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Intrinsic

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Posts posted by Intrinsic

  1. For those that don't know, GW used to make a 2 Aleguzzler/Mancrusher box. I wrestled my boxes from my pile of shame, still in shrinkwrap even because my pile runs shamefully deep. Price tag is with 20% discount, putting this box at USD $75 retail. With a reported USD $125 pricetag, that is a frankly sickening 66% price increase, same as the pound increase reported a few posts back. Who knew the pile of shame would save me some big dollars in the end?

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    • Like 3
  2. On 10/2/2020 at 11:54 AM, Kaleun said:

    I am totally new to Warhammer Underwordls, but I have invested in Morgwaeths Bloodcoven. I have red through some forums and did also buy the cards of Rippas Snarlfangs. 

    Do you have playing experience with Morgwaeths squad?

    What cards would you buy/add/change in the starter deck in the box?

    From Rippas, I would immediately slot in Gathered Momentum to your objectives and Sting of the Ur Grub to your upgrades. Temporary Victory is also a very good objective card if you decide you wanna go with a more aggro brawl over objectives style of play. 

    As far as buying for replacements, we're in a strange place right now. Season 2 cards are due to cycle out sometime in Dec and right now they make up roughly 40% of most competitive lists you'll find. In my personal decks, season two cards currently occupy 15/32 spots in my flex Coven and 14/32 in my aggro Coven. It may be best to wait and see where season 4 takes us before deciding what your next purchases might be, but if you want to get something now, the Beastgrave Gift Pack is your best bet for useful cards now and after card rotation. 

    • Like 1
  3. First off, not defending the prices because I too think they're too high. That said, the prices aren't actually that far off from buying each section of products individually. Board sets on their own are $25, and card packs $20, even though the card pack in this set is 20 cards lighter than say Power Unbound. As a semi-competitive player I'm going to buy it for $35. I still feel as though I'm paying about $10 too much, which is a shame because I feel like GW has really priced out a lot of players from one of their best games on the market at almost every turn. 

    • Like 2
  4. On 4/3/2020 at 5:50 PM, Hulksmash said:

    So I've got all the new warbands for nightvault (i.e. all 6 seperate boxes and the nightvault starter) and I'm still missing universal cards. Do I have to rebuy the repackaged season 1 starter warbands (Steelhart & Reavers) to get the full Nightvault Set? And the Power Unbound Deck?

    I have a bit of an issue being a completionist so I can always come back to a season.

    To have a complete Nightvault set, you would have to buy Power Unbound and the repackaged warbands. There is a card set called Echoes of Glory which is just the neutrals that come with the repackaged warbands, but it has been out of print for years now and is tough to find.

  5. On 3/22/2020 at 6:12 PM, Hulksmash said:

    Not to hijack but a bit more indepth;

    -If I have nothing from Nightvault or Beastgrave how do I go about getting the neutral cards for the Nightvault stuff?

    -Are there base cards only available in the nightvault boxset?

    -Is there any gathering of that boxsets cards?

    -Are the faction specific cards from the first season (like Steelheart's Dudes) still valid or the first season warbands? Or are they not available for play anymore?

    Thanks! I'm curious and want to dive back in since the kiddos will be home a lot and this is a pretty easy game to set up and play but I also want to make sure I can get everything. Thanks!

    Basically breaks down to this: 

    Neutrals only come from warband boxes or the boxset to start each season. GW does not currently offer any other method of obtaining cards. There are neutrals available from the boxsets to start each season, but if you have one of the three then you'll have most of the important cards offered. If you're going to buy one, buy Beastgrave as it'll give you the most used neutral cards from Nightvault and a few other decent cards that have seen some play this season, mainly Snare. Of course, the Nightvault set box also holds two of the top warbands in the game so there's always that too. 

    Faction specific cards from all seasons, along with their warbands are always legal. Only neutrals will ever rotate. 

  6. Stormcast already have 4 warbands, we need another entire season with no Stormcast. Death are suffering a bit with 4 total warbands, although Chaos and Destruction aren't that far ahead. Ideally we see a 3 Death, 2 Dest, 2 Chaos, 1 Order lineup to bring things more even, but GW loves Order so much that hoping for just one seems unlikely.

  7. Of the two, Rippas would be my recommendation for ease of use while getting back into the game. You can build a near competitive level Rippas with just the cards from that single box. The deck I built when I won my glass with Rippas had 7/12 objectives, 6/10 gambits and 5/10 upgrades from that single box. Insane value. 

  8. Welcome back! 

    4. For aggro, the Snarlfangs are king at the moment. Packaged with a strong set of neutrals, they should be your first buy if you wanna smash faces.  

