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Posts posted by Nizrah
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Can ppl stop making new threads all the time?
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- Tempest Axe ?
Wouldnt spear be better?
And for dispell i would upragde Exorcist to Incantor +20 pts and for 80 rest take Spellweaver. 2 Autounbind is powerfull thing. -
SD. I did the MaTh and even with all buffs and explosives attack it wasnt impressive...
Sadly i dont think so thats there is caster for 70 pts -
5 hours ago, Turragor said:
I forgot to ask which armies you met and won against?
First battle: Sylwaneth (arrierl, drycha, treelord acient, archsomething, 3 kurtnoth with sword, lady thats summon driads and somethings...) Scorthed earth.
Syl. went first and i lost Stardrake to aliariel :c. Then i my turn i killed arariel and badly wounded drycha and summoned treelord. I dont remember mutch but Prime grabbed and burned 3 obj with his constant 24 TRSecond battle: Tzeentch changehost, total commitment
He started and droped 20 pinks on one of my obj. I menaged to kill all his heroes except fatemaster (so LoC, BS, Chang, Herald) on first turn. I still barely win. Its very hard to remove 20 pinks from obj :c
Third battle: Fyre 2x 20 HG Shifting obj.
Rather easy, drake eat 20 HB with rend weapon, mortals killed all heroes. Not a major cuz in last turn he win iniciative and obj shifted to where remants of his army were. Due to this i got only 4 points of advantage ( need 5 for major ).
Startcast is a blast to play Everything melts so fast 😜- 1
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After succes of 2k list ( i came out Third cuz i didint have painted army and win all minors wins [we have slighty diffrent pointing, to get major you have to have bigger advantage than 1. Ussually about what points you can get in turn so fe. 5 or 8]). 3 - 0 for starcast!
Next tournamnet is lower points and i resised to provious roster to something like this:
Allegiance: Stormcast Eternals
Mortal Realm: Shyish
Leaders
Drakesworn Templar (420)
- General
- Storm Lance
- Trait: Shielded by Faith
- Artefact: Ethereal Amulet
- Mount Trait: Storm-winged
Knight-Incantor (140)
- Spell: Chain Lightning
Celestant-Prime (340)
Battleline
5 x Liberators (100)
- Warhammer & Shield
- 1x Grandhammers
5 x Liberators (100)
- Warhammer & Shield
- 1x Grandhammers
Endless Spells / Terrain / CPs
Everblaze Comet (100)
Emerald Lifeswarm (50)
Total: 1250 / 1250
Extra Command Points: 0
Allies: 0 / 200
Wounds: 49
What do you guys think?
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6 hours ago, Marcvs said:
Problem with the second list is that you cannot have the 3 ballistas + LO+azyros block in the sky AND the Gavriel, Vandus and Evos as well -since you have 12 units in total. If the ballistas are not depolyed this way, it's quite unlikely you will be able to be in range for the 4 attacks and the average of 3 33" shots will not clear much in terms of screens (they total on average 5-8 wounds, if I am not mistaken)
2 ballistas into sky, ordinator and 1 ballistas foot.
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Okay guys, i have two new naughy list to consider First is new variant of shootcast, not finished but its the idea is there. Second one is buffed gavriel with Vandus
First:
Idea, drop and shoot, later double shot with everything.
