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Cvaldor

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About Cvaldor

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  1. Are you talking about the battlesmith's artefact totem or is there an actual prayer that I must have glossed over to dispell?
  2. Just finished playing at Broadside Bash GT. I will tell you that the lack of "extra" compared to other 2.0 armies was def felt. By "extra" it is just the little things that add up it is hard to explain. I truly enjoyed playing against Nighthaunt as zilfin because everything I could reroll 1's bc they are all fliers. The lack of a solid option to combat against magic really really hurt. One major thing we have going is that we don't quite have a "meta" list. Not many knew what my list did so one opponent placed Nagash and arkhan close enough to where after movement phase they were dead in the shooting phase... didn't even need to get my riggers into combat with him. What will really hurt is when/if ark co get hit with the way Skaven did with stormfiends... can only equip with whats in the box. So there goes my skyhook spam.
  3. At LVO I was talking to some guys and I heard a cool idea for (if) we get a new battle tome this year. Obviously we would be similar to khorne where we wouldn't have an endless spell per say but what about a really good terrain piece. The terrain piece would be just the bow of an aircraft carrier (or mobile skyport etc) that would have to be on a board edge and can change locations on a die roll etc. It could give buffs, repair ships, bombard nearby units etc but the idea we had been talking about was summoning. When a KO unit kills a unit, the army gets an aethergold bounty worth half the point value of the unit. You would then use the aethergold to hire (summon) additional KO units. So for example if you kill Archaeon at 700ish points, you would be sitting at 300ish points worth of aethergold to "hire" a gunhauler, maybe some more ark co etc. Just a lot of really cool ideas were being thrown around and made me hopeful for GW doing something great with the update.
  4. Battlefoam sells custom cut foamies to store boats. Beware though, if you have any elaborate basing, it will not fit as it's designed for a regular base with little to no basing. I had to do a lot of trimming for my ironclad but it works. I'm not a huge fan of Brokk. If it were me I'd drop Brokk and get x9 skywardens for extra threat on objectives or additional ranged shooting. I've been theorycrafting with a list of no boats but with x30 ark company and x10-15 thunderers all buffed by khemists and either Barak Urbaz or Mhornar for the shooting buffs.
  5. This will definitely help especially after things get FAQd making the GW warscroll cards bad info.
  6. I really like the aesthetics of ironjawz but man is it harder and harder not to start looking at other armies and feeling envious. Your write up deals with a lot of our issues and would be awesome if it was implemented. Good job.
  7. Had not considered greenskinz before... but ill tell you I have angered the dice gods. I've never rolled so many 1s and 2s before. Last game I played I tried 3 rock lobbers and only got off one hit.
  8. Hmm... maybe I just had a bad day with them. Going to see how I like running 30 arrowboyz screened by 30 ardboys. Anyone had any luck running 30 arrowboyz? I've seen some lists with 20 and tempted to go that route but liking the bonus of 20+. Gives you some spacing in case shaman double rolls and you have to do D3 damage so you dont lose the bonus. Not much of a tarpit as they drop quickly unfortunately.
  9. Nothing to add to the topic specifically but damn those are some good painted minis. I went with the yellow and dark blue for my IJ units but that metallic looks good. I have a small army of Khorne that this thread made me motivated to paint... good work sir.
  10. On the topic of allies I wanted to touch briefly on rock lobbers. Just to recap a quick batrep I posted in another thread. I used 2 rock lobbers at a recent event without much luck. Them hitting on 2's against horde units is great but I don't feel like I get my 200 points worth out of them. Maybe in a battery of 4 you get their worth but I feel like spear chukkas sniping heroes might be more effective if you can get through the rolls and the saves.
  11. Ok so batrap on tourny this past saturday. Ended up going with this list: Allegiance: IronjawzMegaboss on Maw-Krusha (460)Orruk Warchanter (80)Moonclan Grot Shaman (80)10 x Orruk Brutes (360)10 x Orruk Brutes (360)3 x Orruk Gore Gruntas (140)3 x Orruk Gore Gruntas (140)Grot Rock Lobber (100)Grot Rock Lobber (100)Ironfist (160)Total: 1980 / 2000Allies: 0 / 400Wounds: 132 Was hesitant to run a 1x6 block of GGs due to what I felt was a lack of field presence. My apologies as this was my first tourny and I am newer to AoS so some unit names/spelling might be off. TLDR: Went 1W-2L, placed 8th out of 12. Rock lobbers and Ironfist not really useful until third game. Round 1 vs Death. Scorched earth. Opponent was running three large bricks of skellies, three heroes (I don't know/remember which ones but they were small foot sloggers, not Nagash or any of the mortarchs) and a max unit of black knights. I don't recall his battalion but he pretty much put everything on the board in two or three deployments. My Ironfist went down after one of his heroes so I was unable to adjust to his black knights being placed on the border of his deployment towards mine spread in one thin line. I knew he was going to charge me from the get go and try and tie me up with that line as it reached across half the board. He picked initiative and sure enough charged me with the blackknights and tied up both of my brute units. His awesome roles and my horrible saves meant one of my brute units was devastated and after battle shock they were almost all gone. His skellies bumped up and that was end of his round. On my round, my maw krusha moved up along with the brutes and wiped out his blacknights. GGs ran up the sides and stayed at objectives. Rock lobbers killed maybe 2-3 skellies. Pretty much end of my round. On turn two, his skellie bricks (one on each side of map) moved up towards my objectives as he kept his heroes on his. Unfortunately 3 GGs versus full unit of skellies didn't end well. Same results on both of my edge objectives as this skellies and GGs battled it out and he eventually won with his mass numbers and scorched my