    3. Mollog is still good, but he's not in the very top tier. With objectives ruling competitive play and Mollog struggling mightily against large warbands that can spread out and hold objectives, he doesn't quite make the cut.  

    2. The original Dreadfane box comes with the board and extra fun tokens to turn it into a standalone board game. Other than that everything is exactly the same. I recommend you buy whichever you can get cheaper, unless you really wanna try out the standalone version, then buy the original. 

    1. You already own 3 very solid card sets in Mollog, Zarbag and Profits. Rippa's Snarlfangs should be your first purchase for the strong card set and your penchant for aggro. From there, it's kind of a tossup. My personal recommendation would be Power Unbound, Grymwatch, Beastgrave Gift Pack, Mantrappers in that order. For long term viability, drop Power Unbound completely. It has a lot of strong and restricted cards, but will also rotate with the rest of the Nightvault, unlike the remaining 3. And dependent on how much of Season 1 you have, you may not need the Gift Pack at all, especially if you're eschewing objective play in favor of aggro. 

  9. On 2/4/2020 at 7:33 AM, Redbaron said:

    Hello,

    I see from the latest preview of cards that quite a few bits of artwork - for example on Cryptic Companion or Leadbone Dust - seem to feature Daughters Of Khaine. Is there anything out there rumour-wise about them getting an upcoming warband? I imagine it’d be highly entertaining to play, so I’d be keen! 

    Yes, we've known for awhile now that Daughters of Khaine will be one of the final two warbands of the season along with another Orc warband. 

    • Thanks 1
  10. 31 minutes ago, KoganStyle said:

    But the problem is the innate dodge is not tied to the defence roll as it is currently stated on the card dissipate. You have an innate dodge for the duration of the attack action, in which Rebound can also occur. Rebound rolls a defence dice and successes on a dodge or crit, and the innate dodge is still in effect as per dissipate.

     

    I'm the regular Mournflight opponent; I don't want this combo to go off but I am trying to find rules/wording that show that this shouldn't be the case. Dissipate should stipulate that the innate dodge should be for the defence roll only, but that isn't what it says.

    Innate only give their bonus to attack, defence and casting rolls. You can find this on page 28 of the Beastgrave rulebook under Innate symbols. And although you do roll a defence dice for Rebound, it is not a defence roll. The definition of that can be found on page 22 under Combat Sequence. 

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  11. You would need a surviving friendly fighter with 4 wound tokens to achieve the first objective. When a fighter is taken out of action, you clear all tokens from the fighter. Since a fighter is taken out of action during the combat sequence before objectives are scored, a 4 wound fighter could not meet the condition. Furthermore, the Beastgrave book now states that fighters out of action play no further part in the game, meaning your out of action fighter would not be eligible to score the card, even if the tokens were not cleared prior. 

  12. On 1/2/2020 at 9:20 PM, Manu The Man said:

    Hello there, first post here!!

    Can I play Confusion before scoring a "score this immediately after an activation" such as In the Name of the King or Raiders or Despoilers?

    Are we still "after an activation" if I play a power card?

    Thanks for the answer

    Score immediately/surge objectives are scored in the last step of an activation before the power phase. You would have to wait until the end of the next activation to score your cards. 

  13. On 12/27/2019 at 7:04 AM, Terrormizu said:

    Hello, first post here so I hope it's in the right place!

    What is the right order for scurry when a fighter makes a charge? (Zarbag’s Gitz)

    Move Action charging fighter -> Attack action charging fighter -> move action other fighters

    or

    Move Action charging fighter -> move action other fighters -> attack action charging fighter

     

     

    Each action in the charge is treated as its own separate action, so the second option is correct. 

    • Like 1
  14. 3 hours ago, Overread said:

    I've only one warning - FW has been removing a good few models from AoS as of late - if you want a magmadragon and can afford a magma dragon I'd GET A MAGMA DRAGON. At the very least increased sales might save the mould when it comes up for renewal and it saves pains if they do remove it and you've "always wanted but never committed to getting one". 

    I noticed the other day that Merwyrm, Dread Maw and the Magma Dragon are all labeled Last Chance to Buy now. Been waffling on the Magma Dragon and Merwyrm for years now, so I just went ahead and purchased them before I regret not owning them. 

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  15. Played a game vs Bonereapers yesterday on Focal Points. My opponent is putting together a competitive list for a tournament at the end of January. I won a major but it was his first time playing the army. My opponent made some pretty big mistakes, mainly not engaging my screen first turn and overextending on the opposite side of the board. 