Allegiance: Stormcast Eternals
- Stormhost: Anvils of the Heldenhammer
Leaders
Lord-Aquilor (180)
- General
- Trait: Deathly Aura
- Artefact: Soulthief
- Mount Trait: Wind Runner
Knight-Incantor (140)
- Spell: Chain Lightning
- Artefact: Brooh
Knight-Azyros (100)Lord-Relictor (100)
Prayer: Translocation
Battleline
5 x Vanguard-Hunters (110)
- Boltstorm Pistols and Shock Handaxes
5 x Vanguard-Hunters (110)
- Boltstorm Pistols and Shock Handaxes
5 x Liberators (100)
- Warhammer & Shield
- 1x Grandhammers
Units
6 x Castigators (160)
6 x Castigators (160)
9 x Vanguard-Raptors with Longstrike Crossbows (510)
3 x Aetherwings (50)
3 x Aetherwings (50)
War Machines
Celestar Ballista (110)
Battalions
Soulstrike Brotherhood (120)
Endless Spells / Terrain / CPs
Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 108
Second:
Allegiance: Stormcast Eternals- Stormhost: Hammers of SigmarMortal Realm: HyshLeadersGavriel Sureheart (120)Vandus Hammerhand (280)- Mount Trait: Drake-kinKnight-Azyros (100)- General- Trait: We Cannot Fail- Artefact: God-forged BladeLord-Ordinator (140)- Artefact: Aetherquartz BroochBattleline5 x Liberators (100)- Warhammer & Shield- 1x Grandhammers5 x Liberators (100)- Warhammer & Shield- 1x Grandhammers5 x Liberators (100)- Warhammer & Shield- 1x GrandhammersUnits10 x Evocators (440)- 5x Grandstaves- Lore of Invigoration: Speed of Lightning3 x Castigators (80)War MachinesCelestar Ballista (110)Celestar Ballista (110)Celestar Ballista (110)BattalionsHailstorm Battery (120)Endless Spells / Terrain / CPsExtra Command Point (50)Total: 1960 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 109
Battalion is here only for Cp and artefact. ballistas shoot screen and then Gavriel, Vandus, Evocators and Azyros. With 3 cp if i regain atleast 1 cp i get 2x charge and 2x attacks aura and wreck everything 😜 Thats the plan.- 1
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1 hour ago, Marzillius said:
Did anyone see the latest Honest Wargamer stats? 38% winrate for Stormcast, that's pretty sad.
Yep. Condition of SCE is very sad.
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Im into full into starcast now (how many tournaments i can win this shootcast ) and now i diciding between this two list. Tough or killy Stardrake.
First: In this one i dont need cp cuz i dont have CA. Prime is less deadly (no rerolls, no extra attack) but Stardrake is super tough. 1+ sv and mortals shrug on 4+...Allegiance: Stormcast Eternals
Mortal Realm: Aqshy
Leaders
Lord-Celestant on Stardrake (500)
- General
- Celestine Hammer
- Trait: Staunch Defender
- Artefact: Ignax's Scales
- Mount Trait: Storm-winged
Celestant-Prime (340)
Lord-Castellant (120)
Lord-Ordinator (140)
Knight-Incantor (140)
- Spell: Starfall
Battleline
5 x Liberators (100)
- Warhammer & Shield
- 1x Grandhammers
5 x Liberators (100)
- Warhammer & Shield
- 1x Grandhammers
5 x Liberators (100)
- Warhammer & Shield
- 1x Grandhammers
War Machines
Celestar Ballista (110)
Celestar Ballista (110)
Celestar Ballista (110)
Endless Spells / Terrain / CPs
Everblaze Comet (100)
Total: 1970 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 91
Second: In this one i have more CP and can get 6 attacks from Prime in turn two. Also stardrake with CV CA is deadly.
Allegiance: Stormcast Eternals
- Stormhost: Celestial Vindicators
Leaders
Lord-Celestant on Stardrake (500)
- General
- Stormbound Blade
- Trait: Single-minded Fury
- Artefact: Stormrage Blade
- Mount Trait: Storm-winged
Celestant-Prime (340)
Lord-Castellant (120)
Lord-Ordinator (140)
Lord-Exorcist (120)
- Spell: Celestial Blades
Battleline
5 x Liberators (100)
- Warhammer & Shield
- 1x Grandhammers
5 x Liberators (100)
- Warhammer & Shield
- 1x Grandhammers
5 x Liberators (100)
- Warhammer & Shield
- 1x Grandhammers
War Machines
Celestar Ballista (110)
Celestar Ballista (110)
Celestar Ballista (110)
Endless Spells / Terrain / CPs
Everblaze Comet (100)
Extra Command Point (50)
Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 91
Very hard to decide 😜
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@Turragor How would you deal with Stonehorns?
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Too bad thats the vortex doesnt solve my problem. I want to cast comet and celestial blades in the same turn.
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On 1/27/2020 at 8:32 PM, Nizrah said:
What do you think about this kind of roster? Its my first try into starcast. I ussualy play shootcast
Allegiance: Stormcast Eternals
- Stormhost: Celestial Vindicators
Leaders
Knight-Incantor (140)
- Spell: Celestial Blades
Lord-Celestant on Stardrake (500)
- General
- Stormbound Blade
- Trait: Single-minded Fury
- Artefact: Stormrage Blade
- Mount Trait: Storm-winged
Lord-Ordinator (140)
Celestant-Prime (340)
Lord-Castellant (120)
Battleline
5 x Liberators (100)
- Warhammer & Shield
- 1x Grandhammers
5 x Liberators (100)
- Warhammer & Shield
- 1x Grandhammers
5 x Liberators (100)
- Warhammer & Shield
- 1x Grandhammers
War Machines
Celestar Ballista (110)
Celestar Ballista (110)
Celestar Ballista (110)
Endless Spells / Terrain / CPs
Everblaze Comet (100)
Total: 1970 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 91
Its little on bodies but my LcoSD should hit like a truck with all buffs and amount of mortal wounds output is sick.
