, good news: we have another Warhammer Preview in the chamber for you – mark your calendar for the 18th of April and prepare for even more awesome. We’ll see you there!”

    Stormcast new chamber? lol

    That's exactly what I was thinking 😆

  13. 16 hours ago, Vakarian said:

    It looks like they put the wrong pictures on two cards: the Evocator with Grandstave leader is pictured with a sword and staff instead, and the basic line Sequitor with mace has a picture of the Sequitor Prime from Soul Wars instead of a basic Sequitor. If the pictures are wrong, then the stats make sense otherwise compared to the rest of the cards. 

    Yep, that's exactly what I meant to say, I just said it in an overly convoluted and confusing way 😆

    • Like 1
  14. I used to have the same thoughts as the OP in regards to having both 'to hit' and 'to wound' as being rather pointless, but as others have already stated and i guess ill re-echo, I think it's to add a little more granularity and tuning to the D6 system. 

    An example would be say DoK's Blood Rites ability, on turn 3 they get +1 to hit and on turn 4 they get plus +1 to wound. If say, you only had a +1 'to damage' roll, it would be a lot more of a buff on turn 3 and would be harder to tone down, it would be less tune-able in that sense. Sure you could argue that you could just get +1 'to damage' on turn 3 and turn 4... but that would be a lot less immersive and given how other buffs work with, 'to hit' and 'to wound' a little differently, it would be less tune-able overall. I hope that makes sense.

  15. If you look at the weapon picture in the stat section of the 1st card on that row, it looks like they gave the 2" range 2-handed staff stats to the guy that is dual-wielding in the picture in that card... Yet the 3rd card in that row has the picture of a 2-handed staff model yet only have 1" range... and the middle card on the row has the 2-handed staff picture and 2" range.

    So it seems there is some inconsistency between the range stats and for what weapon, that's what leads me to believe they got the 1st and 3rd cards stats the wrong way around.

    • Thanks 1
  16. 12 hours ago, Bayul said:

    Someone posted this on Facebook today:

    87065697_3539828499421853_43644821405496

    I don't know the abilities yet, but the Evocators seem decent for their cost.

    The cards look pretty good, though it appears the 1st and 3rd cards on the second row are meant to be have the stats swapped around, looks like someone made an error and put the incorrect model image on the cards.

    I do get the feeling though, that yet again, the sacrosanct chamber is going to outshine the warrior chamber again, even in Warcry.

  17. I hope GW don't end up squatting the rest of the older aelf line. I purchased the 'warriors of the great cities anvilgard' box set in the hope that the rumoured fish elves (at the time) would be expanding on the scourge privateers range, obviously turns out that the fish elves were idoneth deepkin, which is still find bizarre that they weren't somehow meshed with the privateers considering they both have an aquatic theme.

    I guess I'll have to wait till GHB2019 to see if they finally decide to give the privateers some allegiance abilities which will at least show they may have some future after all. I am however a little apprehensive as I have no idea what direction GW could go with them, I can't see them being part of malerions coming aelves as they are more aquatic themed than shadow. At the same time though, why would GW bother bundling the privateers into a box set naming them warriors of the great cities and then later squat them, would be one heck of a retcon. 

     

×
×
  • Create New...