-
Posts
525 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Gallery
Store
Downloads
Blogs
Events
Posts posted by Nizrah
-
-
Just now, Eevika said:
Not like some armies can give +1 save to their entire army, Ignore all their battleshocks and use as many points as they want to re roll all saves in melee.
Some armies? Only one can do it. And they have cons for it.
- 1
-
Do you guys think that T part of new box will be good starter for new T player?
-
Stormcast are alright? Are you kidding me? 80% of warscroll are useless. Today my fully buffed 10 evocators (reroll 1 to hit, reroll full wounds) killed only 5 of 10 heartguards... Combo for 780 couldnt kill unit for 240.
Also for 220 i can get 5 evocators thats deal okayish dmg and are made of paper. For 240 he can get 10 heartguard thats hit like train and and are durable as stone.
The only really competive way of playing (raptors) were nerfed. We are in dire need of overhaul...- 2
- 1
-
What about adding Vanguard wing for this? Then unit of 20 Judi would shoot even better.
-
Im so chicken envy of passive bonuses of new KO and Tzeench... Our battletome with bland +1 to brevery/reroll 1 in charge is so chicken boring...
And this plot about KO arkanaut having 4+ armor save... This is so bad for us... -
Great work!
-
16 minutes ago, Marzillius said:
Won't the Hekatos be immediately brought back by the Reaper's ressurections? And the Stardrake, even if it eats the Hekatos, will just be killed by the Morteks the turn it goes in anyway.
Exacly! Starkdrake will melt with -2 rend and this volume of attacks... Also they will just ressurect hektos X D
-
7 hours ago, ledha said:
Why did he played Karakros with petrifex elite ? His +1 save and +1 to hit buff doesn't work on them as far as i know
Becouse he is best force multiplayer in entire game. Gives you shittone of CP, hit very hard, very tought to kill, ressurect models for free, give -1 to hit just for lulz.
-
6 hours ago, Sedraxis said:
On the matter of SCE vs OBR.
The main weakness of OBR lies in their low movement and model quantity. SCE has the ability to take control early through deploying all over the map. If you can force them to split up you can pick their units off one by one.
OBR also shares our weakness to mortal wounds, so if you can Gavriel bomb/charge them with Evocators you can take out key pieces like Arkhan or other heroes. Same for Longstrikes.
Another thing is the Crawler, it shuts down when enemies get within 3" because of its minimum range, devoting one or 2 cheap units to that might be worthwhile.
Slow? +3 to move for entire army? They can move 7+ d6 in first tune. Its enough to cover half of the table. Weakness to mortal wounds? 6+ on entire army and 5+ with spell. Evocators will do ****** againts 3+ full reroll and even if you deal like 10 mortals wounds he will resurect 6 models for free next turn :).
The only possible way to win with OB is to kill Heroes with longshots. Good luck with thats with recent nerf to hero phase range- 1
-
1250 - meant to be competive:
Anvils of Heldenhammer
Starkdrake Junior - 420 (tempest axe)
2x 5 Libs
2x3 Birds
9 Vanguard longshot
What do yuo think? -
2 hours ago, StokieRich said:
isn't that the idea?
No, because this warscroll are still afwul for their even lowered price...
-
5 hours ago, Requizen said:
How is that any different from Scions at that point?
They still can shoot twice. They simply might not be able to do it guaranteed on turn 1, which was always the case against a canny opponent who wouldn't deploy important units within 30" of your line, or used terrain, or used reserve shenanigans - which then forced you to consider burning that CP on a low-priority target and perhaps put your Longstrikes in a bad position.
Translocation still works... 66% of the time, anyways. Every turn after Turn 1 you'll have something to shoot, since 24" is still quite a good range in AoS and objectives need to be taken. This change is a nerf for sure, but it's only a nerf in that you won't be able to guarantee instagib a unit of choice before the opponent goes. Instead, now it's a chance to instagib, or otherwise allows them to get a turn un-shot.
Overall it's still likely one of the top lists for SCE, given how shooting is really our only way to keep up with a lot of things.
But from my experience that "instagib" was crucial for 80% of games. If you dont kill the most inportant units in 1 and 2 turn you will ussualy get overhelmed and loose.