Played some games with it today. Wrecked bloodgullet list, its amazing so fast support heroes are melting. And get wrecked by Stonehorns list.
The only thing which was bothering me was lack of 2 cast. I was always struggling between comet and celestial blades... Have to tweak points to find a way for second caster. -
3 hours ago, Scurvydog said:
So I have to submit my core 1350 list soon for a friendly but semi competetive weekend event, and I think I have a decent all around list which also looks cool on the table:
Allegiance: Stormcast Eternals
Drakesworn Templar (420)
- Arc Hammer
- Mount Trait: Keen-clawed
Knight-Incantor (140)
5 x Liberators (100)
- Warhammer & Shield
- 1x Grandhammers
5 x Liberators (100)
- Warblade & Shield
- 1x Grandblades
4 x Desolators (400)
3 x Vanguard-Palladors (180)
- Boltstorm Pistols and Starstrike Javelins
Total: 1340 / 1500
Extra Command Points: 0
Allies: 0 / 200
Wounds: 76This should allow me to do a bit of everything and also presents 2 massive threats to the opponent, instead of just 1. I am really torn on what to do with stormhosts still though. No artifacts are used, so can be ignored from the equation.
Staunch would be the safe choice, it does however encourage some conservative and maybe even cheesy play and I suspect the custom scenarios will be highly mobile.
Celestial vindicators is not a bad choice, although the trait for +1 dmg on 6 to hit is very meager and the command ability is just decent for this list.
Knights Excelsior has a pointless command ability, reroll 1 to hit only after having destroyed a unit with attacks (so battleshock wont do), can be cool, but you would probably already have the upper hand if this really comes into play on multiple units at all. I do really like the trait though, as +1 damage against heroes covers some weaknesses for the drake, bumping the damage from 4,5 against a 4+ on average to 6,5, which is quite significant and all the difference on taking out a support hero or bracket a Keeper of secrets in an epic duel.
Anvils I considered, but usually it comes down to getting the upper hand in the first round of combat and without staunch obviously, I don't want to take a huge charge to then possibly hit again in a subsequent hero phase, unless I get double turned, then a Drake would need to take hits for 2 combat rounds before this is even a factor at all.
Finally I have taken keen clawed here, yes it is hardly 0,5 damage increase in a combat phase, but I just suspect arguments might happen from stormwinged, as from my test plays against other players so far, most complain it seems gimmicky, silly and like rule loophole exploits It has given gameplay success, but game experience issues sadly, I sure hope they errata this in some form (did anyone write the FAQ team on this yet?).
Post it in standard threat plz
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It would be:
3+1+2+d3 attacks with sword. Each 6 give you 3 hits which 1 of 3 will with dmg 3. Or all of them? Idk
3+(rr1) / 3+ / -1 / d2
And claws:
4+1 attacks
3+(rr1) / 2+ / -1 / dd3
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What do you think about this kind of roster? Its my first try into starcast. I ussualy play shootcast
Allegiance: Stormcast Eternals
- Stormhost: Celestial Vindicators
Leaders
Knight-Incantor (140)
- Spell: Celestial Blades
Lord-Celestant on Stardrake (500)
- General
- Stormbound Blade
- Trait: Single-minded Fury
- Artefact: Stormrage Blade
- Mount Trait: Storm-winged
Lord-Ordinator (140)
Celestant-Prime (340)
Lord-Castellant (120)
Battleline
5 x Liberators (100)
- Warhammer & Shield
- 1x Grandhammers
5 x Liberators (100)
- Warhammer & Shield
- 1x Grandhammers
5 x Liberators (100)
- Warhammer & Shield
- 1x Grandhammers
War Machines
Celestar Ballista (110)
Celestar Ballista (110)
Celestar Ballista (110)
Endless Spells / Terrain / CPs
Everblaze Comet (100)
Total: 1970 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 91
Its little on bodies but my LcoSD should hit like a truck with all buffs and amount of mortal wounds output is sick.
