Jump to content

calcysimon

Members
  • Posts

    312
  • Joined

  • Last visited

Posts posted by calcysimon

  1. If u don't want to use catapults u need at least to play as 2-3 different blobs of furnaces and Monks since one big blob is easy to counter 

     

    In my point of view 2-3 catapults with +2 / +2 are a huge distraction and your OPPO will always need to give you an opening to kill them

  2. On 2/11/2019 at 12:17 PM, Eevika said:

    Hi I just got a Glottkin for cheap and I'm thinking about making a full Nurgle army. I was wondering if there is a good way to build an army with Glottkin and maybe a GUO as I really want to paint one of those too?

    Yes u can, if u have atleast 1 battleline of 30 bearers and take blades of putrefaction with glott u can buff them with 3 attack each with 2 CP 

     

    Or just treat guo as a support with bell and Dagger (favored poxes as extra spell) , and go full mortals with atleast  1 unit of 40 marauders 

  3. New pestilens warscrolls are great in my opinion, 260 points for corruptor is fine with the extra save, and a more strong spell dealing 3 times the damage of the old one

    Plague furnace prayer boost monks attacks and let them not take battleshock, plaguecensers cost 

    Catapult debuffing brevery on target is fine, at least if it not hit its not totally useless

  4. 37 minutes ago, peasant said:

    Any chances un LVO they present a Newell's start collecting set for a lot of armies?

    I hope it since idoneth, maggotkin humans, nighthaunt, new stormcasts still waiting for it 

    I maybe as I said as well for skaven, and that can be a reason they still didn't show it

  5. 220points for now since with skaven battletomee they could change points

    bop is strong but 60% misses and with a 0 save and no extra saves plaguee monks could die in 1 turn, marauders have 5+ save and can get extra saves from heroes but they dont do damaage, monks deal a good amount of damage without bop and 3 times with bop than marauders

  6. If those are the profiles of some future units or the changes to the old ones the future for std is bright

     

    Javelins +3+3  -1  d3 as backup unit with low range

    Old great weapons increased at 2 damage (chaos warriors, chosens, or new marauders berserkers style) 

    +4+4, 2 attacks with 24' bows is not bad

    And these too don't have mark option so one of the worst alliance traits is probably going to change

    • Like 2
  7. On 1/8/2019 at 2:01 PM, JPjr said:

    bloody hell, I think that's the first time I've seen a bonegrinder gargant lined up against other models (normal garments included) it's MASSIVE

    same goes for Skaarac the Bloodborn (Great Khorgorath of Khorne), he is really huge, more than a great unclean one.

    i agree with Overread

  8. My opinion is that gw will rework first all factions with magics so they can make their endless in the process and after they will rework all faction without heavy magic (like dwarves, freepeoples,khorne, orks, ogors/bcr) 

     

    These last faction need something to be as good as endless spells but without changing their style

     

    In favor of this is the fact that they didn't already did nothing with slaanesh, they probably want to make it a heavy antimagic faction

×
×
  • Create New...