Also 24" in standard 72/48 tables is very low. -
The only competive SCE roster get nerfed (double tap) and we get discount on very bad warscrolls (drakes). Im very, very dissapointed.
-
But with cogs you can manipulate them and have 3+ with full rerolls 😜
-
-
1 minute ago, Maturin said:
Fair points. But add a Drakesworn templar and you have your Dracothian hit on 3+ for MW. Plus the Drakesworn's ability to do D3Mw to D6 units on the battlefield ! That's potent, right @Turragor
So far my 6 man desolators didn't disappoint me. Especially when coupled with a castellant or staunch defender, and or in terrain :D.Yea and you play 1000 points for 7 models Good luck
- 1
-
Wow, they just killed shootcasts... You cant use 30" in any hero phase...
-
If these are our only changes and its looks like i think atleast for me nothing change. My roster is unchenged. Stardrakes still have bad warscroll not worth even lowered cost.
-
And we cant do anything to prevent MW spam... except kill every source with double tap
-
9 hours ago, Lucur said:
Interesting, I'd rate 10 Evocators higher than the Sequitors as it basically frees up the 120 pts for the castellant and poses the greater threat plus extra dispel. Is it the footprint of the large brick?
They dont have to kill. They are a wall. i can park on middle of the board, 3+ sv with full rerolls is tough. Evocators are hard as wet papel.
-
Allegiance: Stormcast Eternals
- Stormhost: Anvils of the Heldenhammer
Leaders
Knight-Azyros (100)
Knight-Incantor (140)
- Spell: Celestial Blades
Knight-Incantor (140)
- Spell: Azyrite Halo
Lord-Castellant (120)
- General
- Trait: Deathly Aura
- Artefact: Soulthief
Lord-Relictor (100)
- Prayer: Translocation
Battleline
5 x Liberators (100)
- Warhammer & Shield
- 1x Grandhammers
5 x Liberators (100)
- Warhammer & Shield
- 1x Grandhammers
5 x Liberators (100)
- Warhammer & Shield
- 1x Grandhammers
Units
20 x Sequitors (440)
- Stormsmite Mauls and Soulshields
- 9x Stormsmite Greatmaces
3 x Aetherwings (50)
3 x Aetherwings (50)
9 x Vanguard-Raptors with Longstrike Crossbows (510)
Endless Spells / Terrain / CPs
Extra Command Point (50)
Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 126
Just won local T. yesterday with this list. Shoot cast strong. I actually think this is most viable option. -
10 hours ago, snipersyn said:
I'd appreciate some feedback my Anvil Sniper army:
Stormhost: Anvils of the Heldenhammer
Knight-Azyros, General (CT: Deathly Aura, A: Soulthief) 100pts
Knight-Incantor (S: Celestial Blades) 140pts
Lord-Relictor (P:Translocation) 100pts
Lord-Ordinator 140pts
Liberators x 5 100pts
Liberators x 5 100pts
Liberators x 5 100pts
Celestar Ballista 110pts
Celestar Ballista 110pts
Celestar Ballista 110pts
Aetherwings x 3 50pts
Aetherwings x 3 50pts
Vanguard-Raptors x 9 510pts
Evocators x 5 (Tempest Blade/Stormstave; S: Celestial Blades) 220pts
Extra Command Point 50pts
1990pts total
As you can see, it's hyper-focused on shooting. But more so dropping either all the ballistas or raptors using Scions and double-taking using Heroes from another age command ability.
I think this should work. Test it out and tell us!
-
4 minutes ago, Celestantpants said:
When are stormcast likely to get a new tome do you think? I gotta believe it's low on the priority list, due to the tome situations of other armies.
Well, only like 5 armies lack 2 ed tome. Nurgle, Seraphone, Khadrons, Tzeentch and DoK i think. So i think we will be next after them.
- 1
-
https://www.belloflostsouls.net/2019/12/warhammer-40k-tau-are-broken.html
Here you go guys. Change TAU with Stormcast eternals. Riptide with Raptors and drones with Aetherwings and voila. Except we dont win any tournament.
Yea, SCE are super weak right now cuz how we are priced and 80% of our warscroll not changed since 1 edition.
AoS 2 - Disciples of Tzeentch Discussion
in Chaos
Posted
How would you build The Pyrofane Cult army?