    My List:

    Shaman on Arok - General, Totem, Gift of the Spider God 

    Shaman on Arok - Gryph-Feather, Sneaky Distraction

    Fungoid - Itchy Nuisance

    Fungoid - Hand of Gork

    Spider Riders x5

    Spider Riders x10

    Spider Riders x10

    Stabbas x60

    Arok w/Flinger

    Skittermob

    Scuttletide 

     

    Opponent:

    Katakros

    Soulmason

    Bonereaper

    Guard x20, x20, x10

    Crawler x2

    Mortek Shield Guard

    A spell or two 

  16. 5 hours ago, GunslingerOy said:

    Toying with the idea of a second army between Spiderfang , Troggs, and Tzeetch. Looking at the below. I don't see many lists running two Shamans on Arachs but they seem really good to me. Idea would be for one Shaman to travel with the Fellwaters and drop the -1s to hit spell and attempt to get them to tie up something important, two of the Spider Riders and Shaman to run around with the Shaman dropping double venom spell, and one to keep tabs on the home objective and jump out where needed. Was also thinking about dropping two of the Spider Riders down to 10s and grab an Arach to play from reserve in the opponents backfield to distract them, or dropping two units down to 10s to get a fourth unit of 10 Spider Riders. Scuttle Tide and Morks to try and block the opponent out of objectives. I know I am missing a unit to screen with besides my spider riders, and I am not sure how much that would hurt me as the SpiderRiders seems very fragile.

    Allegiance: Gloomspite Gitz

    Leaders
    Webspinner Shaman on Arachnarok Spider (280)
    - General
    Webspinner Shaman on Arachnarok Spider (280)

    Battleline
    15 x Spider Riders (300)
    15 x Spider Riders (300)
    15 x Spider Riders (300)

    Units
    6 x Fellwater Troggoths (300)

    Battalions
    Spider Rider Skittermob (120)

    Endless Spells / Terrain / CPs
    Scuttletide (30)
    Mork's Mighty Mushroom (90)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 142

     

     

    I personally prefer to run my Riders in 10, and even at 10 there are still some bravery issues. Clever positioning with your loonshrine and having one of your Aroks as general will mitigate some of that. You are also right that Riders are ridiculously terrible screens. Super terrible. If my opponent wants to play competitively, I run Stabbas as screen. I would also strongly recommend dropping the Mushroom for a Fungoid Cave Shaman. A surprise Hand of Gork on a unit of Riders that's spent the majority of the game holding obs in the backline has pulled out so many games for me. Spiderfang isn't the greatest competitively but we are super fun to play and can be annoying to play against with our MW output.  

  17. I posted this in the rumor thread about the value discrepancy between the Ogors and Bonereapers in the Feast of Bones box, but thought I should also post here for people that are considering starting an Ogor force:

    17 hours ago, Intrinsic said:

    Assuming flat 20% discount, 25% price increase on the Tyrant because GW, and pricing for Bonereapers equivalent to other death units of the same size, the Death half is worth $152 and the Ogor half $116. For equal savings off the value of the models, the Ogor player is paying $60 and the Bonereaper player $96, each saving $56. Valuing the Tyrant at his current resin value, we're looking at $56 for the Ogor half and a flat $100 for the Bonereapers, each player saving $52.

    I know more people here are EU based than US, but the point still stands. If you split this box for the Ogor half, demand to pay signficantly less. Do not 50/50 this box. 

    • Like 4
  18. 12 hours ago, HollowHills said:

    It's interesting as well because normally with these boxes the value is about 50 / 50. But in this case the Bonereapers half is clearly worth a lot more than the ogres. 

    I'd want to pay a lot less than half. So I wonder if its better to buy a full set and sell the skeles, or to buy an ogre set off someone. 

    Looncurse also wasn't close to 50/50, although not anywhere near as egregious as Feast of Bones. People blamed that on the Gloomspite models being so new, less of a discount. With this box, that logic is completely blown out of the water as the Ogors get a single updated model and the Death an entire new model line except for the Archai. As much as people don't seem to want to admit it, Destruction just seems to be the red-headed step child of AoS, getting the short end of the stick at every turn. 

    Assuming flat 20% discount, 25% price increase on the Tyrant because GW, and pricing for Bonereapers equivalent to other death units of the same size, the Death half is worth $152 and the Ogor half $116. For equal savings off the value of the models, the Ogor player is paying $60 and the Bonereaper player $96, each saving $56. Valuing the Tyrant at his current resin value, we're looking at $56 for the Ogor half and a flat $100 for the Bonereapers, each player saving $52.

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