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Richelieu

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Posts posted by Richelieu

  1. 6 hours ago, AdamR said:

    They are worse against 4+ or better with rerolls though.

    I think a 50:50 split is probably best for an all comers list.

    I'm using 2 sword 3 stave.  Almost guaranteed to get all your attacks in.  Between high damage, rend and mortals, you've got a solution for every problem.

    • Like 1
  2. 24 minutes ago, Mark Williams said:

    Question regarding shooting and a few warscroll "abilities".

    You can only shoot at the units you are in combat with with "missile weapons". However, what about these ranged attacks that happen in the shooting phase?

    1. Celestant-Prime's cometstrike scepter. (seems that you pick a point in 24", regardless of combat)

    2. Lord Celestant on Dracoth - lightning breath. (same as prime above, except 12" range)

    3. Lord Celestant - D6 attacks in the shooting phase. (same as prime, except 16" and you can pick any units at will)

    None of those are shooting attacks, they are all abilities.  You can run and still use them and they're not restricted when you're in combat, nor effected by Lookout Sir!

  3. 1 hour ago, Kuma said:

    Thoughts?

     

     Allegiance: Stormcast Eternals
    - Stormhost: Hammers of Sigmar
    LEADERS
    Gavriel Sureheart (100)
    Lord-Arcanum on Gryph-Charger (240)
    - General
    - Command Trait : We Cannot Fail
    - Artefact : God-forged Blade
    - Spell : Lighntning Blast
    - Mount Trait : Wind Runner
    Lord-Castellant (100)
    - Artefact : Mirrorshield
    UNITS
    5 x Evocators (200)
    5 x Evocators (200)
    20 x Sequitors (400)
    -Stormsmite Mauls and Soulshields
    20 x Sequitors (400)
    -Stormsmite Mauls and Soulshields
    10 x Sequitors (240)
    -Stormsmite Mauls and Soulshields
    BATTALIONS
    Cleansing Phalanx (120)
    TOTAL: 2000/2000 EXTRA COMMAND POINTS: 1 WOUNDS: 148
    LEADERS: 3/6 BATTLELINES: 3 (3+) BEHEMOTHS: 0/4 ARTILLERY: 0/4
    ARTEFACTS: 2/2 ALLIES: 0/400

     

    Does his gryphound count as a drop for reserve purposes??? cause that would be amazing.

    It does count as a drop. 

    I like the simplicity of your list.  Gav+ a unit of evos and a unit of seqs for a strike and to mire your opponent in their own territory, the rest to be immovable objective owners.   Going to be dang hard for your opponent to fight through all those wounds.  I do wonder if just the Gav bomb is worth taking Hammers, or if This is a list that would benefit more from staunch defender.

  4. 6 hours ago, schwabbele said:

    Maybe I need to get used to that :) But my Prime and 5 Sequitors were also the only ones to live 

    You definitely need to get used to that.  The game is about objectives, end of story.  I rarely kill more points than my opponents because I play a pure objective game.  Which is one of the reasons I think kill points are a poor tie breaker in tournaments.  Why should defensive lists be at an inherent disadvantage to offensive ones.  Makes no sense. 

    • Like 3
  5. 57 minutes ago, Roark said:

    Everyone seems to be using Anvils of the Heldenhammer Stormhost for missile-centric lists. To me it seems just as tempting to save up a command point or two and blow it on a unit of 10 Evocators AND a unit of 20 Sequitors.

    Celestial Lightning Arc x2 is just horrifying, and the Sequitors' 9 Grandmaces should rack up huge amounts of damage with all their rerolls etc.

    I think I'll try this a few times and just let Ballistas try their luck as my sole shooting (dropping out of Azyr).

    Yeah... I've been thinking of super strange lists (as I am wont to do) taking Sequitors to the max and anvils is in the calculus.  Check this.

    Stormhost: Anvils

    Lord Arcanum on Foot, general (180)

    Lord Castellant (100)

    Lord Castellant (100)

    20 Sequitors (400)

    20 Sequitors (400)

    20 Sequitors (400)

    20 Sequitors (400)

    Total (1980)

    Wounds 178

    Yes this is a Stormcast list with 178 wounds.

    Now this is what I call a cleansing phalanx.

     

    • Like 2
  6. 39 minutes ago, Snitchey said:

    I've managed to get 2 lots of 3 Evocators from soul wars & a multipart kit. So if you were me what would you do. 