objectives. I charged his middle objective and killed one of his support heroes and grave guard (with some help from rock lobbers). The more intact unit of brutes moved up in the hopes of clearing his middle objective. His middle unit of skellies lived with about half strength. The remaining heroes and skellies ended up poking the MK to death and brutes fell shortly after in turn three. I really felt my lack of board presence in this fight. After the first round and one of my units being devastated I couldn't compete against that many enemy models from scorching my objectives. Ironfist and rock lobbers really felt like a drag and not much of a help. 0W-1L Round 2 vs Tzeentch - Duality of death I've never played against Tzeentch before but have heard of the fabled Tzaangors. My opponent had a max unit of them, lord of change, pink horrors, three wizards (only recall the name of the gaunt summoner) a shrine, little flame guys (brimstone?) and a unit of chaos warriors. I had split my forces in half, placing a unit of brutes and GGs on the left flank and the remainder in the middle, slightly towards the right side objective. I grabbed initiative hoping my goblin shaman, and rock lobbers could put in work and whittle down the Tzaangors to take away their bonus. Rock lobbers missed their shots, and shaman killed a whopping one model. Brutes moved up but failed ravager roll and Ironclad was something dismal like a 1-2 roll. He left his casters open in the back with no bubble wrap so I moved my MK up to start threatening them and to support the brute unit against tzaangors. The other brute unit, GG, and warchanter shifted right to capture the right objective which they did and held until the end. This match can quickly be summarized instead of a play by play. The dice gods were not with me and rock lobbers did pretty much nothing. Brutes against Tzaangors didn't fare well. My MK charged his lord of change and put some wounds on him but after the brutes were mopped up and his gaunt summoner trying the (don't recall name of spell) delete a unit if the roll is higher than bravery, my MK switched targets and killed the gaunt summoner. Eventually the tzaangors and heroes killed the MK and started piling towards the right objective and ended up tabling me. Same as last game, my dice rolls were horrendous, rock lobbers did close to nothing and Ironfist helped in the beginning but still didn't feel its worth. My lack of board presence was definitely felt again. 0W-2L Round 3 vs Stormcast - Starfall Stormcast player was running a mix of retributors, lord castellant on foot and hound, lord aquilor, hunters, neave blacktalon, prosecutors, two units of libs, and two units of raptors. He had his retributors, and prosecutor setup for deepstrike, and his vanguard chamber units in pursuit. On the field he had his two units of libs and his LC. I gave him initiative. He kept his reserves off the table on his round and slowly moved his units up that were on the board. He placed his raptors, lord aquilor, and neave on the bottom right side of my edge of the map. On my turn Ironfist and ravager actually kicked in and I really saw their worth here as my brute units quickly moved up the field. My rock lobbers finally had decent rolls and this game I actually rolled a few sixes which gave them an extra shot. They made quick work of one unit of raptors along with my unit of GGs wrapping up both of his raptor units. Not sure why he kept his retributors off the board so long but he placed his prosecutors down which were quickly gobbled up by my other unit of GGs. My MK ended up charging his LC and killed him and one brute unit devastated the liberator unit. Once the objectives started coming down I left my MK in his field and started fighting his retributors he finally brought down towards end of game. Towards the end I started to realize he was saving his retributors for the objectives but by then, both of my brute units captured and defended the objectives. By turn 5 all he had left was the lord aquilor, a unit of retributors that lost 1-2 to my rock lobbers as they made their way to an objective, and his unit of hunters. My first major of the day and last game sadly. 1W-2L. I ended up placing 8th out of 12. I felt pretty good considering I had very few 2k point games under my belt prior to the tournament. I had never played against death, tzeentch or stormcast before. I did my fair share of reading and knew to stay away from tzaangors and to be wary of stormcast and their deepstrike and in pursuit units. I'm likely going to modify my list to make up for my feel of lack of presence on the board: Remove rock lobbers and ironfist along with one unit of brutes/GG for the below list. My thought process is keep the arrowboyz behind the ardboys to make up for lack of shooting and or use them to sit on objectives. Allegiance: IronjawzMegaboss on Maw-Krusha (460)Orruk Warchanter (80)Orruk Weirdnob Shaman (120)10 x Orruk Brutes (360)3 x Orruk Gore Gruntas (140)30 x Orruk Ardboys (450)30 x Savage Orruk Arrowboys (360)Total: 1970 / 2000Allies: 0 / 400Wounds: 191
  12. @Malakree I read in one of @Chris Tomlin's posts that he was experimenting running without Ironfist. I don't remember where it was at but in your experience how will this fare up? LeadersMegaboss on Maw-Krusha (460)Orruk Warchanter (80)Orruk Warchanter (80)Gitmob Grot Shaman (80)Battleline10 x Orruk Brutes (360)- Ironjawz Battleline10 x Orruk Brutes (360)- Ironjawz Battleline6 x Orruk Gore Gruntas (280)- Ironjawz BattlelineUnits4 x Ironskull's Boyz (80)War MachinesGrot Rock Lobber (100)Grot Rock Lobber (100)Total: 1980 / 2000 So it's identical to your second list you created minus Ironfist. In its place is another WC to buff the 2nd brick of brutes or GG and Ironskulls boyz as extra fodder or to sit back and protect the rock lobbers. I don't have more than six GG so adding a 1x3 unit of GG isn't feasible at the moment and have a small tournament this saturday. Otherwise I would love to skip the 2nd WC/Ironskull boyz and add the 1x3 GG.
  13. So after some time going over your post a few times... I'm left with the decision of 2×10 brutes or 1x10 brutes and 1x30 ardboys. I feel like 2x10 brutes and 2x3/1x6 GG leaves me with little field presence. After reading your post on ardboys weapons I'm finding it hard to get rid of 30 models for 10 brutes.
  14. Solid write up thank you! Will definitely make changes I just wish I had a grot shaman:(
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