Ok so batrap on tourny this past saturday. Ended up going with this list:
Allegiance: IronjawzMegaboss on Maw-Krusha (460)Orruk Warchanter (80)Moonclan Grot Shaman (80)10 x Orruk Brutes (360)10 x Orruk Brutes (360)3 x Orruk Gore Gruntas (140)3 x Orruk Gore Gruntas (140)Grot Rock Lobber (100)Grot Rock Lobber (100)Ironfist (160)Total: 1980 / 2000Allies: 0 / 400Wounds: 132
Was hesitant to run a 1x6 block of GGs due to what I felt was a lack of field presence. My apologies as this was my first tourny and I am newer to AoS so some unit names/spelling might be off.
TLDR: Went 1W-2L, placed 8th out of 12. Rock lobbers and Ironfist not really useful until third game.
Round 1 vs Death. Scorched earth.
Opponent was running three large bricks of skellies, three heroes (I don't know/remember which ones but they were small foot sloggers, not Nagash or any of the mortarchs) and a max unit of black knights. I don't recall his battalion but he pretty much put everything on the board in two or three deployments. My Ironfist went down after one of his heroes so I was unable to adjust to his black knights being placed on the border of his deployment towards mine spread in one thin line. I knew he was going to charge me from the get go and try and tie me up with that line as it reached across half the board. He picked initiative and sure enough charged me with the blackknights and tied up both of my brute units. His awesome roles and my horrible saves meant one of my brute units was devastated and after battle shock they were almost all gone. His skellies bumped up and that was end of his round.
On my round, my maw krusha moved up along with the brutes and wiped out his blacknights. GGs ran up the sides and stayed at objectives. Rock lobbers killed maybe 2-3 skellies. Pretty much end of my round.
On turn two, his skellie bricks (one on each side of map) moved up towards my objectives as he kept his heroes on his. Unfortunately 3 GGs versus full unit of skellies didn't end well. Same results on both of my edge objectives as this skellies and GGs battled it out and he eventually won with his mass numbers and scorched my objectives. I charged his middle objective and killed one of his support heroes and grave guard (with some help from rock lobbers). The more intact unit of brutes moved up in the hopes of clearing his middle objective. His middle unit of skellies lived with about half strength. The remaining heroes and skellies ended up poking the MK to death and brutes fell shortly after in turn three.
I really felt my lack of board presence in this fight. After the first round and one of my units being devastated I couldn't compete against that many enemy models from scorching my objectives. Ironfist and rock lobbers really felt like a drag and not much of a help.
Round 2 vs Tzeentch - Duality of death
I've never played against Tzeentch before but have heard of the fabled Tzaangors. My opponent had a max unit of them, lord of change, pink horrors, three wizards (only recall the name of the gaunt summoner) a shrine, little flame guys (brimstone?) and a unit of chaos warriors. I had split my forces in half, placing a unit of brutes and GGs on the left flank and the remainder in the middle, slightly towards the right side objective. I grabbed initiative hoping my goblin shaman, and rock lobbers could put in work and whittle down the Tzaangors to take away their bonus. Rock lobbers missed their shots, and shaman killed a whopping one model. Brutes moved up but failed ravager roll and Ironclad was something dismal like a 1-2 roll. He left his casters open in the back with no bubble wrap so I moved my MK up to start threatening them and to support the brute unit against tzaangors. The other brute unit, GG, and warchanter shifted right to capture the right objective which they did and held until the end.
This match can quickly be summarized instead of a play by play. The dice gods were not with me and rock lobbers did pretty much nothing. Brutes against Tzaangors didn't fare well. My MK charged his lord of change and put some wounds on him but after the brutes were mopped up and his gaunt summoner trying the (don't recall name of spell) delete a unit if the roll is higher than bravery, my MK switched targets and killed the gaunt summoner. Eventually the tzaangors and heroes killed the MK and started piling towards the right objective and ended up tabling me.
Same as last game, my dice rolls were horrendous, rock lobbers did close to nothing and Ironfist helped in the beginning but still didn't feel its worth. My lack of board presence was definitely felt again. 0W-2L
Round 3 vs Stormcast - Starfall
Stormcast player was running a mix of retributors, lord castellant on foot and hound, lord aquilor, hunters, neave blacktalon, prosecutors, two units of libs, and two units of raptors. He had his retributors, and prosecutor setup for deepstrike, and his vanguard chamber units in pursuit. On the field he had his two units of libs and his LC. I gave him initiative. He kept his reserves off the table on his round and slowly moved his units up that were on the board. He placed his raptors, lord aquilor, and neave on the bottom right side of my edge of the map. On my turn Ironfist and ravager actually kicked in and I really saw their worth here as my brute units quickly moved up the field. My rock lobbers finally had decent rolls and this game I actually rolled a few sixes which gave them an extra shot. They made quick work of one unit of raptors along with my unit of GGs wrapping up both of his raptor units. Not sure why he kept his retributors off the board so long but he placed his prosecutors down which were quickly gobbled up by my other unit of GGs. My MK ended up charging his LC and killed him and one brute unit devastated the liberator unit. Once the objectives started coming down I left my MK in his field and started fighting his retributors he finally brought down towards end of game. Towards the end I started to realize he was saving his retributors for the objectives but by then, both of my brute units captured and defended the objectives. By turn 5 all he had left was the lord aquilor, a unit of retributors that lost 1-2 to my rock lobbers as they made their way to an objective, and his unit of hunters. My first major of the day and last game sadly. 1W-2L.
I ended up placing 8th out of 12. I felt pretty good considering I had very few 2k point games under my belt prior to the tournament. I had never played against death, tzeentch or stormcast before. I did my fair share of reading and knew to stay away from tzaangors and to be wary of stormcast and their deepstrike and in pursuit units. I'm likely going to modify my list to make up for my feel of lack of presence on the board:
Remove rock lobbers and ironfist along with one unit of brutes/GG for the below list. My thought process is keep the arrowboyz behind the ardboys to make up for lack of shooting and or use them to sit on objectives.
Allegiance: IronjawzMegaboss on Maw-Krusha (460)Orruk Warchanter (80)Orruk Weirdnob Shaman (120)10 x Orruk Brutes (360)3 x Orruk Gore Gruntas (140)30 x Orruk Ardboys (450)30 x Savage Orruk Arrowboys (360)Total: 1970 / 2000Allies: 0 / 400Wounds: 191