    1) Keep the 3 Soul wars models as is & use the box to make 2 grandstave models to boost each unit to 5 models & use the spare to build an incantor

    2) As per option 1 but instead don't build the incantor. Build a new prime instead from the box set to make the units look more unique ( meaning I don't use one of the soul wars primes)

    3) Combine all the models to make 1 unit of 10. Drop one soul wars prime & build the multipart kit with 5 regular models all with Grandstaves   

     

    I always build a prime from each box and make sure to differentiate them in a clear and visible way, that way you can just take them both in the same unit and so long as your army roster indicates which is the prime and you notify your opponent, I'm not aware of any TOs who would take issue.

  7. 7 minutes ago, DanielFM said:

    I would say Protectors. They do something unique (unlike the other Paladins) and work great acting as a screen for characters or shooting units coming from Scions.

    I agree with this.  Decimators are cool on paper but fall flat really hard when there's not a horde to decimate.

    • Like 2
  8. 1 hour ago, AdamR said:

    Lightning Blast and Thundershock are my picks, but the problem is as almost all of our wizards only cast one spell, it'll usually be their warscroll one, mystic shield, arcane bolt for LA's or the comet.

    Stormcaller: because it's super fun to cast (I probably won't take it competitively).  It's not very effective against Death Armies though since they can just regenerate all the models they lose.  

    • Like 2
  9. 1 hour ago, Erdemo86 said:

    So guys heres my final 2k list, i will test it on the weekend.  Feel free for critisize.Still dont know which spells to go for. Any tips?

    Allegiance: Stormcast Eternals

    Hammers of Sigmar


    Knight-Incantor (140)
    Lord-Arcanum on Gryph-Charger(240)
    - General
    Lord-Castellant (100)
    Gavriel Sureheart (100)
    5 x Judicators (160)
    - Skybolt Bows
    5 x Judicators (160)
    - Skybolt Bows
    20 x Sequitors (400)
    - Stormsmite Mauls and Soulshields
    - 9x Stormsmite Greatmaces
    5 x Evocators (200)
    - Lore of Invigoration: None
    5 x Evocators (200)
    - Lore of Invigoration: None
    Celestar Ballista (100)
    Celestar Ballista (100)
    Chronomantic Cogs (60)
    Geminids of Uhl-Gysh (40)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 127
     

    I think this is a very well rounded list.  No matchups that are too hard or too easy.  My only suggestion is to drop the cogs and Geminids for command points.  You have no way to reliably cast them and it makes your list less likely to be able to do a turn 1 alpha strike if your opponent makes a deployment mistake.  With a pile of command points you can really punish your opponent for leaving any gaps in their screens.  Nobody expects an 18" charge and it can be devastating.  

  10. 15 minutes ago, amysrevenge said:

    I've done one shoulder pad (the shield Sequitor-Prime from Soul Wars) and I agree that it is too much of a pain.  It would take an unusual circumstance to do it again.

    And the EtB Castigator-Prime would be even worse, with the shoulder-leaning bow splitting it down the middle.

    I built the alternate knight incantor that came with the magazine last night.  By far the best ETB model I've built.  The shoulder pads cover the seams and the lion pad is completely discrete.  Still not sure why he's labeled as a knight incantor when he looks almost identical to an Evocator (which I'll using him as).

  11. 6 minutes ago, Requizen said:

    Is the easy-build box the only way to get Castigators outside of Soul Wars? So you have monopose and have to convert every Prime into a regular Castigator?

    So far.  For primes I just leave the shoulder pads and make some other visual indicator.  Messing with the shoulder pads is too much of a pain.

  12. 2 hours ago, AdamR said:

    Yes it is. Also combined with some Sacrosanct for Soulstrike.

    What it's not though, is a hammer list - you need use it's maneuverability to play to objectives with it.

    I would characterize the Soulstrike+Vanguard list as mayhem based.  You pop in and ambush with your soul strike, sowing chaos.  Your opponent then has to respond to something while your vanguard is all over the board harrying objectives.  

    I've been really interested in trying the list, some of us had a good bit of debate on it several pages back.  Is just unfortunate I have very few of the models...

    • Like 1
  13. 49 minutes ago, hughwyeth said:

    It's only 1 tournament. Worth waiting to see how Sacrosanct heavy SC do once the new rules have settled in a bit.

    Don't forget that Stormcast won BOBO the previous week.   

    I really hate to use the term power creep, but in this case, our new tools are flat out superior to our old and until more people have them on the table we won't be able to keep up with the new goodies the other top tier armies have.

    What's more interesting to me is just how awful Seraphon did.  Only three lists at the tournament and the highest finish was like 42.  