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Allegiance: Stormcast Eternals
- Stormhost: Celestial Vindicators
Leaders
Lord-Celestant on Stardrake (500)
- General
- Stormbound Blade
- Trait: Single-minded Fury
- Artefact: Stormrage Blade
- Mount Trait: Storm-winged
Lord-Castellant (120)
Lord-Ordinator (140)
Knight-Incantor (140)
- Spell: Celestial Blades
Battleline
5 x Liberators (100)
- Warhammer & Shield
- 1x Grandhammers
5 x Liberators (100)
- Warhammer & Shield
- 1x Grandhammers
5 x Liberators (100)
- Warhammer & Shield
- 1x Grandhammers
Units
3 x Evocators on Dracolines (260)
- Lore of Invigoration: Celestial Blades
War Machines
Celestar Ballista (110)
Celestar Ballista (110)
Celestar Ballista (110)
Celestar Ballista (110)
Endless Spells / Terrain / CPs
Everblaze Comet (100)
Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 105What do you think? SD should have some dmg output here and with ballistas and comet i should be able to kill every support hero.
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What do you think about this roster? Its 2 drop, with very fast and hard hitting mass of bestigors. Lots of spells and unbinds. I dont play BoC but theorycrafted this for my friend.Allegiance: Beasts of Chaos
Leaders
Beastlord (90)
- General
- Trait: Unravelling Aura
- Artefact: Mutating Gnarlblade
Great-Bray Shaman (100)
- Lore of the Twisted Wilds: Savage Dominion
Great-Bray Shaman (100)
- Artefact: The Knowing Eye
- Lore of the Twisted Wilds: Tendrils of Atrophy
Battleline
30 x Bestigors (300)
30 x Bestigors (300)
30 x Bestigors (300)
Units
3 x Tuskgor Chariots (180)
10 x Ungor Raiders (80)
10 x Ungor Raiders (80)
3 x Chaos Spawn (150)
Battalions
Desolating Beastherd (150)
Endless Spells / Terrain / CPs
Wildfire Taurus (80)
Chronomantic Cogs (80)
Total: 1990 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 158
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Im working on Pyrofane Cult list:
Witchfyre Coven - 160
Lord of Change - 380
- General
- Trait: -1 to hit from missile attacks
- Artefact: In the unmodified hit roll for an attack made with a missle weapon by the bearer is 6, that attack inflicts D3 mortal wounds and the attack sequence ends. 2d6 attacks with rod will rocks!
- Spell: ?
Gaunt Summoner on Disk - 260
- Artefact2: Broch to refresh CP
-Spell: Arcane Suggestion
Fatemaster - 120
Tzaangor Shaman - 150
-Spell: ?
20 Kairic Acolytes - 200
20 Kairic Acolytes - 200
20 Kairic Acolytes - 200
9 Tzaangor Enlighten - 300
1980/1 CP
Sounds very shooty, with good magic and a bit of melee. What do you think? -
2 minutes ago, millies1919 said:
so then maybe do 30, 20, 10 for my 60 acolytes
It will be wise by math but also easier to your enemy to reduce danger
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Pyrofane Coven
Heroes:
LoC, general, artifact and trait from Pyro - 380
Gaunt Summoner- 240, broch
Tzaangor Shaman - 150
Fatemaster- 120
Battleline:
3x 20 Kairic Aco.- 3x. 200
Units:
9 Eenglighten - 300
Battalions:
Witchfyre coven - 160
CP - 50
2000
What do you think? -
Witchfire coven -160
30 kairic - 300
20 kairic - 200
10 kairic - 100
LoC - 380 with rod (best for pyrofane artifact)
6 enlighten - 200
1340. 660 remaining.
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11 minutes ago, Nizrah said:
How would you build The Pyrofane Cult army?
I would start with something like this:
Tzeentch The Pyrofane Cult army 2k
Coven: The Pyrofane Cult
Heroes:
Battlelanes:
3x 20 Kairic Acolytes - 3x 200 - 600
Units:
6 Tzaangor Enlightened on Discs - 360
Battalions:
Witchfyre Coven - 160= 1120 for stuff.
How would you finish this roster? Im pottential new player of tzeentch so idk what to do with this now
AoS 2 - Stormcast Eternals Discussion
in Stormcast Eternals
Posted
I swiched to starcast form shootcast (thanks to @Turragor) and im having fun! And i get neat resualts too