  14. 44 minutes ago, Melcavuk said:

    Torn between the following as a heavier hitting element of a 2k list if anyone has any tips:

    2 x 10 Evocators 

    OR

    2 x 3 Dracoline Evocators and 1 x 2 Fulminators

    The latter has alot more manueverability but unsure if it makes up for the comparative hitting power of the evocators. The list will have a lord castellant and a lord arcanum on dracoline to boost.

    I think it depends on a number of factors.  Is the list you're building the Stormhost that lady Olynder trapped in a reflection? If so, I  think that rank upon rank of infantry with their tormented aspects would be visually terrifying and effective competitively.

    A bunch of cavalry, especially dragon cats, is cool and fun to play though...

    • Like 1
  15. 3 hours ago, Oldshrimpeyes said:

    Would it be fair to say that I could achieve a similar aim by taking Vanguard Raptors? Sure, no rend, but a unit of three pumps out 27 shots a turn right? Quantity has a quality all of itself holding true, isn't that better surely by weight of firepower?

    Yes and no.  A bunch of raptors can do as much or more damage than soulstrike, but soulstrike has a much higher model count and is more effective in melee.  Failing your initial strike will have fewer consequences in soulstrike than with a bunch of raptors.  

    • Thanks 1
  16. 2 hours ago, AverageBoss said:

    Thinking of giving this list a spin:
     

    Allegiance: Stormcast Eternals
    Lord-Arcanum on Gryph-Charger (240)
    - General
    Lord-Castellant (100)
    Lord-Relictor (100)
    Knight-Heraldor (100)
    Knight-Heraldor (100)
    10 x Sequitors (240)
    - Tempest Blades and Soulshields
    - 5x Stormsmite Greatmaces
    5 x Judicators (160)
    - Skybolt Bows
    - 1x Shockbolt Bows
    5 x Judicators (160)
    - Skybolt Bows
    - 1x Shockbolt Bows
    5 x Evocators (200)
    - 5x Grandstaves
    - Lore of Invigoration: None
    4 x Fulminators (480)
    Everblaze Comet (100)
    Soulsnare Shackles (20)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 103

     

    No idea on trait/artifacts/spells/stormhost yet. Thoughts?

     

     

     

    I am playing very close to that list as we speak.  Playing casually so I'm using tempest Lords to see how it plays on the table.

    Edit: won the game against Tzeentch.  He let me go first and I got onto all three objectives turn 1 in places of arcane power.  I narrowly escaped the double turn, which I think would have won the game for my opponent.  Instead, I held all 3 objectives again and he was nerve able to catch up on points in spite of taking board control.

    Tempest Lords didn't do anything for me.  Heraldor was an allstar as usual.  I think having two in your list is great.  

    Here was the list:

    Allegiance: Stormcast Eternals
    Lord Celestant on Dracoth (220)

    -general

    Lord-Arcanum on Gryph-Charger (240)

    Lord-Castellant (100)

    Lord-Relictor (100)
    Knight-Heraldor (100)
    Knight-Incantor (140)
    10 x Sequitors (240)
    - Tempest Blades and Soulshields
    - 5x Stormsmite Greatmaces
    5 x Judicators (160)
    - Skybolt Bows
    - 1x Shockbolt Bows
    5 x Judicators (160)
    - Skybolt Bows
    - 1x Shockbolt Bows
    2 x Fulminators (240)

    3 x Vanguard Raptors w/ longstrikes (180)

    1 x Celestar Ballista (100)

    Total: 1980/ 2000
    Extra Command Points: 0
    Allies: 0 / 400

  17. 5 hours ago, GeneralZero said:

    Dais Arcanum: only wizzards that do not have wounds of 6 or more... That means that the Lord Arcanum (w=6 and LAoGC=7) can't get on the disc. Or did I miss something?

    The reason @kozokus said to reread the rule is that it is written in such a way that it is utterly meaningless.  It is an "and" conditional, not an "or" conditional, meaning that all three of the stated conditions must be met in order for it to restrict casting.  So the only units that can't cast it are ones that have 6 wounds or more and have two or more models and are not already on a disc.  No storm cast units meet these criteria, therefore all stormcast wizards can cast it.  It's obviously not what is intended, but it is terribly written.

     

    • Like 1
  18. 32 minutes ago, Freejack02 said:

    Or a buffed Verminlord Corruptor with the Sword of Judgement; can still eat through that 4+ ignore with some good rolls... those things scare me. 

    Even if the vermin Lord was triggering the blade on 4+ and he got lucky the star Drake should only take about a dozen mortals in one combat phase.  The scary thing though is that since it never gets past the hit roll you wouldn't get many chances to heal with warding lantern.

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